Tag Archives: Matias Myllyrinne
Thu, Jul 18, 2013 | 23:44 BST
Being fully independent is all very well, but Remedy CEO Matias Myllyrinne insists a project like Quantum Break couldn’t occur without the backing of a major player like Microsoft.
Thu, Jul 04, 2013 | 16:03 BST
Quantum Break developer Remedy Entertainment is attempting to blend the shooting of Max Payne with the interactive story-telling of Alan Wake into a new experience that raises the studio’s bar. In a new interview, studio CEO Matias Myllyrinne has explained how he hopes it will be the ultimate Remedy experience.
Fri, May 31, 2013 | 23:27 BST
Fresh from his departure from Ubisoft, Patrice Desiléts has been added to the line-up for this year’s GameLab conference in Barcelona.
Fri, May 11, 2012 | 15:17 BST
Alan Wake developer Remedy has announced it’s hiring for “future generation consoles”.
Tue, Apr 10, 2012 | 04:20 BST
The original developer of the Max Payne series is suitably impressed with Rockstar’s sequel.
Thu, Feb 16, 2012 | 06:52 GMT
IGN’s gone live with the third and final dev diary for Alan Wake’s American Nightmare, this time focussing on Wake’s alter opposite Mr Scratch and his ongoing desire to kill his wife Alice. He also kills creative writer Sam Lake in the video too. What a bad man. Watch and see below the break.
Alan Wake’s American Nightmare launches on XBLA on Wednesday for 1200 MS points. Watch the site this morning for a Wake-themed interview with Remedy franchise head Oskari Hakkinen.
Fri, Feb 10, 2012 | 08:27 GMT
American Nightmare is not going to be the last time you see Alan Wake in action, Remedy boss Matias Myllyrinne has promised.
Tue, Dec 20, 2011 | 08:08 GMT
IGN‘s gone live with a 11 minute video showing Fight Till Dawn mode from Alan Wake’s American Nightmare, showing off the game’s co-op challenge mode Fight Till Dawn. Remedy CEO Matias Myllyrinne describes the mode in great detail, showing the various enemies and weapons you’ll come across, as well as some tension-packed moments. Get the video below the break.
Get our impressions of American Nightmare, with extended trailer and screens, here. It’s out in Q1 2012 for XBLA.
Mon, Dec 19, 2011 | 13:01 GMT
It may not be Wake 2, but American Nightmare doesn’t mark the end of Alan’s shadowy adventures. We visited Remedy to talk about continuing 360′s most unsettling dream.
Tue, Oct 04, 2011 | 12:21 BST
Original Max Payne developer Remedy Entertainment has cleared up its position on where it’s at with Max Payne 3, saying its been providing feedback to Rockstar with its development.
Thu, May 12, 2011 | 15:55 BST
Remedy managing director Matias Myllyrinne has said that the developer has learnt lessons from the development of Alan Wake, and that it will use what it learnt from that with future projects.
Tue, May 03, 2011 | 14:27 BST
Remedy boss Matias Myllyrinne has said that the quicker the games industry goes towards a digital-only future, it’ll be for the best.
Fri, Oct 22, 2010 | 10:11 BST
Remedy boss Matias Myllyrinne has refused to confirm or deny to VG247 if Alan Wake 2′s development has begun.
Fri, Oct 22, 2010 | 09:03 BST
Alan Wake is a fine game. It reviewed very well, getting an 83 on Meta, and is a shoe-in for those Game of the Year lists that’ll start popping up any day now.
It goes without saying, but needless to say, Alan Wake’s a bit more then just alright.
After five years in development, the Remedy thriller released in May for Xbox 360, and has seen two DLC episodes release since then: The Signal in July and The Writer earlier this month.
We spoke to Remedy’s managing director Matias Myllyrinne and gave a bit of a look back on the game, its DLC, as well as the now-canned PC version, the feedback towards the game and more.
Give it a read below.
[WARNING: We do talk about the DLC, The Signal and The Writer, which takes place after the main game ends. If you hit the break, you do so at your own risk. Beware.]
[Interview by Johnny Cullen]
Thu, Oct 21, 2010 | 20:52 BST
Remedy on long Alan Wake dev time: “We did not think it was going to take this long to get right,” said Myllyrinne
Five years was all it took between development and release for Alan Wake, but even developer Remedy didn’t think it would take as long as it did to get here.
Mon, Mar 15, 2010 | 18:24 GMT
Remedy’s confirmed that you’re going to get additional Alan Wake content in 2010, following the game’s May release.
Fri, Feb 19, 2010 | 13:07 GMT
Remedy MD Matias Myllyrinne has told a DICE crowd that “freaky prototypes” are one of the reasons Alan Wake’s taken so bloody long.
Thu, Feb 18, 2010 | 16:52 GMT
Remedy’s managing director Matias Myllyrinne and writer Sam Lake revealed in an interview that once the Alan Wake is released, it may be a make or break title for the firm.
Mon, Feb 15, 2010 | 10:29 GMT
Mon, Nov 02, 2009 | 01:29 GMT
Remedy has revealed to G4TV that they are looking at the possibility of removing the ending from Alan Wake from any review code reviewers will get when they review the game before it’s release.
“I think we’re going to be insanely careful about how much of the story we reveal,” said Remedy’s Matias Myllyrinne.
“We’ll clearly discuss with some of our friends at Microsoft whether we even give the ending of the game for anybody’s preview. I’d like to hold it back, [I] don’t want anybody to spoil it for the audience. That’s just my personal feeling .”
Find more info through the link.
It’s out next spring for the Xbox 360.