Tag Archives: Kingdoms of Amalur: Reckoning

Wed, Apr 04, 2012 | 13:48 BST

Teeth of Naros DLC announced for Kingdoms of Amalur: Reckoning

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38 Studios and EA have announced a new DLC expansion for for Kingdoms of Amalur: Reckoning titled Teeth of Naros.

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Tue, Mar 27, 2012 | 11:00 BST

New Kingdoms of Amalur: Reckoning cheevos point to second DLC pack

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A new list of achievements for Kingdoms of Amalur: Reckoning has indicated a second DLC pack for the 38 Studios RPG is inbounded. Reported by X360A, the second pack – untitled at the moment – features six achievements for a total value of 150 GSP. All bar one are secret, with the non-secret one, called Murder Most Fowl, worth 25 GSP to “kill 50 Pteryx”.

Mon, Mar 19, 2012 | 03:09 GMT

First major Reckoning DLC spawns dramatic trailer

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38 Studios seems to have made good on the “colourful characters” EA promised in the first DLC for Kingdoms of Amalur: Reckoning.

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Fri, Mar 09, 2012 | 16:37 GMT

NPD – Kingdoms of Amalur: Reckoning sold 300,000 units in US

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NPD has said Kingdoms of Amalur: Reckoning, which landed in the four spot on the February charts in the US, sold a total of 330,000 across PC, PS3, and Xbox 360. The figures don’t include regions outside the US, or sales through Steam and Origin. We’ll have to wait on EA to provide those figures. We’ll send a mail. Thanks, Joystiq.

Tue, Mar 06, 2012 | 18:38 GMT

Reckoning provides gamers with a “taste of what’s in store” for the MMO

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Sean Dunn, general manager of Big Huge Games, has said the release of Kingdoms of Amalur: Reckoning was just one way to get the word out and familiarize the public with the Copernicus MMO the team has in the works, which is set in the same fantasy universe.

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Wed, Feb 29, 2012 | 22:18 GMT

The Legend of Dead Kel story DLC coming to Kingdoms of Amalur: Reckoning on March 20

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EA’s announced this morning the first bit of story DLC for Kingdoms of Amalur: Reckoning, called The Legend of Dead Kel.

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Mon, Feb 20, 2012 | 13:52 GMT

Getting off on the wrong foot: Reckoning’s dire opening

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Kingdoms of Amalur: Reckoning is actually pretty good – provided you have time to soldier through it’s snooze-worthy beginning and get to the meat of the game.

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Tue, Feb 14, 2012 | 22:57 GMT

Thank Everquest II for Kingdoms of Amalur: Reckoning

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Former pro-pitcher Curt Schilling founded 38 Studios in part due to disappointment in Everquest II.

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Mon, Feb 13, 2012 | 12:11 GMT

Kingdoms of Amalur: Reckoning takes UK top spot

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Kingdoms of Amalur: Reckoning is the new UK number one.

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Wed, Feb 08, 2012 | 08:33 GMT

McFarlane: “Word of mouth” buzz needed for Amalur sequel

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Todd McFarlane, Spawn artist and art lead on Kingdoms of Amalur: Reckoning, has said a social buzz is needed around the just-released RPG if it’s to sell well enough to open up possibilities of developing a sequel.

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Tue, Feb 07, 2012 | 19:40 GMT

Kingdoms of Amalur: Reckoning House of Valor day one DLC outlined

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EA’s detailed House of Valor, Kingdoms of Amalur: Reckoning’s day one DLC, an addition which locks out seven single-player quests for those with owned copies of the game.

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Tue, Feb 07, 2012 | 17:33 GMT

Rather nice review scores go live for KoA: Reckoning

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Reviews for 38 Studio’s first foray into the market, Kingdoms of Amalur: Reckoning, have gone live and below the break are many a link to click full of opinions on the RPG.

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Mon, Feb 06, 2012 | 14:43 GMT

How Kingdoms of Amalur aims to create a new genre

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Kingdoms of Amalur: Reckoning is almost upon us, and early reports are highly favourable – but what exactly is this new IP? We get the skinny from lead designer Joe Quadara on a revolutionary RPG.

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Sat, Feb 04, 2012 | 18:30 GMT

Quick Quotes: Some monsters in Reckoning are playable races in Copernicus MMO

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“There’s just south of 300 maybe in the Providence studio, which is the core of the [Copernicus] MMO team. I’s set in the same universe [as Amalur], so it will become obvious over the next, I don’t know how many months and years of time. This game exists in the same world. In a small way, if you think of Warcraft: Orcs and Humans, and World of Warcraft, those were tied together because they were in the same IP, but there will be story connectivity between what we’re doing in the games. In the MMO, there will be races that you can play are monsters in the RPG. Things like that. Same locations, there will be cities and places, there will be a familiarity to it that… Nobody else, I think, has gone in with the intent to do that like this.” – 38 Studios head Curt Schilling to VentureBeat regarding the Kingdoms of Amalur-based MMO Copernicus.

Mon, Feb 06, 2012 | 08:41 GMT

Early reviews for Kingdoms of Amalur: Reckoning surface

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A couple outlets have gone live with reviews for 38 Studios’ Kingdoms of Amalur: Reckoning and so far, it sounds promising.

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Wed, Feb 01, 2012 | 17:17 GMT

Kingdoms of Amalur: Reckoning prepares for launch with new trailer

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EA and 38 Studios have released the launch trailer for Big Huge Games’ action-RPG, Kingdoms of Amalur: Reckoning. The open-world game allows the player to create a character using “millions” of combinations of weapons and armor sets, dozens of unique skills and abilities customizations, and further expanding it through the game’s Destiny System. Reckoning releases February 7 in the US and February 10 in the UK for PC, PS3, and Xbox 360.

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Mon, Jan 30, 2012 | 03:37 GMT

Kingdoms of Amalur: Reckoning trailer presents “a world worth getting lost in”

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The newest Hero’s Guide to Amalur is no substitute for a Lonely Planet, and it looks like you might need one wandering the huge open world.

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Sat, Jan 28, 2012 | 18:55 GMT

Reckoning: 38 clarifies online pass, sorry for “buggy” demo

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38 Studios has clarified details regarding what the online pass included with Kingdoms of Amalur: Reckoning entails, and as it turns out, it’s actually DLC new buyers get for free before it’s released as paid content.

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Fri, Jan 27, 2012 | 19:50 GMT

Reckoning contains online pass locking House of Valor questline

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Despite being a single-player game, EA has tossed an online pass code into the packaging of Kingdoms of Amalur: Reckoning. According to the insert included with review copies of the game, players are locked out of seven faction quests in the RPG called the “House of Valor” until they enter the code included with the title. While it hasn’t been confirmed as of yet, if Reckoning follows similar releases from EA, the quests will be available for purchase to those who buy the game used sometime after its released next month. Thanks, Destructoid.

Fri, Jan 27, 2012 | 18:29 GMT

Big Huge Games didn’t “set out to do something deliberately” familiar with Reckoning

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Ian Frazier, lead designer on Kingdoms of Amalur: Reckoning, has said each designer working on the game brought various ideas to the table in terms of development in order to create an IP Big Huge Games hopes will be redefine combat for the RPG genre.

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