Brink has two campaigns, open progression options

By Patrick Garratt, Thursday, 18 March 2010 08:59 GMT


Splash Damage shooter Brink won’t saddle you with any namby pamby “you have to play this game in order” fascism, creative director Richard Ham’s told Gamespot.

The FPS, set on a floating city at war with itself in the near future, will feature two campaigns you can apparently play in any order you choose.

“At the beginning of the game, you decide which side you want to fight for in the Ark’s civil war,” said Ham, referencing the shooter’s resisting and authoratitive factions.

“What’s interesting is that once you finish that campaign, the story will rewind, and you’ll get to play it from the other side. You’ll still use your same character (so you won’t lose all the progress you’ve made buying abilities and unlocking weapons), but you’ll be going through a completely different storyline, going on completely different missions.”

Ham added: “While you’re going through either of these campaigns, you can jump around in the storyline at any time, however you want, and even jump campaigns if you prefer.

“Maybe you’re stuck on a tough mission and want to skip ahead, or maybe you saw a friend come online and you want to play with him, even though he’s on the other campaign… We don’t tell you how to play the game; you make your own rules.”

The latest Brink trailer gave an idea of what to expect on a concept level, showing off the game’s “lanky” art style and compete-heavy gameplay.

Brink was recently tagged for a September 7 release, but Bethesda put its foot on the talk. It’s coming for PC, PS3 and 360.

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