Unfinished Swan dev says true open worlds are “the opposite of fun”

By Brenna Hillier, Friday, 8 June 2012 01:55 GMT

The Unfinished Swan combines exploration and linear elements in a way that makes the player feel free, even though they’re not – because freedom without constraints isn’t fun.

“We do want the game to feel like it’s really open and freeform,” creative director Ian Dallas told GiantBomb.

“We want players to feel like they’re exploring the game world, like legitimately we’re not telling them what to do. They’re actually just going out there and finding it for themselves,” he said.

“But it turns out if you make a game that’s completely open that’s the opposite of fun, it just ends up being really frustrating. The goal for us is to make it feel a little more open than it is.

“In terms of mechanics, we’re really trying to give people a toy they can use to explore the world with. We’re not telling them what to do with it,” he added.

The Unfinished Swan is set to release via the PlayStation Network later this year, the first of a three game deal with Sony during which Giant Sparrow will be “incubated” inside Sony Santa Monica, much as thatgamecompany was.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.



Giant Sparrow

Ian Dallas

  • Sony details plans for gamescom panel

    Sony has provided more details on its gamescom presence, starting with its press conference which kicks off at 7.00pm CET/6.00pm BST on August 14. It will be streamed live from the PlayStation Blog. A panel discussion will also take place, the topic being “games as art”, and it will include: SCWW president Shuhei Yoshida, Ian […]

  • The Unfinished Swan: Dallas and Chen on PSN indie dev

    Giant Sparrow’s The Unfinished Swan continues Sony and PSN’s support for the artistic indie. Johnny Cullen talks to creative director Ian Dallas and thatgamecompany co-founder Jenova Chen.

The Unfinished Swan