Battlefield: Bad Company 3 is a frequently-requested game from shooter fans, but DICE boss Karl-Magnus Troedsson is having difficulty understanding why, exactly, fans feel the game is better than Battlefield 4.
It follows Visceral Games’ lead multiplayer designer Thad Sesser explaining why Battlefield: Hardline is more than a Battlefield 4 expansion. Did you find his answer satisfactory?
Now, speaking with Eurogamer, Troedsson reflected on the Battlefield: Hardline reveal a few weeks ago, and the dismay felt by fans who were holding out for a Bad Company 3 announcement.
“We hear those comments as well and see them. There were some people who were saying, ‘why are you building Hardline? You should build Bad Company 3 instead.'”
It seem DICE is more than aware of fans who want a new Bad Company game, and Troedsson stressed that the team takes fan feedback into account when thinking about future series instalments. He added, “But there’s one thing that lingers with Bad Company that we’ve been asking ourselves: what is it that the people really liked about Bad Company?”
From this side of the fence, it’s clear many gamers like the Bad Company brand of humour, the open world nature of the first game’s maps, and the fact that in some multiplayer maps, almost every structure can be levelled by the end of a round.
“Some people say they found the multiplayer controls faster and more direct,” Troedsson went on. “Some people liked the single-player and the characters and the humour. People love different things about it. It’s starting to almost get to that place where, if we were to make a sequel to Bad Company, what would than even imply?”
“It’s scary to go back and try to remake an old fan favourite when actually no-one can really put their finger on what it is people love,” he admitted. “Bringing back the characters and creating a great single-player out of that, sure, I can understand that.
“But some people say this: the Bad Company 2 multiplayer is the best you’ve ever done. Okay, why is that? It’s hard for people to articulate what that is, which is actually hard for us. It would be hard to remake something like that. Can we do it? Of course. We have our theories when it comes to the multiplayer.”
Troedsson said that gamers will have to, “wait and see,” when asked if DICE will ever make another Bad Company title. He said that the “sub-brand” is held near to the studio’s heart and stressed that like any TV series movie or IP, the series isn’t truly dead, and can always be revived.
“It’s going to come down to, if people really want it and if a team inside my group really wants to build it, then sure,” he closed.
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