Microsoft is bringing the latest iteration of DirectX to GDC 2014.
The March 20 sponsored session will be hosted by Microsoft graphics development manager Anuj Gosalia, and is described as follows:
“For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet. However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console. Come learn our plans to deliver.”
There will also be a session devoted to Direct 3D.
DirectX, for those of you in the dark, is a series of APIs for Windows, Xbox and other Microsoft platforms particularly useful for multimedia, including games. Each new version adds additional features, which is why PC gamers always ask whether a game is using DirectX 11 or not. Developers normally take a few years to come around to a new version of DirectX, as even slightly older systems can’t always support the latest version.