Need for Speed: Rivals team targeting 30fps due to AllDrive features

Friday, 23rd August 2013 13:58 GMT By Stephany Nunneley

Need for Speed: Rivals runs at 30 frames per second instead of 60 fps, is due to the game’s AllDrive feature, according to Ghost.

Speaking with Eurogamer at gamescom, executive producer Marcus Nilsson due to everything going on with the feature – matchmaking, completing Assignments, Speed Lists, etc. – the teams wanted everything to run smoothly because there’s so much happening at once.

“It is a choice we made to be able to push what we believe is really important for our typical gamer: get a lot of things happening on the screen at the same time,” Nilsson said. “Anything can happen in AllDrive. That’s the key innovation with this game. You don’t have single-player, co-op or multiplayer. It just happens seamlessly.

“I could be playing the game, setting a time, and all of a sudden you could come into that world, and you could be carrying AI, I could be carrying AI, and all of a sudden, on that screen, there are a lot of cars. We always have to budget for the worst case scenario.

“So in this case we’ve prioritized the gameplay, because we think 30fps is giving a satisfactory experience.”

Another reason is due to the number of players on screen at once. Currently capped at six for current-gen systems, the figure might change upon release and could expand on PC and next-gen consoles.

“I honestly think the most enjoyable version of this will be around a few friends,” Nilsson added. “Since we discovered AllDrive, we’ve never gone for 24 or 36 players, because it doesn’t make sense. It just becomes chaos. You’ve seen how online racing games behave, right? Unless you’re number one, it’s boring.

“This way you can all have fun playing together but fulfilling your own objectives.”

Need for Speed: Rivals will release on PC, PS3, and Xbox 360 November 19, and will be a next-gen launch title.



  1. Jerykk

    Capping the framerate at 30 is a horrible mistake for the PC version.

    #1 1 year ago
  2. SplatteredHouse

    “is really important for our typical gamer” Those questions; way to inspire them, when you should probably instead be convincing me to get the game.

    “This way you can all have fun playing together but fulfilling your own objectives.”
    Make my own fun, now?…It’s not as if I’m the one being paid to design the entertainment here lol. Still…Isn’t the objective to have fun playing and try to win the race!
    Unless it’s more of this spot-stunt lark that started in Paradise? :/
    What have they done, here. This is sounding all the more from to be the The Run school of “focus” each thing I see of it.

    Anyway, consider The Crew instead. They seem to have a much more solid and varied plan to offer for a fresh racing game:
    My one concern with that one, though, is if they found themselves unable to build a community around it. We could end up with the kind of situation Bizarre got crushed by, where the potential playerbase is too thinly spread. Maybe I’m mistaken, but I don’t see the high level of buzz around TC yet.

    #2 1 year ago
  3. sebastien rivas

    Can someone tell me a good reason why capping a feature?

    It just does not make sense and could be so much smoother if one or the other platform can go higher in framerate if the machine can permit it.
    So why? they just optimised the game for T instance (lowest common denominator) then port the game to other platforms?
    it does not make much sense, especially for PC with Titan cards and better…

    #3 1 year ago
  4. SplatteredHouse

    @4: Catering to an audience – See: the “Our Typical Gamer” gaff. If enough people are going/have decided to buy the game already, what else could be gained with the money/time, instead of pushing for features which people apparently aren’t that fussed about?

    #4 1 year ago
  5. undermyrules

    no worries they will make a patch right after release to no limit like they did with nfs the run…and the consoles will have 30 fps hahahaha suck it up..pc always wins….pc gaming forever

    #5 1 year ago

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