Category Archives: GDC 2012
Sat, Mar 10, 2012 | 22:09 GMT
From Software’s head of R&D, Masanori Takeuchi, has said the studio is well aware of the desire for a PC release of Dark Souls, but ultimately, the decision is entirely Namco’s.
Sat, Mar 10, 2012 | 13:18 GMT
When developing Alone in the Dark for Infogrames, Frederick Raynal said he had many ideas regarding how to scare players but found the best way to do it was to implement it into something they do all the time: walking.
Fri, Mar 09, 2012 | 21:48 GMT
“Notch is the games industry’s Justin Bieber right now. Let me walk you through this. Justin Bieber has exploded, and Justin Bieber, as much as many want to hate him, is a very talented guy. If you did a Venn diagram of Minecraft fans and Bieber fans, I’ve no idea what that would look like, but each one via the internet has been born into a seemingly over night success, even though it likely took a huge effort over a very long time. Being like that can help put you in the spotlight. Notch and Minecraft deserve every success they have.” – Cliff Bleszinski on Minecraft creator Markus ‘Notch’ Persson to Develop.
Fri, Mar 09, 2012 | 19:28 GMT
DICE rendering architect Johan Andersson has said next-gen consoles need more “memory and processing power” in order make Frostbite 2 work perfectly on consoles.
Fri, Mar 09, 2012 | 16:06 GMT
Greg Kasavin, creative director of Supergiant Games, has said games based around in-game transactions and downloadable content can made it hard for the player to have an “atmospheric” experience.
Fri, Mar 09, 2012 | 15:25 GMT
Harmonix has said it doesn’t have any plans to stop releasing weekly content for Rock Band.
Fri, Mar 09, 2012 | 13:59 GMT
Fri, Mar 09, 2012 | 14:05 GMT
Dan Pinchbeck, creative director at thechineseroom said during his lecture at GDC that when developing Dear Esther, the team found that when you over stimulate the player with a buoyant atmosphere, it can cause over stimulation and “kill” the atmosphere.
Fri, Mar 09, 2012 | 13:34 GMT
A video showing IO Interactive’s G2-Crowd Technology used in Hitman Absolution has been released. The tech is a new feature of IO’s Glacier 2 engine, built from the ground up and allows very dense crowds to appear in the game – players will also be able to interact and influence the behavior the crowds.
Fri, Mar 09, 2012 | 07:38 GMT
“Xbox Live and PSN, skip both of them because you’re at Sony or Microsoft’s will as to what’s on the dashboard. iOS, maybe, but you have to have Apple’s approval, there’s too much piracy on Android, no one has a Windows phone, Kickstarter’s wonderful, go Tim Schafer. I would go with the PC.” – Epic design boss Cliff Bleszinski, speaking at a GDC session as quoted by Kotaku.
Fri, Mar 09, 2012 | 08:06 GMT
Avalanche boss Christofer Sundberg has confirmed the developer will show one of its new projects for the first time this year at E3.
Fri, Mar 09, 2012 | 07:59 GMT
Quantic Dream co-founder David Cage has said the studio is “open” to becoming a first-party studio under the Sony Worldwide Studios family.
Fri, Mar 09, 2012 | 06:06 GMT
One interesting snippet out of GDC 2012 explains how a licensing issue forced Interplay to recode the game in a fortnight.
Fri, Mar 09, 2012 | 02:48 GMT
Striving to make games bigger, better and more sales-friendly is poisoning the industry, Assassin’s Creed creative director Alex Hutchinson has said.
Thu, Mar 08, 2012 | 23:30 GMT
BioWare has given an outline of the massive undertaking which produced MMORPG Star Wars: The Old Republic.
Thu, Mar 08, 2012 | 22:06 GMT
Hardware advances in the portable field have finally given Capcom confidence in bringing classic Resident Evil gameplay to handhelds.
Thu, Mar 08, 2012 | 21:51 GMT
Fri, Mar 09, 2012 | 15:30 GMT
During his GDC presentation on Harvest Moon, Yasuhiro Wada hinted at the possibility of two new installments of Deadly Premonition, one possibly a sequel and the other an enhanced version of the original for PS3.
Thu, Mar 08, 2012 | 21:21 GMT
During GDC, a team of game designers sat down for a chat to discuss the games which inspired such luminaries as Will Wright, Cliff Bleszinski, Sid Meier, and John Romero.
Thu, Mar 08, 2012 | 20:25 GMT
Epic believes customer should have performance options on smartphones, which would provide PC-style settings and less disparity in hardware.