GameStop reports record sales of $1.9 billion for Q1

Thursday, 21st May 2009 17:56 GMT By Stephany Nunneley


GameStop has reported record earnings during Q1 of 2009, ending May 2.

Sales increased 9.2 percent to $1.98 billion, while net earnings rose 13.4 percent to $70.4 million.

The company claims the robust sales of DSi, Resident Evil 5, and Street Fighter IV along with used games sales being up 31.9 percent contributed to the overall figures.

Despite the nice numbers, the sale of new games dropped 2.8 percent and the company expects to see a decline for store sales ranging from 8 to 11 percent due to sluggish hardware sales.

More over on Edge.



  1. mightyhokie

    They got a couple hundred from me.

    #1 6 years ago
  2. blackdreamhunk

    here is a really good quto I found from a poster

    If Gamestop / EBGames could’ve killed the pc off, they would have. They were quite shrill in proclaiming its demise.

    In the US at least, I think they played a big role in the dip pc software sales took both in perception and at the register. There were less options at the time for acquiring pc software, and if digital / e-options existed maybe the awareness/comfort factor just wasnt there yet for consumers. Brick-n-mortar was still king.

    Sure, they said pc software sales are marginal, but they had a vested interest in doing so. Remember witnessing ‘the shrinking’? Their pc sections retreated to smaller and smaller, low trafficked areas in the shop, while they put their weight behind the easy money, consoles and particularly used console software sales.

    It seems to me that once you begin throttling a major channel to the consumer, you are taking an active role in the determining the outcome. I don’t blame them, but I just feel they helped orchestrate a portion of ‘the fall’ of pc gaming because it suited their business model. Look how easy it is to process a used console game purchase, inventory management and sale. Then remember back to the chaos that was their used pc game sections. Turnover was probably low, the inventory was usually a mess, they probably ate losses constantly between quick downturns in product ‘value’, operating costs to process and inventory the used pc games, dealing with the return fun that mustve gone hand-in-hand with used ‘cd keys’ and outright theft. In contrast, look at the efficiency of trading in a used console game. By the time you hand it over the counter, they have a sleeve out, a sticker printed, and the box is ready to go on the shelf before you leave the store.

    A lot of my own gaming has transitioned over to consoles, but I’m glad to see the market presence of the pc being recognized again. Did it really shrink overall or was that perception just an business agenda for big players in the industry… I tend to think it’s the latter.”

    I agree with this right here

    #2 6 years ago

Comments are now closed on this article.