Tag Archives: irrational games
Tue, Feb 12, 2013 | 13:33 GMT
BioShock Infinite head Ken Levine has told of his frustration when met with rumours surrounding the game’s ‘troubled’ development, as well as speculation that suggested the game’s multiplayer was causing all heaps of trouble.
Thu, Feb 14, 2013 | 21:33 GMT
BioShock Infinite’s world of Columbia is as prominent as any of its lead characters. John Robertson plays the game’s opening hours to explore Irrational’s weird new world.
Fri, Feb 01, 2013 | 21:39 GMT
BioShock Infinite achievements have popped up over on Exophase. Since they will obviously contain spoliers, we will let you do the work by clicking the link. Therefore, if anything is spoiled for you, it will be your own fault. BioShock Infinite launches globally on March 26 for PC, PS3, and Xbox 360. Thanks, MikeB.
Sat, Feb 02, 2013 | 01:08 GMT
BioShock Infinite developer Irrational Games has given fresh insight into why it decided to move away from Andrew Ryan’s underwater utopia of Rapture, and take to the skies with the floating city of Columbia.
Wed, Jan 30, 2013 | 13:56 GMT
BioShock Infinite’s box-art was a cause of backlash among some gamers when it was officially unveiled by Irrational Games. Studio founder Ken Levine even stated that it was made with ‘fratboys’ in mind. The game’s level designer Shawn Elliott has recently discussed the difficult challenge of creating a cover that sums up a whole game.
Mon, Jan 28, 2013 | 13:24 GMT
BioShock Infinite has received an eerie new trailer from Irrational Games. It’s fashioned like an old school educational documentary. It discusses the city of Columbia’s history in detail, and the reasons for its succession from America.
Thu, Jan 24, 2013 | 14:01 GMT
BioShock Infinite publisher 2K Games has posted a new trailer online today, running down all of the free Industrial Revolution DLC players can earn by pre-ordering the game for launch March 26th.
Tue, Jan 22, 2013 | 15:52 GMT
Sun, Jan 20, 2013 | 23:59 GMT
BioShock: Infinite contains religious themes, and while Ken Levine won’t make cuts to avoid offending people, he has made some changes in response to feedback.
Tue, Jan 15, 2013 | 17:01 GMT
The minimum and recommend PC specs for BioShock Infinite have been released.
Thu, Jan 10, 2013 | 10:01 GMT
Dreadline: ex-Harmonix dev Kimura explains why he escaped industry ‘dominated by giant corporations’
Dreadline is the incoming PC title by Eerie Canal, a new studio made up of ex-Harmonix artist Steve Kimura, and Irrational Games’ Bryn Bennett. Kimura has discussed with VG247 the reason why he and Bennett decided to leave their respective jobs in the triple-a market and go solo, embarking on the Kickstarter route like many other studios.
Thu, Dec 20, 2012 | 22:31 GMT
BioShock: Infinite’s soundtrack comes courtesy of Garry Schyman, the lauded musician who scored both BioShock and BioShock 2.
Wed, Dec 19, 2012 | 21:44 GMT
Want to see the first five minutes of BioShock Infinite? Then go beyond the cut and have a gander at publisher 2K’s official gameplay footage. Beware of massive SPOILERS below.
Wed, Dec 19, 2012 | 02:26 GMT
In BioShock: Infinite, AI companion Elizabeth’s power to open “tears” into other realities is tremendously useful in combat – but it’s also going to be an important part of the overall story.
Tue, Dec 18, 2012 | 14:31 GMT
BioShock Infinite has been on a bit of a press tour recently, and creator Ken Levine has been talking at length about the game’s innards. He has also been talking about the ending – a conclusion he is rather worried about – and he promises it’ll be unlike anything we’ve seen. Get his teasing quotes below.
Tue, Dec 18, 2012 | 09:03 GMT
Three hours spent playing BioShock: Infinite, reveals it to be one of 2013’s most complex and ambitious titles, but can it fully deliver on its potential?
Fri, Dec 14, 2012 | 11:15 GMT
BioShock Infinite is full of messages, but creator Ken Levine is wary of political and supremacist groups taking offence to the game’s themes and seemingly politically-charged factions. The Irrational Games developer has discussed the matter in a new interview.
Fri, Dec 14, 2012 | 13:35 GMT
Thu, Dec 13, 2012 | 08:49 GMT
Stace Harman sits down with the man behind BioShock Infinite to get his views on story-telling, companion AI and why he believes that, ultimately, his intentions are irrelevant.
Thu, Dec 13, 2012 | 04:06 GMT
Ken Levine discusses delaying BioShock Infinite along with the relationship to the characters, narrative, emergent gameplay vs. cut-scene heavy games and cutting up to two games worth of content from this upcoming release.