Tag Archives: NanaOn-Sha
Thu, Mar 14, 2013 | 04:47 GMT
Parappa the Rapper voice actor pushes for new game
Parappa the Rapper voice actor Dred Foxx is leading a social media campaign to pressure Sony into commissioning a new game in the rhythm action series. You an join the movement on Facebook; it’s been around for about a year, but was brought to light by a recent interview with JunkieMonkeys. Let’s see if a surge of popularity catches Sony’s attention; it remain committed to the PSOne-era character, giving him a role in PlayStation All-Stars Battle Royale. Developer NanaOn-sha’s latest effort was theKinect-exclusive Haunt.
Thanks, Lengendaryboss.
Wed, Jun 27, 2012 | 00:29 BST
Haunt free for US Kinect owners till July 2
The latest game from the team behind Parappa the Rapper is available for free.
Fri, Jan 13, 2012 | 20:20 GMT
Masaya Matsuura’s Haunt to release for Kinect next week via XBLA
NanaOn-Sha has announced Masaya Matsuura’s Kinect title, Haunt, will be released on Xbox Live Arcade next week, January 18, for 800 MSP. The first-person haunted house title was originally announced at TGS 2010, and VG247′s Brenna got a look at the game last summer during an event at the Sydney Opera House. Thanks, Joystiq.
Wed, Sep 28, 2011 | 07:08 BST
Matsuura: Lack of international teams a problem for games industry
PaRappa the Rapper creator Masaya Matsuura fears the games industry will schism if we don’t see more international collaborations.
Wed, Sep 14, 2011 | 19:10 BST
Microsoft shows Forza 4, announces DC2 tracks and Happy Wars at TGS 2011
Microsoft has sent out information detailing what it showed during TGS 2011 today, and while you already know about Breakneck, a remake of the classic Halo 2 map Headlong for Halo: CE Anniversary, other goodies were revealed as well.
Sat, Aug 20, 2011 | 14:42 BST
Haunt from NanaOn-Sha shown at Sydney Opera House
PaRappa the Rapper designer Masaya Matsuura gave a live performance of his work at the Sydney Opera House last night, and attendees were treated to the world premiere of NanaOn-Sha’s Kinect game, Haunt.
Mon, Aug 15, 2011 | 02:23 BST
Sydney: NanaOn-Sha composer performing August 20
PaRappa the Rapper and vib-ribbon designer Masaya Matsuura will give a live performance of his work at the Sydney this Saturday.
Fri, Feb 08, 2008 | 15:36 GMT
Major Minor’s Majestic March “for western market first”
Major Minor’s Majestic March, the newly announced title from PaRappa the Rappa creator and NanaOn-Sha founder Masaya Matsuura, is being designed with the west in mind, the Japanese dev legend said today.
“We are designing for the western market first,” he said. “And we are now trying to find a Japanese publisher. Maybe we can find one soon, I hope.”
Major Minor’s Majestic March will be published by Majesco in the west.
The game, the first rhythm action title from NanaOn-Sha this decade, has been outlined for the first time in this interview.
“For the basic game function,” explained Matsuura, “you will set up an initial BPM [beats per minute] by shaking the Wii controller and you start marching. Along the street and the road, you can find some one who wants to join your band. And you can invite these kind of people into your band. So it requires some kind of rhythm-based actions. But, of course, this kind of action is already controlled by your shaking the controller. And if you successfully invite the member into your band, you not only get that new member but also their new instrument as part of your band. And you keep doing that.”
Definitely worth a read.
Thu, Jan 31, 2008 | 16:13 GMT
Major Minor’s Majestic March confirmed for Wii
Publisher Majesco’s just confirmed Major Minor’s Majestic March for Wii. The rhythm action game’s being developed by PaRappa the Rapper outfit NanaOn-Sha.
From the press release:
“Major Minor’s Majestic March turns the Wii Remote(TM) into a “special” baton that the bandleader, Major Minor, uses to keep tempo, recruit new band members and pick up valuable items. While marching through eight whimsical locations that contain various hair-raising events, Major Minor strives to create the most impressive parade ever. Players can add up to 15 different instruments to their dynamic procession — including brass, woodwinds, and percussion — to alter its composition and resulting performance. Players are scored on how well their band maintains its rhythm and manages obstacles that could otherwise throw the procession into disarray. The band keeps tempo to more than 25 popular marching band songs from around the world, composed into original medleys for each stage.”
The game ships at the end of the 2008 in the US and early 2009 in Europe. More here.



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