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Sin City and Amelie were inspirations for The Saboteur claims French

Monday, 25th May 2009 15:04 GMT By Mike

sincity1b

EA’s Tom French, development lead on The Saboteur, has told VG247 that the game’s colour mechanic was heavily influenced by films like Amelie and Sin City.

“That [the colour scheme] was something that even before we began working on this engine I talked about wanting to do in our Mercs prototype,” he said.

“I was watching Amelie, that’s actually where I had that inspiration moment and I was like, ‘omg, just flip it over and make it black and white’ and then obviously looking at Sin City for reference really enchanced that and made it work better in the game,” French added.

The Saboteur is shaping up rather nicely and hopefully we’ll see more at… well, you know the rest by now.

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4 Comments

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  1. Johnny Cullen

    Sin City is a good example from what I seen and heard of the game so far.

    Plus it’s a great film.

    But Ameile? Seriously?

    #1 5 years ago
  2. wz

    The use of colours is pretty amazing in that movie.

    #2 5 years ago
  3. Gekidami

    Amelie? does he mean Amelie Poulain?

    #3 5 years ago
  4. anasui

    lolwhat

    I’d thought movies like Rififi, to name one. Amelie? Lolwaht again

    #4 5 years ago