Speaking to Edge, Dead Space exec producer Glen Schofield admitted that the development team studied images of car crashes and war corpses to create “convincing” models of dead people in the game.
“This sounds horrible, but we had to go look at pictures of car accidents and war scenes and things like that because we had to get it right; we had to portray scenes of terrible carnage and realism,” he said.
“It’s a big part of making that experience convincing.”
Schofield said he threw back the team’s first attempts at corpses in the game for not being realistic enough.
“We knew this would be difficult to portray, because sometimes gore in games looks cheap and unrealistic,” he said. “Sure enough, the first few corpses that we did, just weren’t convincing enough. I rejected them.”
More through there.
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