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Star Wars: The Old Republic team hiring for unannounced game, features "visceral, fast, and fun" combat 

Star Wars: The Old Republic developer BioWare Austin has made no secret that it has several unannounced projects on the go, but a new Lead Combat Designer job posting has shed a small speck of light on one of them.

The job advert reads, "We are seeking a qualified Lead Combat Designer to join one of our game teams on an unannounced project.

"You will partner with programmers, artists and other designers, driving idea conception, guiding design iteration and helping to manage play testing. Areas of responsibility will include, combat control, AI design, class design and boss creature design."

Under 'Key Responsibilities' the team states that the successful candidate will, "deliver a combat system that feels visceral, fast, and fun," and must have, "in-depth knowledge of all systems and features of RPG titles."

So a fast-paced, combat heavy RPG with various classes and creatures.

What do you make of that?

Via DualShockers.

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Dave Cook avatar

Dave Cook

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Dave worked on VG247 for an extended period manging much of the site's news output. As well as his experience in games media, he writes for comics, and now specializes in books about gaming history.

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