Tag Archives: Chris Avellone
Wed, Jul 25, 2012 | 07:15 BST
Legendary RPG designer Chris Avellone has some idea of where a crowd-funded follow up to Planescape: Torment, and it doesn’t involve sticking to the Dungeons & Dragons ruleset.
Tue, Apr 24, 2012 | 21:47 BST
During PAX, Joystiq held a panel titled Plot vs. Play: The Duality of Modern Game Design. On the importance of story in games, BioWare lead writer David Gaider said that with games, the player is invested in the story where as when watching a film, they are just an observer; therefore, he feels story is important. Obsidian Entertainment’s creative director, Chris Avellone, countered that he is not sure whether narrative matters too much when it comes to the gameplay experience. He said many players in the past have come to him saying their favorite moment from a game had more to do with a gameplay element attached to a storyline instead of the overall narrative. Irrational’s Ken Levine, also on the panel, said he is much more interested in environmental storytelling than the words he is going to write. It’s a rather interesting panel discussion, and you can watch it below. [image]
Fri, Apr 20, 2012 | 04:56 BST
Obsidian’s Chris Avellone wants to help hook students, interns and juniors up with new developers.
Fri, Apr 06, 2012 | 14:29 BST
inXile’s Wasteland 2 Kickstarter has hit $2,008,284 thanks to 40,970 backers.
Wed, Mar 28, 2012 | 15:30 BST
inXile Entertainment’s Brian Fargo has said “nothing would make” him “happier than reforming Black Isle Studios in some capacity.
Wed, Mar 28, 2012 | 07:56 BST
Thu, Mar 15, 2012 | 12:04 GMT
Obsidian was promised a bonus from Bethesda alongside straight payment on Fallout: New Vegas if it had hit an 85 on MetaCrtiic.
Mon, Feb 13, 2012 | 01:03 GMT
Double Fine’s crowdfunding success has inspired other developers to consider a new method of sourcing development costs.
Tue, Dec 13, 2011 | 16:24 GMT
Obsidian’s Chris Avellone is of the belief some of the mechanics implemented in RPGs over the years have “undermined” the genre, making it more about convenience than “the thrill of victory and discovery.”
Tue, Dec 13, 2011 | 05:54 GMT
Chris Avellone, chief creative officer at Fallout: New Vegas developer Obsidian Entertainment, has a pretty clear stance on the used game trade.
Wed, Sep 22, 2010 | 10:29 BST
Tue, May 11, 2010 | 15:44 BST
Bethesda has announced that it’s to release a Collector’s Edition for Fallout: New Vegas.
Wed, May 05, 2010 | 08:17 BST
Tue, May 04, 2010 | 18:28 BST
Fallout: New Vegas was one of Bethesda’s biggest titles shown in the past couple of weeks to press in Nevada and France. For what it’s worth, we agree with what seems to be the consensus so far: it looks awesome.
Get rounded up after the break.
Wed, May 05, 2010 | 10:43 BST
We came, we saw, we conquered.
We were in France last week, just outside Paris, to see some of Bethesda’s future titles for this and next year, such as Rage, Fallout: New Vegas, Brink and Hunted: The Demon’s Forge.
We spoke, drank and watched games throughout the two-day event, all for you. Get everything below.
Tue, May 04, 2010 | 15:32 BST
Chris Avellone, lead designer for Fallout: New Vegas, has told VG247 that players wanting a bit of a challenge in the game should look no further than its Hardcore Mode.
Tue, May 04, 2010 | 16:27 BST
Update: New shots here.
Original: When Fallout: New Vegas was announced at a London event back in April 2009, folks nearly broke the internet. Fairly popular, is Fallout.
All anyone knew back then was that it wasn’t a sequel to Fallout 3, it was a multi-platform title, and Obsidian was set to develop it.
Earlier this year, Bethesda and Obsidian released a teaser video giving a glimpse at the game’s world without providing any concrete information.
Thankfully, last week, Bethesda decided to relent and held a pre-E3 event just outside Paris, showing-off the game to invited press outlets.
While there, VG247 was given the opportunity to speak with Chris Avellone, lead designer for Obsidian’s Alpha Protocol and senior designer on Fallout: New Vegas, where he explained to us what exactly makes New Vegas stand-out from its predecessor.
Since New Vegas is following so closely on the heels of Fallout 3, couldn’t it as easily have been used as DLC for the title?
What you find out, may surprise you.
[Interview by Johnny Cullen]
Tue, May 04, 2010 | 18:41 BST
Tue, May 04, 2010 | 18:40 BST
Obsidian’s Chris Avellone has told VG247 that Bethesda has post-release plans in place for Fallout: New Vegas, but he is unable to elaborate at the moment.
Tue, May 04, 2010 | 18:40 BST
The console versions of Fallout: New Vegas will be running at 30fps, assuming the development team hits its target.