Tag Archives: flower
Fri, Oct 18, 2013 | 08:20 BST
Jenova Chen, co-founder of thatgamecompany and creator of Journey has spoken at the Gaming Insiders Conference in San Francisco about how he tries to encourage emotional investment in his games, and how he has spent his career discovering new ways for gamers to “feel something new.”
Wed, Oct 16, 2013 | 15:27 BST
Flower, flOw, Escape Plan and Sound Shapes will all be released with Cross-Buy for Vita and PS4, Sony has announced. Each will release on November 15 in North America and November 29 in Europe and if you have purchased these games previously on PSN, they will be available to you when they release on PS4 or PS Vita at no additional charge. Sony Santa Monica’s director of technology, Tim Moss said earlier this month that Flowe can be experienced at 1080p and 60fps.
Sat, Oct 05, 2013 | 19:35 BST
As if thatgamecompany’s Flower wasn’t pretty enough, the PS4 version runs at 1080p, 60 FPS according to Sony Santa Monica’s director of technology, Tim Moss. He is playing the game currently at the studio, and was tweeting about how gorgeous it was over Twitter. Flower was announced as a launch window title for PS4 during gamescom in August. Thanks, D’toid.
Tue, Jul 02, 2013 | 10:50 BST
Journey developer Thatgamecompany only just started receiving royalties for its award-winning PS3 title this year, according to studio co-founder Jenova Chen.
Thu, Jun 06, 2013 | 11:43 BST
Journey: Collector’s Edition is a physical retail release of thatgamecompany’s multi award-winning digital opus, alongside the studios previous releases flOw and Flower. It lands on Blu-Ray across Europe tomorrow, June 7.
Wed, May 29, 2013 | 21:47 BST
Flower will be released on Vita, according to an E3 line-up listed for IndieCade.
Wed, Apr 17, 2013 | 11:40 BST
Journey: Collector’s Edition has hit PSN today, compiling all of developer thatgamecompany’s work, and a host of other bonus collectibles.
Sat, Mar 02, 2013 | 16:41 GMT
Journey and Flower art director Matt Nava, has formed his own studio called Giant Squid. The former thatgamecompany staffer’s site doesn’t list any projects currently in development, but the mission statement on the site states that “artistic games that deliver beautiful, meaningful, and timeless experiences” are the plan. Thanks: NeoGAF, Game Informer.
Tue, Aug 28, 2012 | 17:12 BST
The Journey: Collector’s Edition, which features trio of games as well as mini-game, is out today in the US.
Tue, Jun 26, 2012 | 07:50 BST
In case you were not aware of the fact that thatgamecompany has made some of the most beautiful games of this console generation, this trailer for the upcoming Journey Collector’s Edition should educate you fully.
Mon, Jun 25, 2012 | 15:24 BST
Sat, Jun 23, 2012 | 14:59 BST
OPM has posted a shot of an advertisement culled from the August issue of the US Official PlayStation Magazine showing the contents of the Journey Compilation GameFly inadvertently outed ahead of time earlier this week. The collection, which in the ad is called the Journey Collector’s Edition, includes not only Flow, Flower, and Journey, as previously reported, but a PlayStation Plus membership trial, all three soundtracks, exclusive mini-games, documentaries and “much more”. The game is slated for August 28, with thatgamecompany confirming its existence, but Sony yet to announce anything.
Thu, Jun 21, 2012 | 14:24 BST
A listing called the Journey Compilation has popped up on Gamefly, and set for releases on August 28. Spotted by Superannuation, thunder the PS3 game’s description it states “coming soon,” but it’s assumed to be a compilation of thatgamecompany titles Flow, Flower and Journey. Sony has yet to comment, but thatgamecompany has confirmed it’s existence, (thanks, Get_crazy) but said it was unable to provide further details at this point.
Thu, May 10, 2012 | 00:33 BST
As part of a month long focus on nature, Exeter Cathedral will hold a special service this Sunday evening featuring thatgamecompany’s Flower, as demonstrated by GeekDad’s Andy Robertson. Flower is ace, so this seems like a pretty good deal for the congregation. The PlayStation Network exclusive released in 2009, was critically acclaimed, and sold a whole bunch.
Thanks, Kill Screen.
Mon, Dec 12, 2011 | 03:22 GMT
Sony’s investment in thatgamecompany really paid off, producing two of the PlayStation Network’s top performers.
Thu, Mar 18, 2010 | 20:16 GMT
Sony has put up a video featuring a message from thatgamecompany, as part of the make.believe project.
The mantra of the video is “Believe that anything you can imagine, you can make real”, which has led to the development and release of games like flOw and Flower.
Check out the inspirational video of it below, or through the US PS Blog.
Mon, Mar 15, 2010 | 09:03 GMT
Thatgamecompany’s Jenova Chen said at GDC last week that the firm will not release a new game this year.
Thu, Feb 11, 2010 | 14:50 GMT
Sony’s put live what you can expect in this week’s PS Store update for Europe.
The big headliner is obviously the Heavy Rain demo. Everything else you needs to know is below.
Tue, Jan 19, 2010 | 15:34 GMT
The Game Developers Choice awards nominations have been announced, with Uncharted 2: Among Thieves leading the way with seven.
Wed, Jul 15, 2009 | 16:34 BST
While speaking at develop regarding thatgamecompany’s flOw and Flower, Jenova Chen told attendees that games need more mature content by way of emotional engagement, not necessarily violence. Otherwise titles become nothing more than “toys”.
“I never see that sense of thrill any more in today’s games,” he said. “Yes, today’s games are more real and satisfying but the underlining mechanics are no different from toys. But the human brain likes information – it’s like a sponge that sucks up information and wants more all the time.
“Other pursuits are enjoyed by adults and not viewed as toys. As grown up gamer I don’t want to see the games I have been playing with love turn into toys. I think games need to have more mature content – but not like [Dead of Alive] or [Manhunt], but more sophisticated works.
“Games should make the player think and touch the gamer’s emotion. Gameplay needs to be like any other medium – it has to evoke all kinds of responses. Otherwise our industry will flatline.
“It shouldn’t be about one feeling – like excitement or happiness. Humans have a range of emotions, and life is stressful. Games should reflect that.”
Chen said developers could accomplish this by incorporating contemporary themes and approaching games as one would approach the creation of art.
“Most people in the games industry are jaded with this argument about games being art,” he admitted. “But it is important. I’m not an artist, I’m a computer science guy, and as game designer I think art is a component that is necessary.
“Look at the greatest artists and their works [Van Gogh, Tolkien and Alan Moore], they reflect the time and the world around them at the time.”
More over on Develop.