Tag Archives: Dustin Browder
Mon, Nov 25, 2013 | 11:00 GMT
Heroes of the Storm game director Dustin Browder has issued an apology after replying to recent questions over the sexualisation of female characters in MOBA games.
Sat, Nov 09, 2013 | 19:12 GMT
Heroes of the Storm was revealed in full today during BlizzCon 2013, and along with a cinematic trailer and gameplay preview, Blizzard has released a set of screenshots for the MOBA as well as a developer interview with game director Dustin Browder, senior game producer Kaeo Milker, and senior art director Samwise Didier
Fri, Mar 08, 2013 | 02:53 GMT
Bizzard is already working on Legacy of The Void, the third instalment of StarCraft 2, even as the clock ticks down towards the second episode’s release.
Tue, Nov 20, 2012 | 22:14 GMT
For Heart of the Swarm, Blizzard is considering shelving StarCraft 2′s neural parasite in favour of a return of fungal growth, something it trialled in Wings of Liberty’s beta to mixed reception
Tue, Jun 19, 2012 | 21:49 BST
Dustin Browder, lead designer on StarCraft II, has said if Blizzard ever decided to bring the strategy title to consoles, it “might” work on Wii U – but don’t count on it.
Tue, Jun 19, 2012 | 05:13 BST
Blizzard isn’t secretly working on long shelved third-person action spin-off StarCraft Ghost.
Fri, Jun 15, 2012 | 21:40 BST
StarCraft II: Heart of the Swarm is 99% complete, Blizzard has told Kotaku; however, the last 1% is a bit of “a bitch,” said lead designer Dustin Browder.
Thu, Apr 12, 2012 | 08:59 BST
Starcraft II’s first expansion, Heart of the Swarm, has undergone some serious tinkering since players last got a good look at it during last year’s Blizzcon.
Sun, Oct 23, 2011 | 00:42 BST
During a StarCraft II panel at BlizzCon, game director Dustin Browder, balance designer David Kim, and senior designer Josh Menke discussed some of the new units included in the expansion, as well as changes being implemented to existing units, and revealed which units would be retired from service.
Mon, Aug 01, 2011 | 09:45 BST
It’s all about the rage in HotS. The rage. Potential spoilers for Wings of Liberty inside.
Sun, Mar 06, 2011 | 21:39 GMT
Blizzard designer Dustin Browder has said StarCraft II’s final form was drastically confined by the need to make it eSports-friendly, but that it was “worth it”.
Mon, Feb 21, 2011 | 09:19 GMT
StarCraft II lead designer Dustin Browder has said that Blizzard is currently still working on the Battle.net Marketplace, but admits it’s “struggling” with it.
Tue, Sep 21, 2010 | 17:07 BST
Blizzard has said it’s to develop mods internally for StarCraft II, in order to offer “polished gameplay experiences” for fans.
Sat, Apr 24, 2010 | 16:05 BST
StarCraft II designer Dustin Browder has replied to criticism over the game’s multiplayer not changing much since 1998, by basically stating that if it isn’t broke, don’t fix it.
Thu, Apr 08, 2010 | 20:44 BST
StarCraft II’s design director, Dustin Browder, has revealed that Blizzard wants players new to cooperative play in the series to start out against the AI before moving on 1v1, so as to be better prepared for the onslaught. More »
Tue, Mar 09, 2010 | 16:17 GMT
Blizzard’s confirmed to VG247 that Starcraft II will receive a day one patch when it releases in the first half of this year.
Tue, Mar 09, 2010 | 15:21 GMT
Dustin Browder, StarCraft II’s lead designer, wants to go home. He’s a tired bunny. He’s been working on a game that’s been in development since 2003 and finally, thankfully, the end is in sight: StarCraft II is gearing to launch in the first half of this year.
At least Dustin hopes so. The developer was kind enough to break off a Hard difficulty play-through last night to give us 20 minutes of his time on the phone, and talked about the monster RTS’s ongoing beta, what’s going on with Battle.net 2.0, StarCraft II’s day one patch and tons more.
Hit the link.
Mon, Aug 17, 2009 | 08:07 BST
Blizzard will release “trial versions” of StarCraft II, Blizzard’s confirmed, although you’ll have to wait until the game itself’s shipped to be able to try before you buy.
“We’ve got lots of different SKUs planned,” said lead game designer Dustin Browder, speaking at Blizzard’s HQ on a recent press trip.
“I don’t even know what they all are right now, but there are trial versions planned, and all kinds of stuff.”
Added design boss Rob Pardo: “We’ll do those after release, though. We always do those after release. ”
The sequel’s planned for a 2010 launch.
Mon, Aug 17, 2009 | 08:04 BST
Those of you holding out for a co-op element to StarCraft II can start drowning yourselves now: there isn’t one.
“There is no co-op campaign,” lead game designer Dustin Browder told VG247 at Blizzard’s HQ in California last month.
The game’s out in 2010.
Mon, Aug 17, 2009 | 08:04 BST
StarCraft II will require both an online verification check and a Battle.net account to play, Blizzard’s confirmed to VG247.
“You need to connect once to install the game,” said lead game designer Dustin Browder, speaking at Blizzard’s HQ on a recent press trip.
Offline single-play is allowed, however.
“After that you don’t need to be connected,” added the developer.
Being connected to Battle.net is obviously the preferred way of playing the game.
“If you want access to your Achievements, and your Friends List, and all the good stuff that goes with it, you need to be connected,” said Browder.
“But if you don’t care about that stuff, then you’re free to play offline.”
StarCraft II will release next year.