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Halo 2: Anniversary Edition doesn't support native 1080p

Halo 2: Anniversary Edition is the latest game to offer up fodder for the ongoing resolution war.

halo_2

Halo 2: Anniversary Edition's campaign is the only one in Halo: The Master Chief Collection that doesn't run at 1080p and 60 FPS.

According to a feature on IGN, Halo 2's resolution is the slightly odd 1328x1080.

It still runs at 60FPS, which is probably the most important thing, but if you're blowing steam out of your ears, here's producer Dan Ayoub's statement on the matter:

“During development we were really pleased with the way the engine and buffer allowed us to switch instantly between classic and Anniversary engines that are running simultaneously – however that, as you might expect, put a hit on resolution.

"The campaign of Halo 2: Anniversary looked fantastic at 720p with the level of detail and clarity it gave us, but like every other aspect of the game and tech, we wanted to push it further. So in the last weeks of development, our teams were able to meet a stretch goal and the campaign of Halo 2: Anniversary now runs 60 fps at a crisp resolution of 1328x1080, which is a significant and meaningful boost in image quality we think fans are really going to appreciate.

"All of the other games across the entire package of The Master Chief Collection run 60 fps at 1920x1080 native.”

That means Halo: Combat Evolved Anniversary Edition, Halo 3 and Halo 4, along with all their DLC. Halo: The Master Chief Collection is coming in November and also includes live action series Halo: Nightfall and access to the upcoming Halo 5: Guardians beta.

Thanks, Joystiq.

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Halo 2

Xbox

Halo: The Master Chief Collection

Xbox One, PC

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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