World of Warcraft: Warlords of Draenor will give players the option of boosting one character to level 90 so they can partake in all the new content, or if they prefer, pay $60 to boost additional characters. The move raised concerns of unfair progression, but lead encounter designer Ion Hazzikostas has confirmed that boosters will see some penalties for their short-cut.
It follows yesterday’s insight from Hazzikostas, in which he explained that the boosters $60 price-point was established as to not devalue the manual levelling effort. Hit the link to see what he said.
Speaking with Eurogamer, Hazzikostas explained, “Boosted characters are going to have a structured process where we actually restrict and lock a lot of their abilities. Then we’ll continue to unlock them as they continue to level and get experience past 90. So imagine a boosted mage that starts out with just fireball, polymorph, and frost nova on their bar.
“Then as they progress they unlock a few more abilities and then a few more until you have everything. Kind of like the deathknight progress, it’s something that allows you to understand how to play your class at max level. We understand that for someone who’s never played a mage before and suddenly has 25 abilities – it’s just not ideal.”
What do you make of the level 90 boosters so far? Let us know below.