Tag Archives: Kingdoms of Amalur: Reckoning
Wed, Apr 04, 2012 | 13:48 BST
38 Studios and EA have announced a new DLC expansion for for Kingdoms of Amalur: Reckoning titled Teeth of Naros.
Tue, Mar 27, 2012 | 11:00 BST
A new list of achievements for Kingdoms of Amalur: Reckoning has indicated a second DLC pack for the 38 Studios RPG is inbounded. Reported by X360A, the second pack – untitled at the moment – features six achievements for a total value of 150 GSP. All bar one are secret, with the non-secret one, called Murder Most Fowl, worth 25 GSP to “kill 50 Pteryx”.
Mon, Mar 19, 2012 | 03:09 GMT
38 Studios seems to have made good on the “colourful characters” EA promised in the first DLC for Kingdoms of Amalur: Reckoning.
Fri, Mar 09, 2012 | 16:37 GMT
NPD has said Kingdoms of Amalur: Reckoning, which landed in the four spot on the February charts in the US, sold a total of 330,000 across PC, PS3, and Xbox 360. The figures don’t include regions outside the US, or sales through Steam and Origin. We’ll have to wait on EA to provide those figures. We’ll send a mail. Thanks, Joystiq.
Tue, Mar 06, 2012 | 18:38 GMT
Sean Dunn, general manager of Big Huge Games, has said the release of Kingdoms of Amalur: Reckoning was just one way to get the word out and familiarize the public with the Copernicus MMO the team has in the works, which is set in the same fantasy universe.
Wed, Feb 29, 2012 | 22:18 GMT
EA’s announced this morning the first bit of story DLC for Kingdoms of Amalur: Reckoning, called The Legend of Dead Kel.
Mon, Feb 20, 2012 | 13:52 GMT
Kingdoms of Amalur: Reckoning is actually pretty good – provided you have time to soldier through it’s snooze-worthy beginning and get to the meat of the game.
Tue, Feb 14, 2012 | 22:57 GMT
Former pro-pitcher Curt Schilling founded 38 Studios in part due to disappointment in Everquest II.
Mon, Feb 13, 2012 | 12:11 GMT
Kingdoms of Amalur: Reckoning is the new UK number one.
Wed, Feb 08, 2012 | 08:33 GMT
Todd McFarlane, Spawn artist and art lead on Kingdoms of Amalur: Reckoning, has said a social buzz is needed around the just-released RPG if it’s to sell well enough to open up possibilities of developing a sequel.
Tue, Feb 07, 2012 | 19:40 GMT
EA’s detailed House of Valor, Kingdoms of Amalur: Reckoning’s day one DLC, an addition which locks out seven single-player quests for those with owned copies of the game.
Tue, Feb 07, 2012 | 17:33 GMT
Reviews for 38 Studio’s first foray into the market, Kingdoms of Amalur: Reckoning, have gone live and below the break are many a link to click full of opinions on the RPG.
Mon, Feb 06, 2012 | 14:43 GMT
Sat, Feb 04, 2012 | 18:30 GMT
“There’s just south of 300 maybe in the Providence studio, which is the core of the [Copernicus] MMO team. I’s set in the same universe [as Amalur], so it will become obvious over the next, I don’t know how many months and years of time. This game exists in the same world. In a small way, if you think of Warcraft: Orcs and Humans, and World of Warcraft, those were tied together because they were in the same IP, but there will be story connectivity between what we’re doing in the games. In the MMO, there will be races that you can play are monsters in the RPG. Things like that. Same locations, there will be cities and places, there will be a familiarity to it that… Nobody else, I think, has gone in with the intent to do that like this.” – 38 Studios head Curt Schilling to VentureBeat regarding the Kingdoms of Amalur-based MMO Copernicus.
Mon, Feb 06, 2012 | 08:41 GMT
A couple outlets have gone live with reviews for 38 Studios’ Kingdoms of Amalur: Reckoning and so far, it sounds promising.
Wed, Feb 01, 2012 | 17:17 GMT
EA and 38 Studios have released the launch trailer for Big Huge Games’ action-RPG, Kingdoms of Amalur: Reckoning. The open-world game allows the player to create a character using “millions” of combinations of weapons and armor sets, dozens of unique skills and abilities customizations, and further expanding it through the game’s Destiny System. Reckoning releases February 7 in the US and February 10 in the UK for PC, PS3, and Xbox 360.
Mon, Jan 30, 2012 | 03:37 GMT
The newest Hero’s Guide to Amalur is no substitute for a Lonely Planet, and it looks like you might need one wandering the huge open world.
Sat, Jan 28, 2012 | 18:55 GMT
Fri, Jan 27, 2012 | 19:50 GMT
Despite being a single-player game, EA has tossed an online pass code into the packaging of Kingdoms of Amalur: Reckoning. According to the insert included with review copies of the game, players are locked out of seven faction quests in the RPG called the “House of Valor” until they enter the code included with the title. While it hasn’t been confirmed as of yet, if Reckoning follows similar releases from EA, the quests will be available for purchase to those who buy the game used sometime after its released next month. Thanks, Destructoid.
Fri, Jan 27, 2012 | 18:29 GMT
Ian Frazier, lead designer on Kingdoms of Amalur: Reckoning, has said each designer working on the game brought various ideas to the table in terms of development in order to create an IP Big Huge Games hopes will be redefine combat for the RPG genre.