Tag Archives: jade raymond
Mon, Aug 05, 2013 | 10:56 BST
Ubisoft Toronto boss Jade Raymond has discussed the intimidating nature of creating a new, innovative multiplayer experience going into next-gen, and has predicted that multiplayer as a game’s default mode will likely increase in popularity as the industry marches on.
Fri, May 17, 2013 | 10:38 BST
Rainbow Six: Patriots pre-orders at GameStop have been binned, sparking rumours that Ubisoft’s squad shooter has either been cancelled or is being re-tooled significantly. The latter is probably the likely answer though, so take this with a pinch of salt.
Fri, May 10, 2013 | 14:56 BST
The third and final part of our exclusive Jade Raymond video interview is below. In it, Raymond discusses her future plans, whether she’ll return to being a stage presence again, and how the games industry is changing.
Fri, May 10, 2013 | 06:30 BST
The second part of our exclusive Jade Raymond video interview is through the link, including details on Splinter Cell: Blacklist and starting up a studio as large as Ubisoft Toronto.
Wed, May 08, 2013 | 12:58 BST
Ubisoft Toronto boss and Assassin’s Creed dev legend Jade Raymond gives a huge on-camera interview to Sam Clay, discussing her early career in the first part of this three-section monster.
Tue, Apr 23, 2013 | 12:17 BST
Splinter Cell’s complexity is stopping it from becoming as popular as Far Cry or Assassin’s Creed, Ubisoft Toronto head Jade Raymond has suggested. The team is currently working towards the release of Splinter Cell Blacklist, an entry that seems to go back to the complex stealth mechanics the series is known for.
Thu, Jun 13, 2013 | 05:05 BST
Ubisoft Toronto has finished working on its portion of Rainbow Six: Patriots, studio boss Jade Raymond has told VG247′s Sam Clay.
Tue, Apr 02, 2013 | 08:37 BST
Splinter Cell: Blacklist is unlikely to come with a level editor or mod tools, but it will include some way for gamers to leave their mark on the game – and on each other.
Thu, Mar 28, 2013 | 05:36 GMT
Assassin’s Creed 4: Black Flag was only announced this month, but two Ubisoft teams are already working on the one to come after that.
Wed, Mar 27, 2013 | 12:29 GMT
Ubisoft Toronto head Jade Raymond has stressed that visuals and next-gen power alone don’t account for innovation. New concepts are needed, and that is something developers should be thinking about now, regardless of what rig their games are running on.
Mon, Mar 25, 2013 | 14:51 GMT
Ubisoft Toronto head Jade Raymond has stated that although free-to-play, mobile, mid-tier and lower cost games are broadening the market significantly, there is still in the industry room for the $60 big-budget, triple-a experience.
Mon, Aug 13, 2012 | 17:24 BST
Ubisoft Toronto boss Jade Raymond believes gamers expect a faultless experience, and that developers must tackle more mature themes in the future.
Thu, Jul 26, 2012 | 05:03 BST
Former Assassin’s Creed producer Jade Raymond has said she’s keen on control-pad free gaming, but as a hardcore gamer, really wants to see it better implemented.
Sat, May 12, 2012 | 15:00 BST
Ubisoft Toronto GM Jade Raymond has said the industry trend to copy games that sell millions of copies due to being risk adverse is disheartening. In her opinion, more companies should shy away from the status quo and shake the medium up a bit.
Tue, Apr 17, 2012 | 07:21 BST
Ubisoft Toronto boss and former Assassin’s Creed lead Jade Raymond has called on the games industry to get over its reliance on big dumb blockbusters.
Thu, Mar 22, 2012 | 14:50 GMT
Tue, Mar 13, 2012 | 16:20 GMT
Ubisoft Toronto’s Jade Raymond has said developers need to “get started on the next technologies moving forward,” whether it’s consoles, mobile, or PC. However, she doesn’t feel home consoles are on the way out any time soon.
Fri, Mar 09, 2012 | 02:37 GMT
While still committed to Splinter Cell, Ubisoft Toronto wil unveil its first independent project soon.
Wed, Oct 19, 2011 | 15:31 BST
Jade Raymond, producer of the original Assassin’s Creed and managing director of Ubisoft Toronto, has said existing IPs provide good platforms for testing new gameplay innovations, while new franchises is “a really tough task”.
Thu, Mar 10, 2011 | 20:00 GMT
Ubisoft Toronto GM Jade Raymond has said the firm is currently staffing up the core teams for two projects being worked on and is looking at local Ontario schools for some positions.