Xbox One cloud could be used to replicate Gaikai streaming on PS4, suggests Penello

Thursday, 5th September 2013 10:24 GMT By Dave Cook

Xbox One’s cloud functionality could be used to stream games in a similar fashion to Gaikai on PS4, Microsoft’s Albert Penello has suggested.

Speaking with Gamespot, Penello was asked if the Xbox One’s cloud features could allow Microsoft to follow Sony and Gaikai’s lead, with a view to offering streamed games.

He replied, “Yeah, absolutely. That’s one of the things that makes [the cloud] at the same time both totally interesting and hard to describe to people. Because what the cloud can do is sort of hard to pin. When you say to the customer, we want the box to be connected, we want developers to know that the cloud is there. We’re really not trying to make up some phony thing.

“But there are so many things that the servers can do. Using our Azure cloud servers, sometimes it’s things like voice processing. It could be more complicated things like rendering full games like a Gaikai and delivering it to the box. We just have to figure out how, over time, how much does that cost to deliver, how good is the experience.”

It was recently suggested that Gaikai’s European launch could see delays in Europe over broadband concerns. Check out what was said here.

During the same interview, Penello also suggested that Xbox One’s Family Sharing and the ability to trade, loan digital games will be “revisited” in the future. Check out what he said here.

Would you like to see the Xbox back catalogue streamed on Xbox One? Let us know below.

Via OXM.



  1. CyberMarco

    The magic of teh cloud!

    #1 1 year ago
  2. Pytox


    #2 1 year ago
  3. melonbuster1

    Slow and steady wins the race

    #3 1 year ago
  4. orakaa

    Show some stuff or GTFO! Damn, all they do is talk about “the powa of da cloud” and show absolutely NOTHING…

    Either you talk and show it, or you wait until you have something to show.

    #4 1 year ago
  5. CyberMarco

    The power of the cloud = the power of the CELL of 2013!

    @2 lol :P

    #5 1 year ago
  6. onlineatron

    and by the same token the gaikai could be used to replicate xbox one’s cloud features.

    it’s all the same idea, just sony bought the name.

    #6 1 year ago
  7. Dragon246

    Yeah. Teh cloud is too powerful. Maybe stream X1 games on PS4?

    #7 1 year ago
  8. Legion


    As if Sony and their make.believe have shown us anything? All they ever spout is “wait and see”.

    #8 1 year ago
  9. Lengendaryboss

    In after “teh cloud”

    #9 1 year ago
  10. Fin

    “Because what the cloud can do is sort of hard to pin.”

    Here you go:

    “The cloud is a lot of fast computers on the internet.”

    #10 1 year ago
  11. TheVoiceOfReason

    Windows Azure doesn’t have any physical graphics hardware and the software components (RemoteFX) to emulate such features have been removed. If they add this then they have to make it available to every Azure compute role, which would be awesome.

    #11 1 year ago
  12. Christopher Jack

    @8, Only example that comes to mind is TEH CELL. That was well before their make believe campaign.

    #12 1 year ago
  13. pukem0n

    holy crap, can’t you say stuff like this from the beginning so people understand why they have to be connected to the internet all the time?

    instead of just making the statement you have to be connected without giving any incentive to do so…

    #13 1 year ago
  14. Hcw87

    One thing’s for sure, MS has the superior online infrastructure going into next-gen.

    Also, with all the Gaikai delay talk, the chance of seeing Titanfall on PS4 in the near future is slim to none.

    #14 1 year ago
  15. CyberMarco


    This has nothing to do with making the console beeing always connected to the Internet!


    How are Gaikai and Titanfall connected to each other?

    #15 1 year ago
  16. Abberjam

    Well duh. This would be more newsworthy if you COULDN’T stream games with the cloud. Was I really the only one that just assumed that game streaming would be par for the course here? :O

    #16 1 year ago
  17. orakaa

    @14 : sure… that’s why Titanfall will also release on PC and 360, where there’s no Cloud?

    We’ve yet to see “teh Cloud” in application, with real benefits. So far the only concrete example we’ve seen are the “drivatars” in Forza and it’s really minor (just server based calculation for AI, but nothing added in terms of performance, graphics, physics, etc.).

    If “teh Cloud” was so powerful, you can be SURE that they would have advertised it. Just PR b*llsh*t

    #17 1 year ago
  18. Hcw87

    Sony needs dedicated cloud servers to run cloud computing before they can have Titanfall. It’s the reason they went XB1 exclusive after all.

    Also, nothing yet if CoD Ghosts have dedicated servers on PS3/4.

    PC have far better hardware, so they don’t need the cloud to offload any CPU load.

    Also, the 360 version will be gimped, even outsourced to another studio.

    #18 1 year ago
  19. CyberMarco


    As orakaa stated above: “that’s why Titanfall will also release on PC and 360″

    Do we know if the PC version will use Microsoft’s Azure?

    Edit – Nevermind, according to this Titanfall uses the Xbox Live Cloud to run dedicated servers for PC, Xbox One, and Xbox 360.

    #19 1 year ago
  20. Lengendaryboss

    MS has nothing to with dedicated servers with Titanfall on the cloud:
    “The game also doesn’t lock Respawn to Xbox One or Windows, as the cloud tech they’ll be using belongs to them rather than Microsoft.”
    So MS doesn’t own the cloud tech/dedicated servers used in Titanfall that point is moot.

    Also it can’t be exclusive if its also coming out on Xbox360/PC.

    #20 1 year ago
  21. CyberMarco


    I can’t get a clear view of this shit! :P

    #21 1 year ago
  22. Hcw87

    The tech yes, but Microsoft still provides the servers for them to run it on.

    Sony has said nothing about providing dedicated servers of any kind.

    I don’t think Sony has the infrastructure yet.

    #22 1 year ago
  23. CyberMarco


    “Sony has said nothing about providing dedicated servers of any kind.”

    That doesn’t mean they can’t provide such features. If I’m not mistaken Sony uses various dedicated server services as Amazon’s and the likes.

    So nothing deal-breacking there.

    #23 1 year ago
  24. Hcw87

    Microsoft has invested heavily in cloud servers (300.000 in their own words), and that’s pretty huge and costly. I just don’t see how Sony will be able to counter that.

    #24 1 year ago
  25. orakaa

    @18 : if you knew a bit about “clouds” (not only Microsoft’s one), you’d know that it’s not a new technology and that there are servers (because that’s what “teh cloud” is in the end) almost everywhere. Amazon for instance offer its services on cloud computing.

    So again, this is just PR marketing coating when Microsoft talks about “teh Cloud”. The services are present and can be rented anywhere.

    Regarding Titanfall, they didn’t even show a concrete use of the Cloud for the graphics. At all. They spoke about matchmaking, etc. (basically, same thing as dedicated servers) but no “on/off” video to show any visual difference.
    And regarding the 300 000 servers… Microsoft also said that the Cloud would get the Xbox One 4 times more powerful… without showing anything to back it up…

    #25 1 year ago
  26. CyberMarco

    @24 I think those 300.000 servers aren’t exclusive to Xbox Live, or maybe I’m wrong. Again, Sony, or anyone can provide those services by using/renting 3rd party servers like Amazon Web Services.

    #26 1 year ago
  27. Hcw87

    ”Digging deeper, Emslie says Respawn can calculate all of Titanfall’s AI and physics on the cloud. “It’s not peer-to-peer any more,” he says. “We just wiped that away. In the past, when you were playing multiplayer games, you had to make sure the party leader had an open NAT. It was just this big hassle. We don’t have to worry about any of that any more. It’s fantastic. When I say the cloud I’m talking about dedicated servers as well and how they interact with each other. We’re really happy with it.””

    Sony still have to rent servers to be able to compete, and that’s where they may have a problem. They haven’t announced anything of the sort, and it’s just a few months until it launches. Question remains if they’re willing to support it or not.

    #27 1 year ago
  28. CyberMarco

    @27 “When I say the cloud I’m talking about dedicated servers as well and how they interact with each other.”

    Hasn’t been like this with PS360? Maybe Sony isn’t making such a fuss about “teh cloud” and dedicated servers because it’s a given, I don’t know. It would be of their best interests to support it obviously.

    #28 1 year ago
  29. ysleiro


    The cloud services Respawn will be using for the game belong to MS. MS is offering them these services for free. I’m not sure what you mean by “the tech belongs to Respawn”. If you mean their net code then my response is: “no shit Sherlock”.

    #29 1 year ago
  30. DrDamn

    “Sony still have to rent servers to be able to compete, and that’s where they may have a problem.”

    There are a couple of points here. Sony have already said the PS+ sub for PS4 online is to support increased infrastructure spend. So the investment is there.

    Secondly, why should Sony have to rent cloud services for a third party title? It’s an EA published game, why shouldn’t they pay for them and pass the costs on to the players? If MS are supplying the cloud services for free to EA for Titanfall and Activision for CoD are they going to do that for every publisher and game? I thought the implication with the Cloud services was that they were available for pubs/devs and well integrated into the Live service, but certainly not free – discounted over AWS or other cloud providers sure, but free?

    If MS are doing this for free for Titanfall and CoD but not for other games how is that fair to gold subscribers who have no interest in online FPS? Aren’t they being forced to subsidise games they have no interest in?

    #30 1 year ago
  31. Joe Musashi

    @Article “Because what the cloud can do is sort of hard to pin.”

    Snake oil.


    #31 1 year ago
  32. Dave Cook

    @31 Yep. I found that a tad ‘off’ as well.

    #32 1 year ago
  33. super3001


    cloud can not directly help graphics because network latency > frame draw time

    enemy ai can run on separated clock to frames buffer so can offloaded on cloud. can not on/off to visual difference it do not work that way

    #33 1 year ago
  34. SplatteredHouse

    “at the same time both totally interesting and hard to describe to people.”

    And yet, despite your intriguing proposition and the cited value that you’re intent on conveying with assorted vagueries. I must, once again, decline to trade my bovine friend, here, for your assorted coloured confectionery.

    #34 1 year ago
  35. gamereck36

    With M$ 300k server talk they better sell a sh*t load of Xbox1 to off set that cost.

    #35 1 year ago
  36. super3001

    on topic: better ms work out how to parralellise or dynamic recompile emulator then stream with network lag.

    streaming games is failed already and proofed (gaikai onlive)

    #36 1 year ago
  37. FuntimeBen

    Microsoft is full of hyperbole. I am tired of them claiming that the future is going to be amazing with cloud this or cloud that without any tech demos or details. Considering by the time of launch they will have a cloud server for every 2-3 customers – I should hope whey will have tons of power. I have no idea how they think that 300K servers is cost effective at that ratio, but who am I to wave math in the face of Microsoft.

    #37 1 year ago
  38. CyberMarco


    Sour grapes I guess…

    #38 1 year ago
  39. super3001


    no. they can allocate between general azure and xblive.

    they will sell sh!tload of xone anyway lol

    #39 1 year ago
  40. super3001


    wft that idiot comment means?

    game streaming is failed already fact. lags kills it fact.

    dont talk shit you dont understand. now stfu.

    #40 1 year ago
  41. ysleiro

    The way P2P works the host console has to receive and calculate hits/conflicts from other machines.

    Therefore games usually don’t push the console 100% in order to leave room for host calculations.

    While this isn’t a huge number it does refute the statements made by some here “cloud/host servers don’t help your machine locally”.

    #41 1 year ago
  42. Lengendaryboss

    Um CyberMarco don’t feed the troll… Unless…


    #42 1 year ago
  43. CyberMarco

    @Legend I guess so…

    @super no food for you, you bad troll!!!

    #43 1 year ago
  44. Fin


    Damn bro, where’d you get that PhD in network technology?

    #44 1 year ago
  45. ysleiro

    @44 Fin.

    I’m a Computer Science major. Emphasis on Web Development technologies though.

    #45 1 year ago
  46. bradk825

    @10 you have done what no one at MS could!

    I think as far as practical examples, they are few so far, but we are seeing dedicated servers for CoD on XB1 only, courtesy of the cloud, Drivatar in Forza, things like that. For now we’ll see it in bits and pieces like that until devs stop making cross-gen games honestly.

    #46 1 year ago

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