Skip to main content

Articles (Page 117)

Tokyo, Our Favorite Punching Bag
Article

Tokyo, Our Favorite Punching Bag

Shin Megami Tensei IV demonstrates once again that blowing up Tokyo is one of science fiction's favorite apocalyptic gimmicks.
Lunch Freebie: Treasure Trap
Article

Lunch Freebie: Treasure Trap

Today on Lunch Freebie, we've got a browser-based title that let you play as the soul of a displaced monarch, one who wants nothing more than to keep his tomb safe.
Lunch Freebie: Berserk Ball 2
Article

Lunch Freebie: Berserk Ball 2

For today's 'free game you can play RIGHT THIS MINUTE', we have an old favorite: Berserk Ball 2. How far can you hit a nerd? (No, really.)
On Video Games, Kids and Outdoor Fun
Article

On Video Games, Kids and Outdoor Fun

A provocative editorial from The Times sparks some debate -- do kids really want to play video games, or are our Xboxes and PlayStations being used as babysitters?
Apples and Oranges
Article

Apples and Oranges

Eurogamer's Tom Bramwell looks at why Apple's recently-released controller designs don't necessarily point towards a consoley future.
Lunch Break Special: Second Chance
Article

Lunch Break Special: Second Chance

With the Monday blues weighing on your shoulders, do you think you have what it takes to save the world? Today's Lunch Break Special wants to know.
Choose Your Own Significance
Article

Choose Your Own Significance

The Novelist will mean different things to different people; former AAA dev Kent Hudson is hoping it means creative freedom
Origins of the Open World: Mercenary
Article

Origins of the Open World: Mercenary

We're looking at an impending "year of open world games," but the concept has been around since some innovative games as far back as 1985.
DotA, You've Grown Up: A Look Back
Article

DotA, You've Grown Up: A Look Back

With Dota 2 released, Cassandra spends some time reminiscing about how far this community-made mod has come.
Why Grand Theft Auto V Has to Be a Comedy
Article

Why Grand Theft Auto V Has to Be a Comedy

Eurogamer's Chris Donlan channels Martin Amis' assertion that "comedy is the only genre left standing" and examines GTAV through that lens.
Nintendo's Magic Trick
Article

Nintendo's Magic Trick

Turning a nondescript conference room into a gamer's paradise through their 2013 lineup. John gets updated hands-on with Nintendo's big releases and tells us why you can never count out the big N.
Wrestling with Next-Gen Emotions
Article

Wrestling with Next-Gen Emotions

What do Shinji Mikami, David Cage, and Bobby Kotick have in common? The notion that storytelling is a technical hurdle as much as a creative one
We're All Adults Here... Right?
Article

We're All Adults Here... Right?

A lot of modern gamers have grown up with the industry, and are now fully-grown adults. Why, then, are we still treated like children in many respects?
Living With the Backlog
Article

Living With the Backlog

Discounts and sales mean gamers are getting more bang for their buck. How do you handle your growing collection?
M is for Molydeux: Rad Games from the Molyjam 2013
Article

M is for Molydeux: Rad Games from the Molyjam 2013

Creepy forests, aggressive sausages, and far, far too many kicked puppies. While last weekend's Molyjam was not terribly kind to animals, it certainly produced some nifty stuff.
Seeing the Good Within
Article

Seeing the Good Within

Why would you ever play a "bad" game? To have an interesting experience, of course. Pete turns to John Updike's rules of criticism for inspiration.
Wiird Channels
Article

Wiird Channels

Eurogamer's Rich Stanton raises a glass and bids a fond farewell to several of the Wii's Channels.
Have Traditional MMOs Had Their Time?
Article

Have Traditional MMOs Had Their Time?

Eurogamer's Robert Purchese ponders what the rise of MOBAs and shared-world shooters means for the "traditional" MMORPG in 2013.
Born Slippy: The Making of Star Fox
Article

Born Slippy: The Making of Star Fox

Eurogamer's Damien McFerran talks to the ex-Argonaut staff behind the revolutionary SNES hit, some 20 years after its original release.
On Not Being One of the "Cool Kids"
Article

On Not Being One of the "Cool Kids"

Ever felt your tastes were just slightly out of step with everyone else? Pete certainly has. Embrace your weird and wonderful tastes -- it makes conversations about gaming more interesting for everyone!