Zelda: if we keep the series traditional we can’t make something new, says Aonuma

Thursday, 3rd October 2013 10:50 GMT By Dave Cook

The Legend of Zelda producer Eiji Aonuma has responded to claims that he is “tired” of the Zelda series, and expanding on the same format with each iteration. He’s not tired at all, but has admitted that changes do need to be made

Speaking with 4Gamer, Aonuma was asked to comment on reports that suggest he has grown tired of the Zelda series. It seems he had been misquoted or mistranslated on the matter.

“I see,” he replied laughing. “When I say I’m tired, I’m not talking about making Zelda, but rather, the same constituent that has been used to make Zelda up until now. While on the subject, in regard to how we’ve always done things the traditional way until now: ‘Why does it have to be traditional?’ That’s the question I’ve been asking myself.”

“If we don’t change that, we can’t make something new,” he added. “We’re slightly approaching The Legend of Zelda: A Link Between Worlds with that mindset, and also the next Zelda title, which we intend to continue changing. However, this brings us to the topic, ‘Exactly what is The Legend of Zelda about?

“Something that is ‘traditional’ is in a sense often something that copies previous works, so if you continue doing that, it gradually takes away from its uniqueness. So we’re currently working on making those parts more and more unique.”

“So, by no means, am I tired of it. Rather, the more we change it, the more I get fired up. Having someone think ‘Huh? Is this Zelda?!’ at first, then ‘Oh, it is Zelda,’ is what we’re going for. Something that wouldn’t make it matter whether Link or Princess Zelda appear in it or not. Something where it wouldn’t even matter if Zelda is actually a princess, or not.”

The Legend of Zelda: A Link Between Worlds hits Nintendo 3DS on November 22 in the States.

Via Siliconera.



  1. Luciferous

    I hope with the Wii U Zelda game they actually stick to these thoughts, I’d love to see them do something radically different… at this point I’m torn between wanting something adorable and something realistic graphics wise – but if they go ultra real, I’d like to see something MASSIVE and by that i mean Hyrule as an actual country with a proper war between the Geruda and the Hylians with Link getting caught up in it somehow… maybe tasked with getting Zelda to safety when the King realises Gannon’s forces are winning..

    #1 1 year ago
  2. Fin

    Zelda’s pretty much the same as Nintendo games and Japanese game design – it’s been tweaked, new control schemes, new visuals, but essentially it’s the same game from 20 years ago.

    I’m willing to forgive Zelda a little bit, cos it’s still great, but it does need to be shaken up.

    #2 1 year ago
  3. Clupula

    Triforce: An Online-only, Multiplayer First Person Shooter based in a gritty post-apocalyptic Hyrule confirmed.

    Developed by Nintendo and Double Helix.

    #3 1 year ago
  4. TheWulf

    In all fairness, they haven’t been keeping the games traditional since Windwaker. Both Windwaker and Twilight Princess were incredibly unusual Zelda games, and I loved them for it. I felt like Skyward Sword was something of a return to tradition, though, and I don’t feel that that’s a good thing at all.

    The direction for Zelda is pretty much what they were doing with Windwaker and Twilight Princess. And Twilight Princess is pretty much an all time favourite for me because it has a completely different tone than prior Zelda games. Plus, it had the first real character I’d ever seen in a Zelda game — Midna. Midna was awesome.

    So I felt they were on the right track there, as both Windwaker and Twilight Princess were quite original, and then they took two steps back with Skyward Sword.

    (Edit: Yay, hand cramps gave that post some interesting typos.)

    #4 1 year ago

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