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Ubisoft RPG Child of Light to release in April — new trailer

Thursday, 6th February 2014 17:13 GMT By Phil Owen

Ubi’s colorfor 2D turn-based RPG platformer Child of Light will be making its public debut on April 30, when it will become available for purchase digitally on PS3, PS4, Xbox 360, Xbox One, Wii U and PC for £11.99 (and probably $15). There’s also a new trailer to go with this news, and you can see that below.

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2 Comments

  1. TheWulf

    This is lovely. I can’t help but wish it was of a different genre, but I’m likely going to play it, anyway. For art that pretty, I can’t not, it evokes wonderful things.

    There is something… off about it, though. And it’s a tricky thing to explain, it reeks of flash proclivities. The animation is very rigid, and not in an old cartoon/storybook way that Broken Age was, which was nice, but more like Aquaria. Except it’s more noticeable than Aquaria in this instance since the character is so large.

    And the spell effects are comprised of rather inelegant shaders, rather than artwork, which creates a certain aesthetic dissonance. I wish I understood the obsession with shader spam, or the allure, because to me it only obscures the pretty art and serves to detract from it. Especially when the fire effects look the same as every other game that’s had fire effects.

    I think you have to be very talented at using shaders to create something that blends in, aesthetically. The problem I have, I think, is that whilst the art is breathtakingly pretty and something I want to hug and hold onto, the rest of the development team don’t nearly possess the same creative qualities.

    If you were to watch the Broken Age trailer alongside this, it might become more apparent. One of the things I liked about Broken Age (and this was brought up in the DFA documentary, too) is that it used shaders very sparingly. For things like footsteps in the cloud kingdom and so on. It augmented the art rather than being large and in charge, thus stealing the stage.

    So there’s something of a clash, there.

    I think, since it’s a mainstream effort rather than an indie one, it might simply be too many cooks spoiling the broth. I find this bizarre though because the Rayman games really didn’t have this problem. They were consistently lovely, and that’s why I don’t understand why this one looks so… awkward.

    I guess Rayman shows that they are capable of aesthetic cohesion.

    Maybe more polish is needed?

    I dunno. But I’m buying it for the art, anyway.

    #1 7 months ago
  2. silkvg247

    I’ll be getting it, if nothing more to show my support for 2D games. Pig sick of 3D.

    #2 7 months ago

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