Cage: next-gen hardware is “a better tool” which offers devs “more subtlety, more nuances”

Saturday, 14th September 2013 22:17 GMT By Stephany Nunneley

With the industry moving into next-gen, Quantic Dream’s David Cage believes that from a technological aspect, the new consoles are “a better tool” to help add subtleties to what creators are already creating.

Speaking with OPM Cage said the new hardware is just a tool which provides the developer with “more subtlety and more nuances.”

“So if you are making emotion, you will have a wider palette because of this technology,” he said. “But the hardware is still just a tool. If you were doing shooters before, you will do better shooters. If you did emotional stuff, you will get more emotion. And this is something we tried to show with the Dark Sorcerer demo, just to show the subtlety you can get.

“We did it with the comedy genre, but you could do it with anything. This is what this new generation of hardware brings: it’s a better tool.

“The graphical quality is something very interesting to me, for all the reasons I just explained. I’m very interested also in the connectivity of the console and the fact that the overlapping multiplayer, social aspect becomes easier.

“And just in general I really like the fact that developing on PS4 is way easier than developing on PS3, which means you can spend your energy on the content and not fighting against the technology.

“So I hope it’s going to let people be more creative and be crazier when they develop.”

Beyond: Two Souls releases on PS3 exclusively worldwide on October 8.



  1. Lengendaryboss

    I dare you to find any interview where David Cage doesn’t say emotions, because he always says it.

    #1 1 year ago
  2. sg1974

    @1 Rather that than a dev who just talks about blowing shit up. Or a revolution in gaming: a dog.

    #2 1 year ago
  3. AngryConsumer

    David Cage is the best and he is doing it on the best console, the playstation!

    #3 1 year ago
  4. CPC_RedDawn

    I kind of agree with this guy, hes basically saying the new consoles are not massively powerful machines but they are powerful enough for whats needed, they are efficient, and easy to work with which means developers will be able to get a lot more out of them.

    I still find it hard to believe these consoles will be as impressive (which isn’t all that impressive at the moment) within five years time. PC hardware already wipes the floor with the new console hardware, and mobile/tablet gaming has already caught up to current gen console level of power. With the advent of Nvidia Logan Tech Demo I can honestly say that mobile/tablet graphics power will meet if not outperform next gen consoles within five years easily.

    #4 1 year ago
  5. KAP

    David Cage can sometimes come off a little pretentious but you can’t deny he has potential and talent with each new title release.

    He’s making important steps that will eventually show what he’s truly made of… can’t wait!

    #5 1 year ago
  6. Cort

    Cut him a bit of slack. He’s doing more than anyone else in the entertainment industry to bridge the gap between movies and gaming, developing a once niche genre into a commercial and critical success (all too rare a combination in both sectors these days). Heavy Rain had its faults – what game or movie doesn’t – but gamers and critics alike spoke clearly with their wallets and pens as it sold in its millions and scored consistently over 90%. And Beyond: Two Souls is a thoroughly exciting prospect. I hope he doesn’t transfer to Hollywood, gamers would lose out.

    #6 1 year ago

    David Cage is a Hero in that gaming Circus… Everybody eat dicks in the industry but not David Cage cuz he is a genius a virtuoso he has a vision and he makes it real nobody can stop him. For the industry he is Mother Teresa.

    @3 so true

    #7 1 year ago
  8. schnide

    Cage’s games are interesting and do push the boundaries in some respects.. However, he’s talked about this kind of thing for the last few generations and is missing the point on his continued drive to realism in order to get us to feeling those beloved emotions of his.

    In non-interactive media, cartoons can already get us emotional, black and white words on a page can get us emotional. They don’t need photorealism. It’s not the realism, but the quality of the writing and (where relevant) the performances. All the lifelike rendered eyelashes in the world won’t draw you in if it the script is only as good as See Spot Run. Conversely, Studio Ghibli productions can get the old teardrops flowing with a couple of lines drawn on a single-shaded face.

    If Cage is in the thrall of Hollywood and wants to make a movie, let him make a movie, but don’t let him forget what makes games so immersive in the first place – and that’s the ability to determine what happens, rather than be dictated to by a story from actor who was motion captured years before you ever picked up the controller.

    I look forward to BEYOND nonetheless. Here’s to our industry pushing ever onward!

    #8 1 year ago
  9. absolutezero

    I would tend to listen to Cage a little bit more if all of his games did not descend into utter nonsense after the first hour. If he stuck to directing and just handed the script and writing over to someone else I could see Quantic producing high quality titles. Now its just waiting for that moment to laugh.

    #9 1 year ago
  10. DennoCoil

    To put it in perspective how AWFUL a game designer David Cage is, I’m actually sitting down watching a lets play of Indigo Prophecy and I see similarities with that and Heavy Rain.

    Stick figure characters with voice actors painfully miming emotions and you’re supposedly making decisions that affect the game, when there is no choice at all. Terrible quick time mini-games the whole game.

    Indigo Prophecy is even worse because the murder mystery plot in a diner where you play as both the murderer and police goes off the deep end of the WTF blackhole about half way in. The main character dies, is resurrected, doing bullet time runs along side of the buildings of New York, carrying an ‘autistic’ (I don’t know what else to think of a child that doesn’t speak, move, or do anything!) child on his back, it’s literally the ice age apocalypse, ancient Mayan prophecies and an AI born from the 2005 internet is involved, and this happens right before a major kung fu fight with a trench coat guy who looks like the sales man from Resident Evil 4 who works for a shadow group.

    David Cage. What a hack.

    #10 1 year ago
  11. wildBoar

    @11 TBFP eh? They’re hilarious, I feel a bit sorry for them on this one honestly. I’d reccomend that playthrough as well if you’re someone who needs a bit perspective on Cage’s writing.

    He’s just THAT awful, it’s childlike how basic and cliched the stories he cobbles together are, and then he goes off acting like some pretentious genius when he’s completely talentless. And the fact that Sony and an entire gamestudio spends thousands of manhours and millions of dollars on his pathetically average ideas? Makes me want to murder someone.

    #11 1 year ago
  12. DarkElfa

    If they think the consoles themselves are full of tools, wait till they meet the fanbase.

    #12 1 year ago
  13. smoke.tetsu

    “And just in general I really like the fact that developing on PS4 is way easier than developing on PS3, which means you can spend your energy on the content and not fighting against the technology.”
    He could have saved himself the trouble and developed games for other platforms such as the PC….

    #13 1 year ago
  14. Phoenixblight


    Yeah except not as they are published by Sony. THat won’t be happening any time soon.

    #14 1 year ago
  15. schnide


    Makes me want to murder someone.

    I’m not entirely sure that statement helps validate the rest of what you were saying.

    #15 1 year ago

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