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Star Wars: The Old Republic team hiring for unannounced game, features “visceral, fast, and fun” combat

Tuesday, 11th February 2014 09:37 GMT By Dave Cook

Star Wars: The Old Republic developer BioWare Austin has made no secret that it has several unannounced projects on the go, but a new Lead Combat Designer job posting has shed a small speck of light on one of them.

The job advert reads, “We are seeking a qualified Lead Combat Designer to join one of our game teams on an unannounced project.

“You will partner with programmers, artists and other designers, driving idea conception, guiding design iteration and helping to manage play testing. Areas of responsibility will include, combat control, AI design, class design and boss creature design.”

Under ‘Key Responsibilities’ the team states that the successful candidate will, “deliver a combat system that feels visceral, fast, and fun,” and must have, “in-depth knowledge of all systems and features of RPG titles.”

So a fast-paced, combat heavy RPG with various classes and creatures.

What do you make of that?

Via DualShockers.

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4 Comments

  1. GrimRita

    Maybe its taken them all this time to realise they need to hire people who know what they are doing? The combat designer they have, thinks that endless stuns, roots, snares and a TTK in 5 seconds in pvp is ‘fun’, he needs to be got rid.

    I’ve never known an MMO to have so many stuns apart from WAR….wait a minute……

    #1 6 months ago
  2. Sciva

    @GrimRita Exactly, in the Star Wars films when a character was stunned/incapacitated, they were out for good. Instead BW thought you should be incapable of hitting someone else back. I’ve gone back to playing it, but god the pvp is infuriating sometimes.

    #2 6 months ago
  3. NocturnalB

    @GrimRita Yeah I was just playing some last night, can completely echo that feeling. The combat has always been clunky.

    #3 6 months ago
  4. lookingglass

    So EA renewed it’s licensing contract for the Star Wars IP. And new Star Wars movies are dropping in 2015.

    EA is going to ride those movies as hard as they can. I wouldn’t be surprised if a different Star Wars MMO hit the market between 2015 and 2017. We’ll certainly see EA leverage the license at least three times.

    #4 6 months ago

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