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Minor polish issues in Mario Kart 8 shouldn’t deter you, says Digital Foundry

Mario Kart 8 has been given the Digital Foundry treatment, and while John noticed a few “minor polish issues,” it shouldn’t deter you from picking up the Nintendo racer.

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Digital Foundry headlines

  • Xbox One was designed to have the power turned on for 10 years - report

    Xbox One was designed to have the power turned on for 10 years, according to the latest Digital Foundry report, which doesn’t state how much your electric bill would go up should you decide to leave the thing running for that long of a period.

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  • PS4 contains 5.5GB of RAM for developers - Sony clarifies

    Digital Foundry has been handed an internal PS4 document by a “well-placed development source,” which states the system reserves 3.5GB of its 8GB GDDR5 memory for the operating system, which would leave around 4.5GB of space for game code. Other sources have told EG that an additional 1GB of “flexible memory” is reclaimable from the […]

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  • Killzone: Shadow Fall demo runs at 30FPS, Digital Foundry tests suggest

    Killzone: Shadows Fall received a gameplay demo last week as part of Sony’s PS4 reveal. Tech wizards Digital Foundry has determined that the footage was running at 30 FPS and suggests that it will be the industry standard going in to the next generation.

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  • Wii U: PAL backwards compatibility doesn't upscale to HD

    Wii U backwards compatibility functions have been thoroughly tested by the boffins at Digital Foundry. While the site champions Nintendo’s handling of classic Wii games, it has found that while NTSC titles upscale to HD resolution, PAL games will not. Get their findings below.

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  • Digital Foundry: Mass Effect 3 framerate better on 360 than PS3

    Digital Foundry’s reporting that framerate for final code of Mass Effect 3 on 360 is better than its PS3 counterpart, with issues surrounding the latter similar to what they were in the demo.

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  • Digital Foundry dissects Halo: Reach beta

    Digital Foundry‘s pulled the Halo: Reach beta to bits on a technical level.

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  • Digital Foundry: 360 FFXIII is "a lot worse than it should have been"

    Digital Foundry’s Richard Leadbetter has properly stuck right into Final Fantasy XIII for Xbox 360, saying the PS3 version is the flavour of the day.

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  • When Visceral said Dante was locked at 60fps, it wasn't lying

    Digital Foundry’s posted what is probably the most boring performance analysis graph in the world, showing Dante’s Inferno so locked at 60 frames-per-second it looks as though Visceral’s thrown away the key. We had a chat with Mr DF the other day, and he reckons the game’s excellent demo dropped two frames in 25,000. Play […]

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  • Digital Foundry does Assassin's Creed II

    Looks like Assassin’s Creed II has been given the Digital Foundry treatment with the latest Face-Off between the 360 and PS3 versions of the game. Here’s the final analysis: “It’s fair to say that while Assassin’s Creed II has a number of important advantages on Xbox 360, the crucial thing is that the improvements to […]

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  • Digital Foundry does Modern Warfare 2

    Digital Foundry has given Modern Warfare 2 the Face-Off treatment and says that while there are numerous comparison shots between both console versions, its has been noted that the “color balance is quite patently wrong”. According to the post: “Basic settings don’t cut it with Modern Warfare 2. You really need to spend some time […]

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  • Leadbetter takes EG tech ed role

    Rich Leadbetter’s Eurogamer’s new technology editor, the company’s announced. The Digital Foundry founder is a games editorial veteran, having worked on CVG, Mean Machines and many other UK games brands. “Digital Foundry’s embedded presence on Eurogamer is a brilliant opportunity to exploit everything I’ve learned from 19 years working in the games business,” said Leadbetter. […]

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  • Leadbetter: PS3 Ghostbusters "simply isn't good enough"

    DF’s Richard Leadbetter has called out Terminal Reality on the PS3 version of Ghostbuster’s saying the greatly reduced resolution over the 360 game “simply isn’t good enough”. The game’s PS3 version runs at 960×540, while the 360 SKU hits 1280×720. From Eurogamer’s latest face-off: My response to that is pretty straightforward. First of all, PS3 […]

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  • Digital Foundry blog merges into Eurogamer

    The “new” Digital Foundry blog has just launched on Eurogamer, adding HD video to the UK-based site. The tech site, run by long-standing games industry media chap Richard Leadbetter, focuses on console technology and video-related coverage. “It’s been a long time coming, but finally the Digital Foundry tech blog has been humanely re-homed and is […]

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  • GDC: Digital Foundry shows HDScope games video capture unit

    The very good people of Digital Foundry have shown the firm’s latest project today, a portable HD capture solution for those of you with heavy duty gaming video needs. The unit has a touch-screen and can capture any console at 480i, 576i, 480p, 720p, or 1080i via component or HDMI inputs. All the info here. […]

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  • NXE torn apart - detailed load time differences, HD movies, kitchen sink

    Rich over at Digital Foundry sent word that he’s given New Xbox Experience the proverbial seeing to, posting seven HD movies on various aspects of the new 360 UI and a ton of detailed loading time stats to show where you’re going to benefit most from installing games to the hard drive. The loading stats […]

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