Deus Ex creator Warren Spector seems pretty positive about the direction the sci-fi series has followed under Square Enix’s hand.
Deus Ex was created by Spector and his team at Ion Storm, and remained with Eidos after the developer shuttered. When Square Enix purchased the British publisher, it put new studio Eidos Montreal to work on Deus Ex: Human Revolution, its well-received debut project. The team recently revealed follow-up Mankind Divided.
Writing in a Reddit AMA, Spector shared his thoughts on the two games, saying he’s thrilled to have been part of something that’s gone on to be bigger than just himself.
“I don’t finish a lot of games and I finished DX:HR. That’ll tell you something,” he said.
“When I DID finish it, I kinda sat back and thought, ‘Wow, I just had a Deus Ex experience.’ It sounded like DX and felt like DX. It was pretty cool.
“The Eidos Montreal guys made some design decisions I wouldn’t have made, but overall, I was really pleased.”
That said, Spector’s delight wan’t unmitigated:
“If I could change one thing about DX:HR it’d probably be the boss battles. Yeah, I know everyone says that, but that’s for a reason.”
“If I could change one thing about DX:HR (do I only get one?) it’d probably be the boss battles,” he said.
“I mean, you train your players to solve problems however they want and then you HAVE to kill the bosses? That makes no sense. Yeah, I know everyone says that, but that’s for a reason.”
As for the upcoming Mankind Divided, Spector has restorations but is looking forward to it.
“I thought the Mankind Divided trailer was pretty violence-o-rific, which bugged me a little. I mean, the DX game was never about killing stuff,” he said.
“Given how well DX:HR did at the whole choice and consequence idea I’m hoping – and have confidence – the actual game will be a little more in the playstyle matters mold. In trailers, you just have to give people the most action-packed stuff you can, I assume.
“I’ll definitely be playing Mankind Divided. Ask me then.”
Spector also said he remains in touch with other members of the Deus Ex development team, and his only regret about Deus Ex is that the movie deal he struck in 2000 never panned out.