PS4 and Xbox One may boast a leap in technology over their predecessors, but Crytek’s US engine business development manager Sean Tracy has warned that the jump isn’t that big, and that the 8GB of RAM within both machines can now be filled easily.
It follows rumours that the next game out of Crytek is Ryse: Knights of England with, err, dragons.
Speaking with GamingBolt, Tracy began, “We are delighted with the updates to the next-gen hardware but of course always want more! The unified architecture of the [Accelerated Processing Units] allows us to easily leverage massive amounts of resources for all kinds of features including rendering, physics, animation and more.
“Though the PS4 and Xbox One don’t offer an enormous jump over the previous generation in terms of raw processing power, the custom AMD APU’s within both platforms represent a huge leap forward in terms of integration and capability.”
Tracy continued, warning that the additional power brought by that leap can be used up quite quickly when applied to powerhouse titles like Ryse: Son of Rome.
“I would have to agree with the viewpoint that 8 gigs can easily be filled up, but also keep in mind that developers don’t necessarily even have access to all 8 gigs of it,” he went on. “For example the Xbox One retains some of the RAM for OS purposes.
“Since technology, as Ray Kurweil states, progresses exponentially, we will soon find that the computational requirements of games will quickly hit the ceiling of a few gigs of ram.
“We already had to manage quite intensely our memory usage throughout Ryse and this will be one of the limiting factors surely in this generation. As hardware gets stronger the complexity of scenes can be increased and the dynamism within them.
“However, with that said it’s not the raw power alone that will allow for photorealistic graphics but technology that intelligently scales and utilizes all that the hardware has to offer.”