OnLive’s Cloud gaming model could well be the future for the industry, Silicon Knights boss Denis Dyack said today, and it’s likely to make consoles a thing of the past.
“What hardware one runs behind the wall of the Cloud is unimportant; only what you are transmitting counts,” said the developer, writing on VentureBeat.
“Thus, the ultimate game console in the Cloud model is no console at all.”
Dyack added that Cloud gaming will mean that reaching consumers will be far simpler if the concept takes off.
“In the Cloud, publishing and advertising become much easier,” he said.
“With the Cloud, getting directly in touch with the consumer may be as simple as starting a website. This means that those people who can create ideas will ultimately become empowered and that the future is bright for game developers as the need for traditional publishing and distribution also is commoditized.
“If you are wondering about the technology for the Cloud, it already exits and we will likely see public tests in the near future.”
“This model is attractive because it eliminates piracy 100 percent, since the consumer does not have anything to copy and needs only to log into the Cloud to interact. Technology is commoditizing the value of hardware to zero and a unified platform will be the likely result. Following this logic to its end, the implication is that hardware could be removed altogether. What hardware one runs behind the wall of the Cloud is unimportant; only what you are transmitting counts. Thus, the ultimate game console in the Cloud model is no console at all.”
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