Microsoft's Dennis Durkin says the company won't try to force Kinect on core gamers.
"I don’t think we’re trying to put any input paradigm, enforce that on anyone, unless it’s better. We’re not trying to force anything," the Xbox executive told IndustryGamers.
"If people want to do it and they think it enhances the experience, I think consumers will embrace it and they’ll do it, but that’s the bar that they’ll expect."
Durkin commented that there will be plenty of "experimentation" with Kinect until developers find the kinds of experiences that really work to enhance games.
"I think one part of Kinect is making sure that Kinect is relevant for whatever audience you have. We certainly have a core audience. We want to make sure that Kinect experiences are great for them," he said.
"We’re not dogmatic about, 'Hey, no controller. It's got to be 100% no controller.' What you’re seeing is a lot of experimentation across that spectrum of, 'Hey, here’s a totally controller based experience that’s been a controller based experience for 10 years, so people are very, very ingrained in how they interact in that experience,' to, 'Here’s the other end of the spectrum, which is a totally Kinect-based experience. You don’t need a controller.'
"I think what you’re seeing is a lot of those games which were firmly entrenched in this one category, which were controller only, are now experimenting."