God of War III’s senior producer, Steve Caterson, has weighed in on comments and suggestions that Dante’s Inferno screams of Kratos, and honestly, he didn’t have much to say about it.
Speaking with Industry Gamers, Caterson pretty much just shrugs it off and instead talked about how much work went into making God of War III.
“Imitation is the sincerest form of flattery, but from our standpoint, we’re running our own race,” said Caterson. “We’re trying to outdo ourselves and we’re our own worst critics and we often beat ourselves up.
“We take a lot of pride in what we do and we want to do the best we can on the games we make and we don’t want to leave anything on the table. We want everyone to have the same experience, one that we all agree on, and when you put the game down we want to be able to look you in the eye and say, ‘We gave it our all.’
“For us, it’s always been about previous games we’ve worked on. Nobody came into the office one day with a game someone else made and said, ‘Look at this, we need to have this in our game.’ It’s always been about outdoing ourselves; with God of War II, we had to outdo the Hydra and I think we did it with the Colossus battle, and this time, we had to be even bigger than that with God of War III.
“I’d like to think we succeeded.”
The world will find out if Sony Santa Monica did indeed succeed come March 16 in the US and March 19 in the UK.
After which, the team will deservedly be taking a break and playing videogames.