Kudo: Kinect tech can “build stories and storytelling” that’s “more user-driven”

By Johnny Cullen
2 August 2011 11:06 GMT

Kinect creative director Kudo Tsunoda has said the tech can held make stories in games which will be “user-driven.”

Tsunoda told Edge, when asked if we should ever expect to see a voice-only Kinect game, the possibilities of what could be done with storytelling and Kinect would be “coming soon.”

“I’d never artificially limit something to only voice because so much of the way people communicate, even verbally, is with body language,” he said.

“There are going to be a lot more developers looking at how you drive interactive storytelling and how you do a game that’s based on a narrative perspective that is focused on character interaction. I think Kinect technology allows us to build stories and storytelling in a way that is more user-driven, that hasn’t been done before. That’s going to be coming soon.”

Tsunoda added that continuing to make “innovative” experiences for Kinect will help it avoid many pitfalls that have been warned against the motion controller so far.

“It’s really on us as creative people to continue to build experiences that are innovative and really wow people,” he said.

“I think a great part of what we’ve done with Kinect is build an experience that, when they see it, makes people go, ‘Holy smoke, I really want to check that out and experience that myself’. Since launch we’ve added things like being able to make an avatar that looks just like you, just by standing in front of the sensor, or object capture technology, finger tracking, head tracking for experiences like Forza 4.

And you just see that, as great as the innovation was at launch, here we are eight months later with a whole new wave of real platform-level fundamental innovations that I think are going to continue to wow people.”

Kinect has sold 10 million units LtD as of its launch last November.

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