Section 8 multiplayer to allow user-created choke points

By Stephany Nunneley, Tuesday, 7 July 2009 17:33 GMT


TimeGate Studios’ Robert Siwiak has said that the multiplayer in Section 8 will give players access to deployables instead of base building and the ability to create choke points.

“Playing a lot of other first-person shooters out there, I’m sure that many players can relate with finding this level designer-placed machine gun turret or something like that that always seems to be pointing in the wrong direction from where you want it,” the game director told Gamasutra.

“A direct counter to this was, well we couldn’t necessarily have base building in Section 8. The next best thing was giving players access to deployables — automated turrets or supply depots or sensor rays.

“The player can either, in one circumstance, if there’s a key bridge between two control points, can call down turrets to help defend that choke point and otherwise create that choke point that otherwise wasn’t there, or he can create on the edge of the map a forward staging area where he’s got the supply depot and other support structures that will otherwise help assault an enemy base that he’s got his sights keyed in on.”

Sure beats have a vacant turret with nothing but a wall to shoot at.

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