Shatter has sold 30,000 digitally over on PSN within just one week, and because of this, Sidhe is workibg on a playable demo.
“We will be making a demo available down the line for those gamers on the fence,” managing director Mario Wynands told Gamasutra. “Shatter is not exclusive to PSN, bBut Sony is offering the combination of good royalties, strong technology, and a well defined process for getting content to market.”
The team already has “working builds” of Shatter for PC and XBLA, due to the cross-platform functionality of Sony’s free PhyreEngine.
Wynands says the team is “reviewing the situation to see whether it makes sense to continue investing in those versions,” but other ports are highly likely.
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