Thu, Apr 23, 2009 | 09:58 BST
Radical – Original Prototype was “too huge,” delay has helped “realize vision”

The bad: Radical’s open-world, anti-superhero blockbuster Prototype has been heavily delayed. The good: it’s now been polished to buggery and pulled back to a more manageable “vision”.
“The extra dev time from last year really was a chance for us to polish, tweak and refine the missions and gameplay mechanics,” executive producer Tim Bennison told VG247.
“The original vision for the game was huge, perhaps a little too huge, so the extra time in development has let us realize that vision.”
The game was originally to release in autumn last year, but was pushed into 2009 last May. It was one of the Vivendi survivors of the Actvision Blizzard merger.
“We’re really excited to launch Prototype in June – it’s certainly been a big project for the entire company here at Radical,” Bennison added.
Keep watching. You’re going to see plenty more soon.


6 comments
#1
Gekidami
23/04/09, 10:13 am
That screenshot up there looks like it was taken from the Xbox verison of Fahrenheit…
#2
Neolucifer
23/04/09, 1:42 pm
They forgot that it didnt look pretty either , and that they were probably scared of Infamous … otherwise good reasons :p
#3
anasui
23/04/09, 2:27 pm
never a good thing when they put things into perspective
#4
hitnrun
23/04/09, 4:36 pm
Normally I’d say both delays and scaling back are bad things, but combined they might be a good thing. If you feel strongly enough about focusing the size and scope to actually delay the game to cut stuff out, I’ll give you the benefit of the doubt.
#5
MasterChiefFenix
23/04/09, 4:44 pm
dam, that’s too bad. hopefully, it’s not being reduced too much.
#6
Jacee
24/04/09, 6:53 am
if its been tightened up and combed for bugs Ill be a happy guy Im looking forward to this one so anything that tightens up gameplay and makes it a more satisfying experience is great by me