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What’s the value of a dollar in the new generation? – opinion

Monday, 2 December 2013 08:06 GMT By Dave Cook

Microtransactions, DLC, and in-game currency have seen a notable increase this year, while the axles have come off digital console pricing. VG247′s Dave Cook recaps what have been a costly few months.

”You can, naturally, pay a fee to stop the adverts and videos but again that – in my humble opinion – pisses on the definition of the word ‘free.’ You’re essentially paying money to stop the advertisers coercing you into paying money. Do you see the problem yet?”

What is the value of a dollar online? We’ve endured DLC models for over a generation now and yet there appears to be a lack of consensus among the industry when accurate and fair pricing is involved. How could there be, given the various business practices and ethics found across the board? While some studios seem perfectly happy to support titles with free DLC and updates, others see these long-tail content streams as a golden business opportunity.

Some of you can’t stand the season pass format of post-launch expansion, while others are perfectly happy to invest extra dollars into a game they enjoy. It’s a subjective issue of course, like many things in this market, so it’s likely you have your own view on the area of monetisation. It’s your money after all. You’ve earned it, and you can choose to spend it how you see fit. Lately however, some studios seem to have over-stepped the mark, blurring the line between a good deal and the illusion of value.

I recently started playing Candy Crush Saga as research for an interview feature you’ll find on these very pages soon. It started off promising, with no real obligation to buy any of the in-app purchases, such as extra moves and candy-smashing boosters. It seemed that I’d be able to finish the whole thing without having to spend a penny, but at around about stage 25 things started to go horribly wrong. It was at that point the word ‘free’ became a misnomer.

Some levels are barely passable without paid boosters. In several instances the game will task you with clearing a set number of jelly blocks within a move limit, or reaching a score cap before the timer expires. That’s fine, but given the random placement of candies and the wholly unpredictable nature of combo chaining as new sweets cascade into the grid, there is no real strategy that can ensure victory. It’s a game of chance, unless you’e willing to pay for power-ups to help complete a stage. Being told the game is free is tantamount to a half-truth.

I failed the same stage five times in one day which depleted my lives. What happens when you run out of lives? You have to wait 16 minutes for them to replenish. Fail again and you have to wait longer, until eventually you can’t play the game until the next again day. You can, naturally, pay for more lives or request them from your mates on Facebook or over SMS, but am I hell going to start spamming people for help. That’s the kind of annoying message I delete from my social networking inboxes straight away, no questions asked.


Oh just die…

Needless to say I amn’t going back. I refuse to pay to pass a stage just because the studio made it barely passable without purchase. Several of my followers on Twitter both agreed and disagreed with me on this matter recently, and we had a very productive and interesting discussion about what had happened. Some of them argued that I shouldn’t be so down on the game, seeing as it’s free, while others agreed that while King’s initial offering is indeed generous, the payment model becomes more of a necessary crutch for some players as you progress.

I then mentioned Sonic Dash, the free-to-play Android clone of Temple Run. The game also features microtransactions in abundance but it isn’t so heavy-handed as other game out there. It has an option to revive on the spot if you watch an advert video though, which hasn’t gone down too well in customer reviewers on Google Play. Does watching a ten second advert fare better than paying money to revive yourself in other games?

I’m not exactly sure, but I for one amn’t a big fan of being constantly peddled to. I could perhaps make an exception if it’s a game I’m really enjoying, but it still leaves a sour taste. You can, naturally, pay a fee to stop the adverts and videos but again that – in my humble opinion – pisses on the definition of the word ‘free.’ You’re essentially paying money to stop the advertisers coercing you into paying money. Do you see the problem yet?

One school of thought is that monetisation keeps these games – and their studios – alive, while allowing titles to remain free in the first instance. I’ve seen enough metrics to know that non-free games on App Store often die a quick death after they stop being featured in the new section on iTunes. Not every game pushed out on Google Play becomes the next Angry Birds, and many of then die before they’ve had much of a fighting chance. The toss up between visibility, securing sales and monetisation models doesn’t appear to be taken lightly, and it seems the industry is still figuring out which models work, and which are met with scorn. Some are doing this better than others.

Which brings me to Angry Birds Go. Based on Pocket Gamer’s recent preview, Rovio’s latest appears utterly diseased with in-app purchases and models designed to force hands in pockets. It has an energy system that expires after five races, a go-kart that costs £70 and a gem -based currency system. You can find gems in races but they’re so sparse that you reportedly have to grind the same two tracks for a long time before having enough of them to unlock new circuits. But then you have to upgrade your cart to a suitable level before racing extra races, which costs more gems.

Grinding in free games is a cruel joke. Again, the content is initially free and that – I guess – is somewhat generous, but how many people are willing to repeat the same content for hours, if not days, just to unlock a new track? Too many it seems, because the format keeps rearing its ugly head. It’s a method that works, and who knows? Perhaps this entire article can be summed up as the rambling of a man who was born in a decade out of sync with the way things are today?


Yes, very tired.

It was a time that saw games released on cassette tape or cartridges as a full product with no obligation to pay extra, without missing content released on day-one, no advertising or PR nonsense-speak clouding reality, and without the insufferable, drip-fed maketing campaigns that serve to mis-sell and over-hype the product. I miss those days, and it seems that now, finally, even the console market is tuning into the mobile mind-set of monetisation. The last bastion has been breached.

I recently wrote about how Forza Motorsport 5′s thin content and payment model clearly paves the way for microtransactions. Perhaps this was Microsoft’s way of dipping a toe in the in-game purchase model? It could even have just been a grave error of judgement on Turn10′s part.

I know what some of you re thinking, and yes, you don’t have to pay anything above that initial price of entry if you don’t want to. But again, the career mode’s events require increasingly expensive cars to enter as you progress. You get that money by grinding 14 tracks over and over until you either give up, pay for XP boosters, buy the car with real money, or manage it without any additional purchase. If 14 tracks sounds like a lot, then consider that Forza 4 had over 20 on day one. The repetition honestly does start to wear over time.

Creative Director Dan Greenawalt recently said that it’s a skill-based system, seeing as you get a higher pay out as you turn driving assists off. What happens if you’re not good enough to race unaided? Should less-skilled players be penalized to an intolerable grind just because they aren’t that good? Is that fair, considering these people will have shelled out £50 for the privilege of the base game? It’s a solid racer, make no mistake, but it wears monetisation on its sleeve.

Then there’s the little matter of EA charging £63 for FIFA 14, Battlefield 4 and Need for Speed: Rivals on the PS4 store. That’s £8 more than the same games on Xbox One. Why? Why did this happen to begin with? Many people have suggested, ‘It’s the game’s RRP.’ So what? Here’s something to leave you with; say tomorrow, you wake up to the news report that all bricks and mortar game stores have mysteriously disappeared off the face of the planet, and the only way to buy console games is now via PSN, XBLA, Origin and the like.

Would you be happy with being held to ransom by publishers simply because there is no alternative? If Origin was the only way to buy Battlefield 4 on this Earth and EA decided to charge you £70, would you pay it, knowing that it was that, or nothing?

Seriously, think about that for a moment.

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17 Comments

  1. G1GAHURTZ

    It’s all evil, manipulative, money grabbing.

    I blame EA. They’ve been pushing this for years…

    #1 1 year ago
  2. angry_nation

    i can’t accurately comment on the mobile model of nickel and diming you to death, but if brick and mortar stores disappear and a new ‘digital pricing structure’ rises up and above the cost of the physical media, i will be done with newer games (don’t we all have backlogs anyway?). digital content should ALWAYS be about 2/3 the cost of the physical counterpart, IMO anyway. brand new game X at $60 in the store should be $40 on XBL/PSN. PC pricing a little diff, but i think you get the idea.
    i’ve already planned to wait 1-2 years before i invest in the newest gen consoles, so they can iron out bugs, have a price drop, and increase the quality of the games.
    as long as people will pay, these companies will keep abusing our wallets. so far, there hasn’t been a trend reversal. look for this to get worse before it gets better… sadly

    #2 1 year ago
  3. polygem

    devs and pubs are becoming lazy and greedy at the same time. i think it’s alarming that we see more and more mt’s everywhere, even in full priced games. you can already see a drop in quality in countless games. the biz might look like it’s in topform on the surface atm but if this trend will continue i can see another videogamecrash coming.
    a solution is quite simple: just. make. quality. games.
    i am always happy to spend my cash on quality content that’s actually worth my cash…the problem is: that’s happening less and less and less.

    #3 1 year ago
  4. JB

    Microtransactions are just another BS strategy. It`s especially retarded when you pay full price for a game, only to discover that you`re left with a barely functioning game.

    It`s like paying full price for an extended demo. There`s a few good examples, but this strategy will bite them in the arse in the long run.

    There`s another good piece on microtransactions here:

    http://www.usgamer.net/articles/does-anybody-really-like-microtransactions

    #4 1 year ago
  5. Darksider123

    I cannot express with words how much I love your articles Dave. I wish more people could see it the way you do.

    Too many games I’ve loved has been ruined by pre-order/day one DLC, season pass and microtransactions. Mass Effect 3 being the last straw with it’s D1 dlc and microtransactions.

    Forever boycotting EA for ruining my all-time favorite trilogy, and many other great franchises

    #5 1 year ago
  6. Dave Cook

    @5 thanks mate, always nice to get feedback like that :)

    #6 1 year ago
  7. AmiralPatate

    Interesting article, although I don’t think EA is worse than other publishers.
    I think monetization became a thing because production costs rose over the years while prices remained constant. I understand the need to make a profit in a highly competitive market. I don’t have any problem with paid DLC, unlocks and boosts if it’s done right. The problem is it turns into a moneygrabbing feast more often than not.
    In game advertising could be a solution, but then again it hasn’t been done right so far.

    #7 1 year ago
  8. Lloytron

    Remember the good old days when you’d buy a game, and it didn’t need an update the first time you played it? ANd you had the whole game right there, and didn’t need to hand over more money to unlock anything?

    Personally I don’t buy DLC unless it adds something substantial. Cars and unlocks etc? GTFO.

    #8 1 year ago
  9. redwood

    here is how much candy crush is making everyday (rough estimation).
    http://thinkgaming.com/app-sales-data/2/candy-crush-saga/
    the amount of money these devs make is insane compared to the budget of these games, or the size of their teams.

    #9 1 year ago
  10. redwood

    @dave.. if you look at it a bit closely.. the reasons for having IAPs are different in consoles when compared to the iOS/mobile market.
    IMHO, in mobile, the tough app-discovery has driven Devs to switch to freemium.
    but if you look at the console market, what’s happening is that the publishers want to raise the prices past the 60$ mark,(reasons for that being overly inflated cost structures) , but they can’t do that because that will certainly drive the console market to shit and people will migrate to steam, so what they are doing is asking for the remaing 20-30$ with DLCs.

    #10 1 year ago
  11. Dave Cook

    @10 Absolutely. It’s been clear for years that studios are squeezing profits by offering post-launch content. Some market them more tactfully than others however, it’s a young industry. They’re still learning.

    #11 1 year ago
  12. CyberMarco

    Nice read Dave. +1

    I don’t have enough time to discuss on the matter, will try to return later though.

    #12 1 year ago
  13. Dave Cook

    @12 thanks bud!

    #13 1 year ago
  14. mistermogul

    “That’s £8 more than the same games on Xbox One. Why? Why did this happen to begin with?”

    I have a feeling this is to do with EA and Microsoft’s “special relationship” of late… It sucks.

    I worry for the day when retail has disappeared and digital is the only way we can buy games as like you say Dave, there will be a monopoly on digital stores, no or little competition and horrendously high prices…

    #14 1 year ago
  15. Dave Cook

    @14 In my optimism I hope that – let’s just say the entire world goes digital only – market prices will come down because publishers are getting all of their revenue from digital. More sales = higher profits = lower RRP.

    But I can just see them being greedy and sticking with the £60 price-point in that scenario.

    (It’s a far fetched scenario yes, but just using it for example’s sake)

    #15 1 year ago
  16. mistermogul

    @Dave – I hope your right and I’m wrong mate! :)

    #16 1 year ago
  17. manamana

    Clap,clap,clap! Bravo, Dave! Great read and I really hope that it will be published/linked/referenced on other gaming sites.

    Edit: Also THIS:
    “Creative Director Dan Greenawalt recently said that it’s a skill-based system, seeing as you get a higher pay out as you turn driving assists off. What happens if you’re not good enough to race unaided? Should less-skilled players be penalized to an intolerable grind just because they aren’t that good? Is that fair, considering these people will have shelled out £50 for the privilege of the base game? It’s a solid racer, make no mistake, but it wears monetisation on its sleeve.”

    #17 1 year ago

Comments are now closed on this article.

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  • Tetris has crowned its first known western Grand Master

    Tetris fans have a new western champion. Tetris is one of those gaming obsessions that goes much deeper than you might expect. For example, did you know that some versions of the game assess your performance and over you the chance to become a “grand master”? Turns out that’s a thing, and according to Polygon […]

  • Ken Levine’s next game teased as “sci-fi-ish” small, open-world RPG

    A series of tweets from BioShock creator Ken Levine has shed a sliver of light upon his next project. According to Levine he and his team are considering something a bit sci-fi and contemplating first-person mode. The team is developing the game for PC with a large in scope, expandable, systems-based narrative where more can […]

  • Become a lynx in new Shelter 2 trailer

    Shelter 2 casts players in the role of a lynx, which makes for quite a different experience to the badger of the first game. The first Shelter game had you evading predators, but in the second, you becomes one yourself. That doesn’t mean there are no dangers to face, of course. Judging by the trailer […]

  • Why King of Fighters 13 isn’t coming back to Evo

    Evo, the premiere western fighting game tournament, has dropped support for a few previously favoured titles. King of Fighters 13 had a loyal following, but isn’t featured in the Evo 2015 line-up. “Many things go into what games makes it to Evo, but the most obvious one is, ‘Is the community playing this game?’” Evo […]

  • An average Evolve match takes less than ten minutes

    Evolve players are pretty quick at hunting each other down. Evolve developer Turtle Rock has released an infographic brimming with statistics garnered from its recent beta test. One of the key takeaways is that all three monsters, and all four classes, are working as intended – their performance in game matches Turtle Rock’s designs. If […]

  • Super Mario Amiibo can be pre-ordered on Nintendo UK, Mario and Peach sold out

    The latest set of Amiibo in the Super Mario series is now available for pre-purchase through the Nintendo UK Store. Each of the following sports a red base and will run you £10.99: Bowser, Luigi, Mario, Peach, Toad and Yoshi. It looks like Peach and Mario are both sold out, though. All six can be […]

  • The Music of League of Legends Vol. 1 free to download now

    League of Legends has excellent music, and now you can have it too. The Music of League of Legends Vol. 1 collects 15 tracks from the MOBA’s history, and is available for free. You can grab the music from iTunes, Google Play or via direct download. Tere’s an example track below to get you in […]

  • Super Bowl 49 update arrives on Madden NFL Mobile

    With Super Bowl 49 occurring this coming Sunday, February 1, EA Sports has updated Madden NFL Mobile with new feature enhancements and Super Bowl-themed Live Events. Updates include: League vs League Tournaments Obstacle Course Super Bowl Bonus Players Tom Brady and Richard Sherman Super Bowl Legends Super Bowl Moments Upgraded Auction House The Super Bowl […]

  • See Super Smash Bros.’ unused custom moves

    Super Smash Bros. was originally intended to have 16 custom moves per character. The final version of Super Smash Bros. only features 12 custom moves per fighter, but Nintendo left animations for some of the cut moves in place. A Youtuber called RED has dug these cut mvoes out of the brawler’s code, and displayed […]

  • The Witcher 3: Wild Hunt contains 16 hours of sex scene mo-cap data

    Sex is nothing new to the The Witcher games, and The Witcher 3: Wild Hunt is no exception. In fact, it contains 16 hours of sex scene motion capture data. Giggity. There’s a reason for the bedroom dalliances though, as Geralt is a flesh and blood human, or a modified human at any rate, with […]

  • Here’s the launch trailer for Fahrenheit: Indigo Prophecy Remastered

    A launch trailer for Fahrenheit: Indigo Prophecy Remastered has been released after an Amazon listing was revealed for it over the weekend. Key upgrades include: High-definition Graphics — All of the in-game textures have been meticulously recreated in HD for mobile and desktop. Widescreen Support – A true widescreen (not cropped) view strengthens the game’s […]

  • The open beta for Battlefield Hardline will be dated tomorrow

    The exact dates as well as more information on the Battlefield Hardline open beta will be shared tomorrow. This is according to the latest blog post from developer Visceral Games. “We’ll share the exact dates and info on the Battlefield Hardline open beta tomorrow,” wrote Visceral boss Steve Papoutsis. “Stay tuned, thanks again, and keep […]

  • Upcoming Hearthstone patch to apply balance change to Undertaker

    An upcoming Hearthstone patch will apply a balance change to the Undertaker card, Blizzard has announced. After the release of Goblins vs Gnomes, Blizzard said it kept an “eye on the state of game balance” as more matches were played using the additional cards. Released with The Curse of Naxxramas, Undertaker is considered an overly […]

  • February Games with Gold offers up Brothers: A Tale of Two Sons

    The free games on offer in February via Xbox Live Games with Gold have been announced. Xbox Live Gold members on Xbox One can download #IDARB during February. Xbox 360 users can grab Brothers: A Tale of Two Sons from February 1-15, when it will be replaced by Sniper Elite V2 from February 16 -28. […]

  • Kinguin blames unidentified Russian for deactivated Far Cry 4 keys

    Third-party game key seller Kinguin is issuing refunds to those who found their games deactivated through Ubisoft’s Uplay service. Customers which purchased keys for Assassin’s Creed: Unity, Far Cry 4, The Crew and Watch Dogs are affected. Kinguin said 4,600 customer tickets were submitted over the last 72 hours and 35 out of 3,400 of […]

  • Video Unlimited to be re-branded as PlayStation Video starting in February

    Like Music Unlimited, Sony’s Video Unlimited service is being replaced and re-branded PlayStation Video. PlayStation Video will become part of PlayStation Network to streamline digital services for the over 64 million PSN users. PlayStation Video and PlayStation Music will be added to PSN which is already a destination point for the PlayStation Store, PlayStation Plus, […]

  • Spotify arrives on PlayStation Music this spring, Music Unlimited closing

    Spotify will launch on PlayStation Network this spring as part of a new music destination called PlayStation Music. PlayStation Music is a replacement for Music Unlimited, and those with a PSN account can link to Spotify which can be used just for music, or when playing games on PlayStation 4. Existing playlists from current Spotify […]

  • Closed beta for Alone in the Dark: Illumination starts tomorrow

    The private beta period for Alone in the Dark: Illumination starts on January 29. Those who pre-order the game via Steam, will automatically be included in the beta, enabling them to provide feedback on the first campaign in single-player mode. An additional beta period will be announced in the weeks leading up to launch. The […]

  • Majora’s Mask Special Edition New 3DS XL available once more on UK store

    UK residents who want to get their hands on the shiny Majora’s Mask Special Edition New 3DS XL can once again pre-purchase it through the Nintendo UK Store. If you want one, you better hurry because units will likely go rather fast. Only one per customer is allowed, and once you drop £209.99 on it, […]

  • Nintendo Q3: 1.9M New 3DS models sold, Wii U lifetime sales hit 9.2M

    New 3DS XL has sold 1.3 million units as of December 31, 2014, Nintendo announced in its Q3 financial results today. New 3DS moved 580,000 units by the end of the same period. Lifetime sales of both systems combined total a little under 1.9 million. Combined global sales for current 3DS models available in Europe […]

  • Call of Duty: Advanced Warfare’s exo zombies reanimate a familiar format

    Advanced Warfare’s exo suits manage to bring an undead format back to life. Dave Cook welcomes zombies back to Call of Duty. “The challenges start to spike early so seasoned zombie slayers needn’t worry about being coddled.” Call of Duty: Advanced Warfare’s first DLC went live this week, dropping four very solid maps for multiplayer […]

  • YouTube app and Maps will be removed from PS Vita

    Sony said that it will end support for the YouTube and Maps apps, as well as remove the “near” feature in an upcoming firmware update. Sony has revealed that a system update releasing in March will remove the Maps app and prevent the “near” feature from obtaining location address or display maps, making it redundant. […]

  • There is a Destiny loot cave Easter egg in Dying Light

    Dying Light is the latest game to take a jab at Destiny by having its own loot cave. Destiny’s infamous loot cave has been recreated in Dying Light, sort of. Of course the loot cave in Dying Light is only an Easter egg and doesn’t actually net you any loot. Instead, upon entering it, you […]

  • Resident Evil: Revelations 2 supports co-op in story mode, but only offline

    You can play the campaign of Resident Evil: Revelations 2 in co-op, but not online. 4gamer spoke to producers of Resident Evil: Revelations 2 and made out with a few details concerning story, setting and more. The site confirmed that while you will be able to switch between characters in the single player, and have […]

  • The Witcher 3 may have a permadeath “Insanity” mode

    Although not yet confirmed, The Witcher 3: Wild Hunt developer CD Projekt RED is working on a difficulty mode dubbed “Insanity” that will delete your save if you die. During Monday’s Twitch stream, the developer took a few questions from the chat and we’ve got a bunch of answers. There are many interesting little bits […]

  • Dragon Age: Inquisition is the most successful launch for BioWare, based on sales

    Dragon Age: Inquisition is responsible for the most successful launch in developer BioWare’s history, according to EA. During last night’s EA Q3 2015 earnings call, the publisher said that Dragon Age: Inquisition was the most successful launch for developer BioWare. Today, we get a bit more detail. “In particular, Dragon Age: Inquisition had by far […]

  • Here’s a walkthrough of one mission from Far Cry 4 Hurk Deluxe DLC

    Far Cry 4′s latest DLC pack, Hurk Deluxe, seems like good fun, judging from this video. The Hurk Deluxe Pack was released today on all platforms. It comes with five new missions. The video below takes a look at the “Call of the Wild” mission. In the walkthrough you’ll get to see some of the […]

  • Battlefield Hardline beta date confirmed on Xbox Store

    The beta date for Battlefield Hardline has popped up on the Xbox Store, confirming the rumoured date. The listing for the Battlefield Hardline beta is available for anyone to see right now on the Xbox Store. Granted, it’s for Xbox 360, but unless EA is starting this beta early on Xbox 360, this will pretty […]

  • GTA player flies jets backwards in impressive stunts

    Doing stunts with jets in GTA 5 can be impressive, but it’s nothing like flying them backwards. Making videos of your jet stunts has become too mainstream. Which is why the latest video from YouTube channel GTA5Videos is all about defying that. The video below features some insane stunts mostly done by flying jets backwards, […]

  • CoD: Advanced Warfare balance patch out, System Hack nerfed, HBRa3 buffed

    The latest patch to Call of Duty: Advanced Warfare is here with some major changes to game balance. Making good on the promise to nerf System Hack, developer Sledgehammer Games has released the latest patch to Advanced Warfare to do just that, and much more. The patch is out now on Xbox platforms, with PlayStation […]

  • Grinding three purples in Borderlands: The Pre-Sequel may crash your game [UPDATE]

    Update: Gearbox Software has announced there’s currently a hot-fix in place for Borderlands: The Pre-Sequel as a temporary solution to crashes caused with the DLC update. Until a permanent fix can be made, the hotfix should correct crashing issues. All will be fixed in the next major game update. Original Story A bug that snuck […]

  • Havoc maps up the tempo for Call of Duty: Advanced Warfare

    Dave Cook dons his Exo suit to find the new Havok DLC maps a great change of pace for Call of Duty: Advanced Warfare. Given that Call of Duty: Advanced Warfare places great emphasis on verticality, it’s little wonder that Sledgehammer Games has designed the first of its four DLC map packs with elevation and […]

  • G2A responds to deactivated Far Cry 4 keys debacle

    G2A, one of the third-party sellers that were named in the ongoing episode of deactivated Far Cry 4 keys has decided to release a statement. G2A is a well known third-party key sellers online. Most users know it through its sponsorship deals with many YouTube and Twitch channels. The service sells keys both through its […]

  • Petroglyph’s Victory resurfaces with Korean co-developer

    End of Nations, Mytheon and Grey Goo developer Petroglyph Games seems to have salvaged a stalled project. Victory popped up back in early 2013 after Trion Worlds took End of Nations in-house. Petroglyph’s attempt to crowdfund the unusual strategy title ended in iniquity, but it vowed to do whatever it could to bring the game […]

  • Far Cry 4 Hurk Deluxe DLC now available

    Far Cry 4′s latest DLC pack adds new story missions and a pile of new weapons. Far Cry 4: Hurk Deluxe is now available on PC and Xbox platforms, and is rolling out to the PSN in line with local network updates. The pack bundles five story missions, including Yak Farm, Blood Ruby and Hurk’s […]

  • Yes, Resident Evil: Revelations 2 has microtransactions

    Resident Evil: Revelations 2 has microtransactions, but thankfully they’re not as outrageous as initial reports suggested. The subject of Resident Evil: Revelations 2′s microtransactions arose earlier today with reports filtering out of a European press event that you’ll be able to pay to keep playing after your character dies. The ramifications of this are pretty […]

  • Play mini-games to unlock Magicka 2 content

    Magicka 2 publisher Paradox Interactive has invited fans to earn in-game rewards by playing other games. The Magicka website will host various mini-games in the build up to Magicka 2′s launch later this year on PC and PS4. Playing these games controbutes to a community score total which will eventually unlock in-game content as well […]

  • Deactivated Far Cry 4 keys were purchased through Origin

    Far Cry 4 owners who found their games deactivated without warning may be surprised to learn where they came from. Many copies of Far Cry 4 purchased through third-party re-sellers have been deactivated without notice. Although resellers affected by the deactivations argued that they had made authorised purchases, Ubisoft has denied this. The publisher told […]

  • Will Assassin’s Creed visit Japan in 2016?

    The next Assassin’s Creed game after Victory may finally bring ninja and assassins together. An Assassin’s Creed fan has spotted what certainly looks like a heavy hint that the next game after Victory will be set in Japan. Ubisoft forums member Cornik22 was looking through the Assassin’s Creed 4: Black Flag official art book when […]

  • Resident Evil HD modder aims to restore original, terrible voice acting

    Resident Evil and its early sequels are justifiably famous for their simply dire voice acting. Some Resident Evil fans feel they just can’t enjoy the experience of exploring Umbrella facilities if someone isn’t talking at them with absolutely no regard for pacing, content or tone. As a result, modder Bunny has stepped up to the […]

  • Record iPhone sales drive Apple to revenue spike

    The iPhone is still going strong – in fact, it’s selling better than ever. Apple has announced its financial results for the quarter ending December 27 2014, exceeding expectations with a 29.5% increase in revenues to $74.6 billion. This was a new record for the company. One of the key factors in this spike is […]

  • HoloLens has “mind-blowing” potential for games, says Microsoft CEO

    Microsoft’s VR wearable HoloLens is going to be great for games, according to CEO Satya Nadella. Speaking to investors, Nadella made Microsoft’s entertainment plans for the device explicit. “It’s also getting clearer how the games people love today will evolve to mind-blowing experiences in the future when designed for the mixed reality that Windows 10 […]

  • EA Q3: Battlefield 5 still on for holiday 2016, PGA Tour 15 spring release confirmed

    EA announced its financial results for its Q3 fiscal year 2015 quarter, ended December 31, 2014, noting total net revenue $1.13 billion in total net revenue compared to $808 million year-over-year. For the nine months ending December 31, total net revenue came in at $3.3 billion. Net revenues were up 39% and net income came […]

  • Players logged 113M single-player hours in Dragon Age: Inquisition, other EA games stats

    Ahead of its Q3 2015 earnings release, Electronic Arts has released a game infographic showing some interesting stats compiled through gameplay from October – December 2014. For FIFA 15, over 3.3 billion goals were made; 73 million knockouts occurred in EA SPORTS UFC; over 10 million families were created in The Sims 4; 113 million […]

  • Hyrule Warriors has shipped 1 million units worldwide

    Koei Tecmo has announced shipments of its Wii U hack and slash action title, Hyrule Warriors, has shipped one million units worldwide. The Omega Force-developed title was released in Japan on August 14 and in the west on September 26. Two packs of DLC for the game are slated for February alongside the version 1.5.0 […]

  • Xbox Games Store discounts Never Alone, Dragon Age: Inquisition, more

    This week’s deals available through the Xbox Games Store will be valid until February 2 with titles such as Battlefield 4, Dragon Age Inquisition, Never Alone, and Titanfall discounted. Discounted titles with an asterisk are for Xbox Live Gold members only. Xbox One Just Dance 2015* – 40% Another World* – 50% Never Alone* – […]

  • Say hello to Mortal Kombat X’s latest character: Reptile

    As promised, one of two character reveals this week for Mortal Kombat X has occurred: it’s the acid-spitting Reptile. Nice! Watch the video above. Mortal Kombat X is slated for release on April 14 and will be available on PC, PS3, PS4,Bxo 360 and Xbox One. Thanks, MrTGJelly (Trent).

  • Twisted fairy tale Woolfe: The Red Hood Diaries hits Steam Early Access

    Woolfe: The Red Hood Diaries, the successful Kickstarter from GRIN Studios, has launched on Steam Early Access. The PC title is described as a “cinematic fable featuring a vengeful Red Riding Hood,” who armed with an axe sets out on a quest to avenge the murder of her parents. Gameplay features action-platforming, combo-based hack ‘n […]

  • Dead or Alive 5: Last Round delayed to late March on Steam

    Koei Tecmo has announced it is delaying the PC release of Dead or Alive 5: Last Round to March. According to an updated listing on Steam (thanks, AGB), the fighter was delayed “in order to provide you with the best experience possible.” To apologize for the delay, Team Ninja will offer the Halloween 2013 Set, […]

  • Dragon’s Dogma Online will be F2P “no plans” for western release

    Dragon’s Dogma Online will be a free-to-play title for PC, PlayStation 4 and PlayStation 3. Set for release this year, Dragon’s Dogma Online has a lobby which will support up to 100 players, is open-world, and the executive producer is Hiroyuki Kobayashi. Players can form groups with up to four players or pawns while raids […]

  • Watch this release video for Borderlands: The Pre-Sequel DLC Lady Hammerlock

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel releases today on PC, PlayStation 3 and Xbox 360, and coinciding with the release is the launch trailer. In the Lady Hammerlock DLC, players are introduced and will be able to step into the shoes of Sir Hammerlock’s sister, Lady Aurelia the Baroness. The DLC will run […]