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What’s the value of a dollar in the new generation? – opinion

Monday, 2 December 2013 08:06 GMT By Dave Cook

Microtransactions, DLC, and in-game currency have seen a notable increase this year, while the axles have come off digital console pricing. VG247′s Dave Cook recaps what have been a costly few months.

”You can, naturally, pay a fee to stop the adverts and videos but again that – in my humble opinion – pisses on the definition of the word ‘free.’ You’re essentially paying money to stop the advertisers coercing you into paying money. Do you see the problem yet?”

What is the value of a dollar online? We’ve endured DLC models for over a generation now and yet there appears to be a lack of consensus among the industry when accurate and fair pricing is involved. How could there be, given the various business practices and ethics found across the board? While some studios seem perfectly happy to support titles with free DLC and updates, others see these long-tail content streams as a golden business opportunity.

Some of you can’t stand the season pass format of post-launch expansion, while others are perfectly happy to invest extra dollars into a game they enjoy. It’s a subjective issue of course, like many things in this market, so it’s likely you have your own view on the area of monetisation. It’s your money after all. You’ve earned it, and you can choose to spend it how you see fit. Lately however, some studios seem to have over-stepped the mark, blurring the line between a good deal and the illusion of value.

I recently started playing Candy Crush Saga as research for an interview feature you’ll find on these very pages soon. It started off promising, with no real obligation to buy any of the in-app purchases, such as extra moves and candy-smashing boosters. It seemed that I’d be able to finish the whole thing without having to spend a penny, but at around about stage 25 things started to go horribly wrong. It was at that point the word ‘free’ became a misnomer.

Some levels are barely passable without paid boosters. In several instances the game will task you with clearing a set number of jelly blocks within a move limit, or reaching a score cap before the timer expires. That’s fine, but given the random placement of candies and the wholly unpredictable nature of combo chaining as new sweets cascade into the grid, there is no real strategy that can ensure victory. It’s a game of chance, unless you’e willing to pay for power-ups to help complete a stage. Being told the game is free is tantamount to a half-truth.

I failed the same stage five times in one day which depleted my lives. What happens when you run out of lives? You have to wait 16 minutes for them to replenish. Fail again and you have to wait longer, until eventually you can’t play the game until the next again day. You can, naturally, pay for more lives or request them from your mates on Facebook or over SMS, but am I hell going to start spamming people for help. That’s the kind of annoying message I delete from my social networking inboxes straight away, no questions asked.


Oh just die…

Needless to say I amn’t going back. I refuse to pay to pass a stage just because the studio made it barely passable without purchase. Several of my followers on Twitter both agreed and disagreed with me on this matter recently, and we had a very productive and interesting discussion about what had happened. Some of them argued that I shouldn’t be so down on the game, seeing as it’s free, while others agreed that while King’s initial offering is indeed generous, the payment model becomes more of a necessary crutch for some players as you progress.

I then mentioned Sonic Dash, the free-to-play Android clone of Temple Run. The game also features microtransactions in abundance but it isn’t so heavy-handed as other game out there. It has an option to revive on the spot if you watch an advert video though, which hasn’t gone down too well in customer reviewers on Google Play. Does watching a ten second advert fare better than paying money to revive yourself in other games?

I’m not exactly sure, but I for one amn’t a big fan of being constantly peddled to. I could perhaps make an exception if it’s a game I’m really enjoying, but it still leaves a sour taste. You can, naturally, pay a fee to stop the adverts and videos but again that – in my humble opinion – pisses on the definition of the word ‘free.’ You’re essentially paying money to stop the advertisers coercing you into paying money. Do you see the problem yet?

One school of thought is that monetisation keeps these games – and their studios – alive, while allowing titles to remain free in the first instance. I’ve seen enough metrics to know that non-free games on App Store often die a quick death after they stop being featured in the new section on iTunes. Not every game pushed out on Google Play becomes the next Angry Birds, and many of then die before they’ve had much of a fighting chance. The toss up between visibility, securing sales and monetisation models doesn’t appear to be taken lightly, and it seems the industry is still figuring out which models work, and which are met with scorn. Some are doing this better than others.

Which brings me to Angry Birds Go. Based on Pocket Gamer’s recent preview, Rovio’s latest appears utterly diseased with in-app purchases and models designed to force hands in pockets. It has an energy system that expires after five races, a go-kart that costs £70 and a gem -based currency system. You can find gems in races but they’re so sparse that you reportedly have to grind the same two tracks for a long time before having enough of them to unlock new circuits. But then you have to upgrade your cart to a suitable level before racing extra races, which costs more gems.

Grinding in free games is a cruel joke. Again, the content is initially free and that – I guess – is somewhat generous, but how many people are willing to repeat the same content for hours, if not days, just to unlock a new track? Too many it seems, because the format keeps rearing its ugly head. It’s a method that works, and who knows? Perhaps this entire article can be summed up as the rambling of a man who was born in a decade out of sync with the way things are today?


Yes, very tired.

It was a time that saw games released on cassette tape or cartridges as a full product with no obligation to pay extra, without missing content released on day-one, no advertising or PR nonsense-speak clouding reality, and without the insufferable, drip-fed maketing campaigns that serve to mis-sell and over-hype the product. I miss those days, and it seems that now, finally, even the console market is tuning into the mobile mind-set of monetisation. The last bastion has been breached.

I recently wrote about how Forza Motorsport 5′s thin content and payment model clearly paves the way for microtransactions. Perhaps this was Microsoft’s way of dipping a toe in the in-game purchase model? It could even have just been a grave error of judgement on Turn10′s part.

I know what some of you re thinking, and yes, you don’t have to pay anything above that initial price of entry if you don’t want to. But again, the career mode’s events require increasingly expensive cars to enter as you progress. You get that money by grinding 14 tracks over and over until you either give up, pay for XP boosters, buy the car with real money, or manage it without any additional purchase. If 14 tracks sounds like a lot, then consider that Forza 4 had over 20 on day one. The repetition honestly does start to wear over time.

Creative Director Dan Greenawalt recently said that it’s a skill-based system, seeing as you get a higher pay out as you turn driving assists off. What happens if you’re not good enough to race unaided? Should less-skilled players be penalized to an intolerable grind just because they aren’t that good? Is that fair, considering these people will have shelled out £50 for the privilege of the base game? It’s a solid racer, make no mistake, but it wears monetisation on its sleeve.

Then there’s the little matter of EA charging £63 for FIFA 14, Battlefield 4 and Need for Speed: Rivals on the PS4 store. That’s £8 more than the same games on Xbox One. Why? Why did this happen to begin with? Many people have suggested, ‘It’s the game’s RRP.’ So what? Here’s something to leave you with; say tomorrow, you wake up to the news report that all bricks and mortar game stores have mysteriously disappeared off the face of the planet, and the only way to buy console games is now via PSN, XBLA, Origin and the like.

Would you be happy with being held to ransom by publishers simply because there is no alternative? If Origin was the only way to buy Battlefield 4 on this Earth and EA decided to charge you £70, would you pay it, knowing that it was that, or nothing?

Seriously, think about that for a moment.

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17 Comments

  1. G1GAHURTZ

    It’s all evil, manipulative, money grabbing.

    I blame EA. They’ve been pushing this for years…

    #1 1 year ago
  2. angry_nation

    i can’t accurately comment on the mobile model of nickel and diming you to death, but if brick and mortar stores disappear and a new ‘digital pricing structure’ rises up and above the cost of the physical media, i will be done with newer games (don’t we all have backlogs anyway?). digital content should ALWAYS be about 2/3 the cost of the physical counterpart, IMO anyway. brand new game X at $60 in the store should be $40 on XBL/PSN. PC pricing a little diff, but i think you get the idea.
    i’ve already planned to wait 1-2 years before i invest in the newest gen consoles, so they can iron out bugs, have a price drop, and increase the quality of the games.
    as long as people will pay, these companies will keep abusing our wallets. so far, there hasn’t been a trend reversal. look for this to get worse before it gets better… sadly

    #2 1 year ago
  3. polygem

    devs and pubs are becoming lazy and greedy at the same time. i think it’s alarming that we see more and more mt’s everywhere, even in full priced games. you can already see a drop in quality in countless games. the biz might look like it’s in topform on the surface atm but if this trend will continue i can see another videogamecrash coming.
    a solution is quite simple: just. make. quality. games.
    i am always happy to spend my cash on quality content that’s actually worth my cash…the problem is: that’s happening less and less and less.

    #3 1 year ago
  4. JB

    Microtransactions are just another BS strategy. It`s especially retarded when you pay full price for a game, only to discover that you`re left with a barely functioning game.

    It`s like paying full price for an extended demo. There`s a few good examples, but this strategy will bite them in the arse in the long run.

    There`s another good piece on microtransactions here:

    http://www.usgamer.net/articles/does-anybody-really-like-microtransactions

    #4 1 year ago
  5. Darksider123

    I cannot express with words how much I love your articles Dave. I wish more people could see it the way you do.

    Too many games I’ve loved has been ruined by pre-order/day one DLC, season pass and microtransactions. Mass Effect 3 being the last straw with it’s D1 dlc and microtransactions.

    Forever boycotting EA for ruining my all-time favorite trilogy, and many other great franchises

    #5 1 year ago
  6. Dave Cook

    @5 thanks mate, always nice to get feedback like that :)

    #6 1 year ago
  7. AmiralPatate

    Interesting article, although I don’t think EA is worse than other publishers.
    I think monetization became a thing because production costs rose over the years while prices remained constant. I understand the need to make a profit in a highly competitive market. I don’t have any problem with paid DLC, unlocks and boosts if it’s done right. The problem is it turns into a moneygrabbing feast more often than not.
    In game advertising could be a solution, but then again it hasn’t been done right so far.

    #7 1 year ago
  8. Lloytron

    Remember the good old days when you’d buy a game, and it didn’t need an update the first time you played it? ANd you had the whole game right there, and didn’t need to hand over more money to unlock anything?

    Personally I don’t buy DLC unless it adds something substantial. Cars and unlocks etc? GTFO.

    #8 1 year ago
  9. redwood

    here is how much candy crush is making everyday (rough estimation).
    http://thinkgaming.com/app-sales-data/2/candy-crush-saga/
    the amount of money these devs make is insane compared to the budget of these games, or the size of their teams.

    #9 1 year ago
  10. redwood

    @dave.. if you look at it a bit closely.. the reasons for having IAPs are different in consoles when compared to the iOS/mobile market.
    IMHO, in mobile, the tough app-discovery has driven Devs to switch to freemium.
    but if you look at the console market, what’s happening is that the publishers want to raise the prices past the 60$ mark,(reasons for that being overly inflated cost structures) , but they can’t do that because that will certainly drive the console market to shit and people will migrate to steam, so what they are doing is asking for the remaing 20-30$ with DLCs.

    #10 1 year ago
  11. Dave Cook

    @10 Absolutely. It’s been clear for years that studios are squeezing profits by offering post-launch content. Some market them more tactfully than others however, it’s a young industry. They’re still learning.

    #11 1 year ago
  12. CyberMarco

    Nice read Dave. +1

    I don’t have enough time to discuss on the matter, will try to return later though.

    #12 1 year ago
  13. Dave Cook

    @12 thanks bud!

    #13 1 year ago
  14. mistermogul

    “That’s £8 more than the same games on Xbox One. Why? Why did this happen to begin with?”

    I have a feeling this is to do with EA and Microsoft’s “special relationship” of late… It sucks.

    I worry for the day when retail has disappeared and digital is the only way we can buy games as like you say Dave, there will be a monopoly on digital stores, no or little competition and horrendously high prices…

    #14 1 year ago
  15. Dave Cook

    @14 In my optimism I hope that – let’s just say the entire world goes digital only – market prices will come down because publishers are getting all of their revenue from digital. More sales = higher profits = lower RRP.

    But I can just see them being greedy and sticking with the £60 price-point in that scenario.

    (It’s a far fetched scenario yes, but just using it for example’s sake)

    #15 1 year ago
  16. mistermogul

    @Dave – I hope your right and I’m wrong mate! :)

    #16 1 year ago
  17. manamana

    Clap,clap,clap! Bravo, Dave! Great read and I really hope that it will be published/linked/referenced on other gaming sites.

    Edit: Also THIS:
    “Creative Director Dan Greenawalt recently said that it’s a skill-based system, seeing as you get a higher pay out as you turn driving assists off. What happens if you’re not good enough to race unaided? Should less-skilled players be penalized to an intolerable grind just because they aren’t that good? Is that fair, considering these people will have shelled out £50 for the privilege of the base game? It’s a solid racer, make no mistake, but it wears monetisation on its sleeve.”

    #17 1 year ago

Comments are now closed on this article.

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    Star Wars: Battlefront is now available for pre-order through EA’s Origin service as well as Amazon and GameStop. Star Wars: Battlefront pre-orders, as previously reported, will include early access to the free Battle of Jakku DLC. The planet is included in the upcoming film, Star Wars: The Force Awakens, and finds the New Republic coming […]

  • Star Wars: Battlefront – watch the lovely reveal trailer here

    The first trailer for Star Wars: Battlefront was released today after much anticipation. Watch the lovely game reveal below, all captured on PlayStation 4. The trailer was revealed during an EA panel today at the Star Wars Celebration, and featured Lucasfilm concept artist Doug Chiang, the game’s senior producer Sigurlina Ingvarsdottir, and other members of […]

  • Star Wars: Battlefront has 40-player battles, play as Darth Vader and Boba Fett

    Star Wars: Battlefront will take place during the original film trilogy’s timeline, according to a report from the Associated Press. It appears the information was posted ahead of time, (via Kotaku) as the report is written in past tense. According to the report, players will take part in “frenzied shoot-outs between up to 40 players” […]

  • Microsoft confirms departure of Xbox Europe VP Phil Harrison

    Microsoft has confirmed the departure of Phil Harrison, its corporate VP of Xbox in Europe. According to a statement, Harrison left to pursue interests outside of the company, Xbox boss Phil Spencer told GI.biz. “Following a successful tenure as Corporate Vice President in Xbox in Europe, Phil Harrison has chosen to pursue business interests outside […]

  • Battlefield Hardline Rent-a-Server option coming to both last and current-gen consoles

    Battlefield Hardline players will be able to take part in the Rent-a-Server program, similar to the one in Battlefield 4, when the first patch for the shooter is released. Rental servers will come to both last and current-gen consoles, and CPU issues will be addressed in the patch as well, which PC players will be […]

  • Chip’s Challenge and unreleased sequel Chip’s Challenge 2 arrive on Steam next month

    Chip’s Challenge, the 1989 top-down tile-based puzzler created by Chuck Sommerville, is heading to Steam along with the unreleased sequel Chip’s Challenge 2. After the release of the first game, Sommerville spent two years developing the sequel, only to find the trademark had been sold. The trademark’s new owners wanted him to fund the publishing, […]

  • Pillars of Eternity patch betas hitting Steam, update 1.05 to drop in May

    Patch 1.04 for Pillars of Eternity dropped yesterday, and according to Obsidian Entertainment, players can expect the next round of fixes to arrive in May. According to a post on the Kickstarter page, patch 1.04 contained quite a bit of fixes, and going forward, the team plans to continue squishing bugs, adding additional polish and […]

  • Goat Simulator comes to Xbox platforms

    Goat Simulator continues its plan to dominate all platforms under the sun by releasing on Xbox consoles. Goat Simulator has been released on Xbox 360 and Xbox One. The store page for the Xbox One version is now live, but the 360 one is lagging behind. Don’t know what this game is or what it’s […]

  • Alienation: first co-op footage revealed

    We have our first look at gameplay footage from Housemarque’s Alienation. Housemarque has finally given us a look at their upcoming shooter project, Alienation. The twin-stick shooter will feature co-op and the new video shows it in action. It’s a short one but still manages to demo several environments. The game was shown off at […]

  • ReShade SweetFX supports GTA 5, user-made presets begin popping up

    GTA 5 modders started making presets for ReShade SweetFX as soon as they realised the tool supports it. To the modding community’s delightful surprise, shader-altering tool ReShade SweetFX was discovered to support GTA 5. What this means is that anyone can download the tool, mess around with the post-processing options, and inject them into GTA […]

  • Project Cars goes gold, full track list revealed

    Project Cars has finally gone gold. Project Cars developer Slightly Mad has announced that the racer has reached gold master milestone. “We know the wait for the game to be released was worth it, as we’re confident the quality and realism level we have achieved will provide our fans with the game they are all […]

  • Dragon Quest Heroes has a stupid subtitle in the West

    The Western release of Dragon Quest Heroes has been given the most absurd subtitle. Square Enix announced a while back that Dragon Quest Heroes will come to North America and Europe this year. Unlike in Japan, it will launch only on PlayStation 4. Earlier today, the Japanese publisher revealed what the game’s logo will look […]

  • Minecraft vulnerability allows users to crash servers remotely [UPDATE]

    A security flaw discovered in Minecraft’s code that could give perpetrators the ability to crash servers remotely has been fixed via a patch by Mojang. Update: Mojang has released an update to Minecraft patch 1.8, listed as version 1.8.4, and it is available now. It fixes reported security issues, in addition to some other minor […]

  • Official Bloodborne merchandise now available, including a limited edition statue

    The PlayStation gear store has added a new section dedicated to Bloodborne merchandise. The first set of items is as good as you’d expect. If you’re a fan of Bloodborne and want to make sure everyone around you knows it, you’ll be happy to know that Sony has added a few pieces of Bloodborne-branded gear […]

  • Destiny Xur update: should you buy The Last Word?

    Xur is selling one of Destiny’s top hand cannons today: The Last Word. Is it worth grinding the coins for? The answer is a resounding YES. The Last Word is one of Destiny’s best Exotics, and one of the best Hand Cannons in the game. Our Destiny expert Alex notes that it’s one of the […]

  • Destiny: Xur location and inventory for April 17, 18 – The Last Word edition

    What did our good buddy Xur bring for us this week? Xur: Agent of the Nine, Destiny’s weekend vendor is back with more Exotic offers. Xur is your guy if you’re after Exotic weapons or armour, provided you have the Strange Coins for them. Head over to the lounge in the Tower Hangar, you’ll find […]

  • The Witcher 3: Wild Hunt discounted for Gold members, pre-load now live

    The Witcher 3: Wild Hunt files are now live on the Xbox Store. Xbox One owners with The Witcher 3: Wild Hunt pre-orders can start downloading the full game to be ready for launch. The file size was confirmed earlier to be just over 25GB. Those who have yet to pre-order can do so at […]

  • GTA 5 files accessed by modders, reveal horses, zombies, more

    Modders have managed to pry GTA 5′s file lock open and expose many of its interesting innards. GTA community modders have gained access to several of GTA 5′s archives on PC. These files were previously believed to be inaccessible. Popular modding tool OpenIV, which was used in editing files in GTA 4 (hence the name), […]

  • Bethesda’s E3 invite features Dishonored, Doom, Wolfenstein… but no Fallout

    Bethesda is going first at E3 this year with a showcase of games on Sunday night. What clues can we see in the press invite? Skyrim publisher Bethesda has sent out confirmation of its E3 showcase, taking place Sunday June 14. The invite includes a number of Bethesda game characters including Wolfenstein’s BJ Blazcowicz, a […]

  • Here’s Crytek’s VR demo, because dinosaurs

    Dinosaurs! This is precisely what virtual reality is for. VR demos are all over the place and CryEngine developer Crytek has produced one of its own, showing off how the engine is flexible enough t- Look, let me level with you: I don’t care. I only care about dinosaurs. Hush now and watch the dinosaurs. […]

  • StreetPass update adds birthday collecting, VIP Miis and more

    StreetPass collecters should take advantage of an optional update. It’s International StreetPass Week, so now’s the time to break out the 3DS and go hunting. Don’t leave your home network without first checking out a new optional update, though. Kotaku reports the update prompt is available from the leftmost icon in your StreetPass Mii Plaza. […]

  • Massive Uplay sale offers cheap games in time for the weekend

    PC gamers can grab a sweet saving or two in Uplay’s Spring Sale. Assassin’s Creed: Unity, Far Cry 4, South Park: The Stick of Truth, Dragon Age: Inquisition and Alien: Isolation are all on sale as part of Uplay’s Spring Sale, among many other titles. The sale offers discounts of up to 85% off digital […]

  • Fix for GTA 5 PC Windows install bug releasing today

    Rockstar is set to release a patch today that will fix a bug preventing players from installing the game. The bug is tied to Windows usernames that use certain characters not supported by Rockstar. There’s already a workaround available on the Rockstar Support site, but those waiting for an official update will be able to […]

  • Prey 2 dev’s new mobile horror Lost Within out now on iOS and Fire

    Remember Lost Within, that mobile survival horror erstwhile Prey 2 developer Human Head Studios was making with Amazon Game Studios? It’s now available on iOS and for Amazon’s Fire devices, through the appropriate App Stores. There’s a little bit of extra info on it on the AGS blog, if you’re keen; unfortunately the blog doesn’t […]

  • Let’s take a look at Blood Bowl 2′s Chaos faction

    Blood Bowl 2: The Chaos Theory is only the latest in a much loved series of games based on a game based on two other games. Blood Bowl is a popular Games Workshop tabletop game which blends the fantasy universe of Warhammer with a fantasy sport drawing inspiration from American football and related games. It’s […]

  • “Second-person” shooter Screencheat coming to PS4 and Xbox One

    Goldeneye players should be familiar with the concept of screencheating, which is what this new indie is all about. Screencheat has been on our radars for a while but has now been confirmed for PS4, sparking a new wave of interest with a trailer and PS Blog post. However, it was one of a number […]

  • World of Warcraft Timewalking will make old dungeons fun again

    World of Warcraft will soon introduce a feature called Timewalking, designed to make you feel young again. When WoW players participate in a Timewalking event, they’ll be transported to a randomly selected classic dungeon. Upon entering, their level and gear will be scaled way, way down to the Dungeon’s Heroic level – so they won’t […]

  • Bloodborne and Dark Souls messaging – in real life

    Soapstone is a cool little app that mimics the messaging system found in Bloodborne, Dark Souls and Demon’s Souls. Bloodborne and Dark Souls fans will surely agree that the asynchronous multiplayer side of things, with players leaving anonymous tips, encouragement and jokes for each other, is one of the cooler aspects of the From Software […]

  • Mass Effect fans, get a load of this My Talking Elcor plushie

    I have been waiting to write about this all day because oh my god. Mass Effect attracted a devoted fanbase and Bioware has found tons of clever ways to satisfy that fanbase’s desire for clothes, collectibles, books, comics and toys related to the future world of Commander Shepard and company. The company has been so […]

  • Homeworld Remastered Collection headed to retail

    Homeworld fans can purchase a neat little package of gloriously remastered nostalgia soon. The Homeworld Remastered Collection has been available online since the end of February, but is now on its way to retail thanks to a deal between new rights holder Gearbox and Ubisoft. The PC exclusive will launch in physical form from May […]

  • The Witcher 3: Wild Hunt download size lower than predicted

    The Witcher 3: Wild Hunt has a hefty install footprint, but it’s not as bad as we expected. The Witcher 3 was expected to be a 50GB download after a note to this effect was added to the PlayStation Store. It looks like that might have been a placeholder figure, as DualShockers noted today that […]

  • Bloodborne, beaten with a Guitar Hero controller

    Come on now, you didn’t expect anything less from the Souls community, did you? Bloodborne has been vanquished with a Guitar Hero controller, just a few weeks after its release. Kotaku reports Bearzly took nine hours to finish the game, which is probably less than many players using a Dual Shock. You can watch a […]

  • Vendors? New social space? Your House of Wolves questions will be answered

    Destiny players learned more about House of Wolves in this week’s Bungie update than you might realise at first glance. Resident Destiny expert Arekkz cast his eagle eye over this week’s Bungie Weekly Update, which announced next week’s Reef tour livestream. I personally am most excited to learn about gear upgrade paths, but Arekkz points […]

  • GTA 5 playable with Virtuix Omni VR treadmill

    You’ve seen GTA 5 with Oculus Rift, Now see GTA 5 with the Virtuix Omni. GTA 5 PC has unlocked a number of exciting possibilities. Modders and hackers are still working on making the game’s files accessible to third-party creation tools, but several cool things have been produced even with this barrier still in place. […]

  • Mortal Kombat X: play as Rain and other locked characters on PC

    Mortal Kombat X players comfortable with tinkering with the game’s files can unlock unplayable characters. Mortal Kombat X includes a number of familiar fighters available only as opponents, not playable characters. if you’re super keen to try out Rain, Baraka and co, you can – with a bit of fiddling. Redditor XVermillion figured out that […]

  • Madden 16 release date set for August, of course

    Madden NFL 16 has a deeply unsurprising release date. Madden’s release date always falls at the end of US summer, and Madden 16 is no exception. EA Sports has announced that the NFL sim will release on PlayStation 3, PS4, Xbox 360 and Xbox One on August 26. We have absolutely no further information at […]

  • Star Wars Battlefront won’t have Battlelog support

    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]