Vlambeer releases free game & Wasteland Kings prototype to celebrate birthday

Monday, 2nd September 2013 08:32 GMT By Dave Cook

Wasteland Kings developer Vlambeer is celebrating its third birthday by giving away a free game called Gun Godz, as well as the prototype of its incoming PC, PS4 and PS Vita release Wasteland Kings.

You can download Gun Godz for PC and Mac direct from Vlambeer by hitting this shiny red link, and you’ll find the Wasteland Kings prototype here.

Vlambeer is also giving away goodies over on its blog, including the chance to win a Vlambeer & Friends Art Book, one of 1000 Vlambeer soundtrack collections and one of 50 Luftrausers Steam pre-orders.

Let us know if you check the free games out, and happy birthday to Vlambeer!

Via IndieGames.



  1. TheWulf

    I’m definitely intrigued by Wasteland Kings. Vlambeer’s stuff has been impeccable thus far, and it looks right up my alley.

    A problem I’ve always had with post-apocalyptic games is that the people who make them are giant anuses. Which is to say that they’re so anal they’ve become anthropomorphised versions of their most dominant personality feature.

    Anyone who’s ever played Gamma World or anything like it will tell you that the very purpose of a post-apocalyptic setting is to be silly and to have fun with it. Mutated mentalist bull guy with STOP sign shoulderpads? Not at all out of the ordinary. Gods, I loved Gamma World, especially the older versions of it. Omega World, an off-shoot, was amazing as well.

    We need a Gamma World game that isn’t designed by giant anuses.

    Anyway, so, the point of my post is that many post-apocalyptic games tend to be anally retentive to the max, in that they strip out any fun or original elements. Fallout 2, for example, had developers fighting over this. Chris Avellone, boring arse that he is, was actively fighting against all of the more fun and novel elements, in order to make it more of a Wild West with future guns.

    But a post-apocalyptic wasteland isn’t supposed to be a Wild West with future guns. Anyone who’s ever run an even remotely interesting Gamma World campaign will tell you that on the list of trite and uninspired things you could do with that setting, that’s probably #1 on the list. Then again, Avellone (and many Fallout fans) were never known for their imagination. To the contrary.

    To be honest, this is why Fallout Tactics is probably my favourite Fallout game. They embraced the silliness of it more than Black Isle ever did. (Probably because they didn’t have the omnipresent floating arse that is Chris Avellone removing any trace of fun.)

    I just don’t understand though why someone would look at all the potential of a post-apocalyptic wasteland and see only a Wild West. Some people are fucking boring.

    Same people who’d look at a fantastic fantasy world and want to belittle its peoples into mindless morons who can’t save themselves, who need a nerd to save them from their one-dimensional ills, I suppose. Good gravy people are boring. This is something that is continually apparent.

    Speaking of fantasy, I’m still waiting to see someone develop a fun, atompunk, superhero variant of that genre; complete with villainous forces who’re at least as three-dimensional as Magneto.

    But yeah.

    Wasteland Kings is definitely going very much in the right direction. I love the look of it, and it definitely looks more Gamma World than Fallarse.

    And with that I think I’ve used up my daily usage allotment of butt.

    #1 1 year ago

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