Metal Gear Solid: nobody expected PSOne classic’s success, says Kojima

Friday, 14th March 2014 02:31 GMT By Brenna Hillier

Metal Gear creator Hideo Kojima has said nobody expected the first Metal Gear Solid game to be as successful as it was, which is why he felt comfortable taking risks.


The news comes via Kojima’s Twitch AMA, and was a response to being asked what his favourite Metal Gear game is. He chose the first Metal Gear Solid, because it was the first time he stepped into the producer’s role in addition to serving as game designer.

“I had to do pretty much everything for that game, which was very tough. It was a very difficult time, but at the same time it was really fun,” he said.

“Neither I nor anyone else expected Metal Gear Solid to sell at all, so I was fortunate, because I didn’t have to think, ‘I have to sell this game this much’ so pretty much all I did was put in that game all the things I liked.”

Not expecting the game to be a hit meant Kojima could just do whatever he wanted, essentially.

“I didn’t think at all of how to sell well because I didn’t expect it to sell. Also, people surrounding me didn’t have expectations,” he added.

“I didn’t have the pressure of ‘you have to sell this much,’ so that was really good.”

MGS1 was not the first entry in the franchise as a whole, but it was the first to utilise 3D graphics and release with the “solid” moniker. Kojima said his staff went to SWAT team demonstrations and military training to research the game. Famously, the team also built the game’s maps out of Lego. It was one of the first visually impressive games to use in-engine cutscenes as opposed to pre-rendered cinematics; basically, it blew our tiny minds.

The next entry in the Metal Gear series is Metal Gear Solid 5: Ground Zeroes, which arrives on PS3, PS4, Xbox 360 and Xbox One on March March 18 in North America and March 20 in Europe. It is the prologue and tutorial for The Phantom Pain, and cheaper than a full game despite apparently containing many hours of replayability.

Thanks, Siliconera.



  1. tmac2011

    i cant wait!

    #1 9 months ago
  2. Revolting

    Really? I remember so much media buzz telling us it was going to be the best game in the universe ever and we should all stop everything in our lives in preparation of its arrival, in the months leading up to its launch. Just as much as Final Fantasy VII. Every single magazine (oh, the 90s) was doing their utmost to brainwash the entire planet to adore it way before it was actually playable.

    Which is not to say it wasn’t deserved of its praise; the production values were head and shoulders above its peers of the time, and Psycho Mantis will forever be one of my favourite game characters. But I find it hard to believe that nobody expected it to do well; everyone knew it was going to sell gazillions.

    #2 9 months ago
  3. TheWulf

    What #2 said. And it was one of those rare, few games that genuinely deserved that praise, love, and success.

    It was a clever game that masked philosophy with humour, which made you laugh until it made you think, and when it made you think, it really did. It was clever, poignant, and everything a good game should be. And then it all went away in favour of schlock pseudo-intellectuality.

    UNTIL PLATINUM. Thaaaaank you Platinum! I had no idea Revengeance would be that true to the heart and soul of Metal Gear. Sure, it wasn’t stealth-based, but every other thing about it was as close to Metal Gear: Solid as it could have been. These were true fans.

    Please, please, please let Platinum make more MG:S stuff, they’re so good at it! So much better than Hideo ‘Bad Art School Project’ Kojima now is.

    #3 9 months ago

Comments are now closed on this article.