Thu, Jul 17, 2008 | 07:34 BST
Over half a million weapons in Borderlands, says Take-Two
Take-Two just announced at its E3 press conference that Borderlands, its upcoming post apocalyptic game, will contain over 500,000 weapons.
That’s quite a lot. Apparently, this will be possible due to each weapon having different aesthetic qualities, stats and effects.
Not exactly the megaton we were expecting, Take-Two, but there you go. There’s always next year, eh?
By Mike Bowden



3 comments
#1
Shatner
16/07/08, 8:49 pm
Hmm. Numbers. That’s pretty meaningless in actual gameplay terms as, I suspect, nobody is actually going to BALANCE 500,000 different weapons against each other for optimum gameplay value and variance.
It’ll just boil down to the usual four: melee, power, rapid and range.
#2
wz
16/07/08, 9:04 pm
They’re just doing this so someone can, ten minutes after the release, yell at them “omfg itz only 384.200 this game sucks”. Exhibiting his fail at life.
Which is exactly what I’d do as a developer, to be honest.
#3
SwiftRanger
17/07/08, 6:41 am
“nobody is actually going to BALANCE 500,000 different weapons against each other for optimum gameplay value and variance.”
It worked in Diablo which had a lot more parameters going for it, I am interested in this although I think the randomness of the drops, enemies and the environments will be just as important as the weapon thing.