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Easy to make monkey dance, says Samba man


The director of the original Samba de Amigo, Shun Nakamura, has explained why the Dreamcast maraca game, now headed to Wii courtesy of Gearbox, ended up with a monkey as the main character.

"It was easy to make him dance and show off in a fun-filled atmosphere," he said, speaking here. "We tried numerous face designs before we finally came up with the existing game model."

Sega's listing Samba de Amigo for Wii as "spring 2008" at the moment, but nothing's been seen of everyone's favourite rattling monkey since the new version was announced last year. The Dreamcast original was brilliant, and very hard, and brilliant hard things are always worth waiting for, so we're good with that.

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