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When Visceral said Dante was locked at 60fps, it wasn't lying

dantetit

Digital Foundry's posted what is probably the most boring performance analysis graph in the world, showing Dante's Inferno so locked at 60 frames-per-second it looks as though Visceral's thrown away the key.

We had a chat with Mr DF the other day, and he reckons the game's excellent demo dropped two frames in 25,000. Play is 60fps, cut-scenes at 30.

Check out our video of the entire demo here. It's out in February. Please buy it. God asked you to.

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