Game endings. They can make or break the player’s experience, but sometimes developers hit us with a finale so weak that it makes us sick in our mouths a little. Dave Cook has a look at 20 particularly heinous game endings.
Kane & Lynch 2: Dog Days
So abrupt you can’t help but feel you’re being had as part of some cruel joke, the hat-drop ending in Kane & Lynch 2 felt like developer IO Interactive was throwing up its arms and shouting ‘We’re done.’ Seriously, after lots of shooting, getting stripped naked and cut up (a lot), and more PG-13 antics, our despicable anti-heroes simply board a plane and leave.
That’s it? What about about the battalion of cops surely waiting for them at the next airport? No, we’ll just ignore the numerous felonies involved with taking live firearms onto a passenger jet shall we? Fine, moving on.
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This is a long game, so you’d expect there to be some mind-blowing conclusion lying at the end of all that loot and death. Nope, what you get is a boss fight against an ancient vault beast and some lines of dialogue explaining that you had to be there when the chamber opened to stop it. You then get a short scene of Claptrap turning evil for the first DLC expansion and then you’re thrown back into the endgame. The lack of consequence and context is remarkable.
Aliens Colonial Marines
Picking holes in this game is like kicking a toddler while it’s down, but all of Aliens: Colonial Marines’ final boss fight and following cut-scene are simply woeful, a real kick in the teeth after seeing the buggy campaign through to the end. Your final showdown with the alien queen is less of a boss fight and more of a weak stealth section, as you attempt to hurl the beast out into the recesses of space. It’s poorly designed and lacking in tension.
Then, you come face to face with Weyland who we all know by this point is another android and not a real man. It makes the reveal fall flat on its face, knocking all of its teeth out in the process. Hicks – who we still can’t accept is alive after having his face burned off by acid in the film – and your pals hack into the android imposter through Bishop. He then says that he managed to download “everything.” What is everything? We’re told nothing. Game over, man.
Batman Arkham Ayslum
Oh Rocksteady, your 3D Metroidvania take on Batman was almost the definitive comic book love-letter until mutant Joker showed up. Batters is a tough guy, so it makes sense for him to fight a formidable foe at the end of his quest, but what we got was Joker tripping balls on Titan formula. He looks ridiculous and presents players with little challenge thanks to his predictable attack patterns, not to mention all of the medical questions raised throughout.
Does he just shrink down to size without any serious medical ramifications? We know from Batman: Arkham City that Joker’s a bit poorly, but he just sort of deflates back to normal after the fight. The only saving grace is the sight of Killer Croc’s claw swiping more Titan at the end, but that doesn’t come to pass in the sequel. It just felt a bit, well, rushed.
Psi-Ops: The Mindgate Conspiracy
Oh man, the acting in this makes Arnold Schwarzenegger’s Commando look like high art, but that’s besides the point. We see hero Nick Scryer suddenly proclaiming to remember “everything,” whatever that is and then using some mad mind power to fell a group of choppers. What happens next? We don’t know because the screen cuts out with a ‘To be continued’ message and the sequel never got made. Brilliant, cheers guys.