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Titanfall pre-orders cancelled in South Africa due to poor network tests [UPDATE]

Friday, 7th March 2014 08:46 GMT By Dave Cook

Titanfall pre-orders placed in South Africa have been binned after local network tests turned up unsatisfactory, EA has confirmed on its South African Facebook page.

It follows confirmation that early Titanfall players will not be banned if they take their game online.

MP1st has posted a screen grab of EA’s Origin platform, which included a message explaining the cancellations:

Titanfall_south_africa

As you can see; this is not an indefinite cancellation, so we’ll keep an eye on the situation to see if it changes.

EA posted the same message on its South African Facebook page, and you can look over it here.

Back in February, MyGaming predicted that Titanfall multiplayer was going to suffer in the region because it uses Microsoft’s Azure servers, and that the country doesn’t have a bank of them to call its own.

Microsoft’s statement at the time said it was, “currently providing Azure services for South African customers through a vast worldwide network of Microsoft Datacentres. This allows us to provide world class service levels and deliver on financially backed Service Level Agreements. This worldwide network of Datacentres currently does not include a South African deployment due to the high Service Levels currently being experienced by our South African customers.”

We’ll keep an eye on this one to see how it transpires, but what do you think for now?

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17 Comments

  1. OliverKO

    Hi there – this news has since been confirmed by EA proper. Vince Zampella and the team will “investigate further” after launch:

    http://www.el33tonline.com/post/2014/03/07/titanfall-will-not-release-in-south-africa-at-this-time-says-ea/

    #1 6 months ago
  2. DeVitowned

    Sorry, South Africa. It sucks to be deprived of something you have been looking forward to, and I hope this changes soon for the better.

    #2 6 months ago
  3. IwastheStig

    The forum that I’m on has us raging about been deprived that we no longer getting Titanfall . I loved the beta, a lot of us on this forum loved the beta. It’s now been revealed that it was 1 individual that caused all the chaos, by complaining to Microsoft about no servers for Titanfall. He had no right to do this and take away our right to play this game. Yes I can import Titanfall but at $60 compared to what we would have paid is just not viable.

    #3 6 months ago
  4. Djoenz

    @IwastheStig
    What the hell? I don’t believe a word what you say lol.

    #4 6 months ago
  5. IwastheStig

    @Djoenz Fact man, fact.

    #5 6 months ago
  6. Djoenz

    @IwastheStig
    Seriously I don’t believe they made this decision based on the fact a South-African complained about this? They might as well cancel all AU pre orders as well.

    It has been revealed you say? Could you show me a link please?

    I don’t know how the latency is in your country when connecting to Azure servers, but you guys played the beta just fine so I don’t really understand.

    I’m sorry about the situation bro this sucks for you guys. But so it should be possible to import the game and still connect to the servers or would you guys be blocked or something?

    #6 6 months ago
  7. Michael Ireland

    Hey guys!

    Guys!

    Cloud gaming is the future, guys!

    …guys?

    #7 6 months ago
  8. Djoenz

    Major Nelson hasn’t posted this yet on his site. I wonder why.

    #8 6 months ago
  9. OlderGamer

    It is South Africa, Mike. South Africa.

    My standard ISP speed is 15m/sec. I and millions more like me live in New York State.

    Keep in mind too, that the transition to digital streaming of music, movies and TV shows didn’t happen over night either. And Netflix didn’t stop rolling out here in the states simply because some other nation didn’t have the infestructure there to support it. NA alone could support Cloud gaming. And ofc the other nations that are tech advanced to handle it.

    Worth noting, I still know people here that have dial up isp.

    It isn’t the amount of people that can’t use a service that determine its viability, instead it is the number of people that can use it that is important.

    #9 6 months ago
  10. Michael Ireland

    @OlderGamer It’s the number of people who *want* to.

    Cloud gaming is a giant flop. It’s the dot.com bust of the 2010s. It’s a niche concept with niche usage. Almost nobody wants it. Developers don’t want to back it and consumers don’t want to use it.

    Much like VR, it’ll be dead on arrival.

    #10 6 months ago
  11. FoHammer

    Hopefully Respawn tests Mexico’s connection speeds…

    #11 6 months ago
  12. FoHammer

    @Michael Ireland You’re opinionated, that’s not true at all. Cloud gaming comes in hundreds of different flavors. There’s not “one” definition for cloud gaming. And if the Xbox One servers are going to “pre-fetch and Render” games in the future, the Xbox One will look and play better than every 3rd and 1st party game released for the PS4. (Until Sony is forced to do the same thing) Xbox One’s hardware being assisted with cloud pre-fetching, will give the Xbox One 2-3 times the performance. That’s hard to believe (Or accept if you’re a “PS4 only” fan boy), but server offloading has been on Microsoft’s plate for the Xbox One before it was announced. “Cloud fetching” directly to the Xbox One is way different than just saving or “streaming” with the cloud.

    #12 6 months ago
  13. Joe Musashi

    I guess they’re just gonna have to..

    #dealwithit

    ..yeaaaaaah.

    JM

    #13 6 months ago
  14. Michael Ireland

    @FoHammer “pre-fetch and Render” games in the future.”

    They won’t, because no developer is going to be stupid enough to enforce it,

    #14 6 months ago
  15. Djoenz

    @FoHammer
    I think you are wishful thinking. In theory you are right while in reality -> http://www.eurogamer.net/articles/digitalfoundry-in-theory-can-xbox-one-cloud-transform-gaming

    #15 6 months ago
  16. FoHammer

    @Michael Ireland Where are you getting that info? The developers are not just interested, they are already in the Alpha stages. lol! If you don’t want to look up recent developer feedback on X1Cloud pre-fetching from 343, Bungie, respawn, and Bethesda, then keep preaching your so called misinformed opinion.

    #16 6 months ago
  17. FoHammer

    @Djoenz From your article: “Microsoft has developed ‘Orleans’ and we know it’s being used for Halo,” [Orleans] offers a simple programming model built around grains, a unit of computation with private and shared state that communicates exclusively by sending messages to other grains and receiving and replying to requests from clients. Combined with the Orleans runtime, which provides functionality commonly used in this type of system, Orleans raises the level of abstraction and helps developers build scalable correct cloud applications.” (OK Step One into learning a new way to run a cloud). There’s plenty of loop holes to get passed bandwidth restrictions. It’s in the infant stages, but this WILL happen over the course of Xbox One’s life. Major Nelson said, before cloud computing becomes a primary function of the cloud, you have to improve upon the services and functionality of a 300,000 server cloud service. Again, 343 is using the new tech, and withing 5 years clud computing will multiply. Did the developers have full control over the Cell Processor at first? Hell no, a lot people saw it, “impossible” and not user friendly. It took 5 years for devs to become comfortable. Even if Cloud rendering is 5+ years down the road, it’s going to happen whether you like it or not.

    #17 6 months ago

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