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Dead Rising 3 team aiming for 30 fps, Microsoft helping to improve performance

Thursday, 22 August 2013 16:37 GMT By Stephany Nunneley

Dead Rising 3 players on the show floor at gamescom have noticed a bit of stuttering gameplay when trying it out, but Capcom says to worry: all will be smooth sailing when the game is released.

Speaking with Videogamer, the game’s producer told the site that the team is aiming for 30 frames per second and reiterated that Microsoft is helping out on the technical end of development.

“This demo is actually several weeks old and we’ve made a lot of ground,” said Jason Leigh. “We’ve got a little bit more ways to go before we release the game.

“We’re targeting 30 frames a second. Because we’re based in Vancouver, and Seattle is where Microsoft is based, we’re only three hours up the road so we constantly have tech people driving back and forth and they’re helping us to make this a very smooth running game at launch.”

Dead Rising 3 has been named as an Xbox One launch title and is slated for November.

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53 Comments

  1. VibraniumSpork

    http://www.asianjunkie.com/wp-content/uploads/2013/02/CharltonHestonLaugh2.gif

    #1 1 year ago
  2. Ireland Michael

    I thought the vision or Dead Rising 3 was only possible on the Xbox One, Capcom?

    Why not use “TEH POWAH O’ TEH CLOUD” to make it run better? That has INFINITE COSMIC POWER after all.

    Safe to bet this will have plenty of frame rate issues even the full version.

    #2 1 year ago
  3. Sethos

    Whoa, targeting 30FPS? What did we ever do to deserve such a high, smooth framerate.

    #3 1 year ago
  4. melonbuster1

    @2 wow really. . They are explaining how they are getting low to the metal in the code so it can run better not asking for more power. More power wasnt the issue it was the code. They needed to program better so they can run it at target fps. Look maybe your buying a ps4 or staying with your pc. Dont hate on something you have no interest in. Because im happy to know they are working to get the best out of the game

    #4 1 year ago
  5. naffgeek

    So the only game I was vaguely interested in on the Xbox is ‘Aiming’ for 30fps….next gen my arse!

    Just watched the BF4 video as well which made this even harder to swallow.

    Not like they have the brand new architecture excuse either.

    Dev needs to sort their tech out.

    #5 1 year ago
  6. Tavarish

    @2 They can’t optimize game around “Super cloud!” because MS removed Internet connection requirement so they have to go with that X1 delivers from the box.

    Assuming they don’t want to cut into their sales by demanding Cloud!

    #6 1 year ago
  7. Francis O

    @5

    I see what you are saying but you have to remember, Dead Rising 3 is going to have far more characters on screen than Battlefield 4. And each one of those zombies have to have some form of AI programmed into it. Plus, from what I have heard, there is no loading times.

    #7 1 year ago
  8. sebastien rivas

    meh 30 FPS is not so bad except perhaps for screen lag if you spin 180 or 360 too fast.

    I am interested in knowing how Capcom/MS are going to pull this up.

    #8 1 year ago
  9. fearmonkey

    I never care about anything more than 30FPS on console unless Im playing a racing game or a multiplayer FPS, so its not a big deal.

    I do think its funny after the Xbone fans were calling out PS4 for performance issues or crashing, and that Xbone games were 60fps compared to PS4′s 30fps.

    Just wait till the game is out and then judge, if they release a buggy stuttering mess, then grill them.

    #9 1 year ago
  10. Stephany Nunneley

    @1 Best gif ever!

    #10 1 year ago
  11. Fin

    I too don’t understand how a game can’t run at 60fps, given the infinite power of the cloud.

    #11 1 year ago
  12. torjs99

    i’ve seen it running, this one is a turd! dodgy frame rates and the zombie ai is a joke.

    you can keep it xboners!

    #12 1 year ago
  13. Erthazus

    Infinite power of the clouds. LOL. Do you know what is videocard and it’s limitations?

    Of course not, cause you are moron.

    #13 1 year ago
  14. DSB

    So this is the next gen.

    Odd. I really kinda feel like we’re still in Kansas.

    #14 1 year ago
  15. Clupula

    @12 – In their defense, should zombies really have advanced AI routines?

    #15 1 year ago
  16. SlayerGT

    Sounds like a development prob, not a hardware one.

    #16 1 year ago
  17. naffgeek

    @7 yeah I understand that I am just disappointed that the promise of massively powerful new consoles starts off with a launch game (and they aren’t the only ones) aiming for 30fps.

    IS it a case of ambition outstripping their engine or a reflection on the fact Microsoft have under-specced their machine (I am not a PS fanboy btw they just haven’t seen a game on the PS4 struggle yet).

    My BF4 reference was more to do with the Frostbite engine than a direct comparison.

    I just wish they would have future proofed their machine more.

    Surely this gen should be aiming at 60fps if anything?

    #17 1 year ago
  18. MCTJim

    @16 that is indeed what it is…software..not hardware.

    #18 1 year ago
  19. monkeygourmet

    @17

    There are many titles on the PS4 that are 30fps, it seems like that is the ‘safe’ next gen target.

    #19 1 year ago
  20. pcbros

    @2 – “I thought the vision or Dead Rising 3 was only possible on the Xbox One, Capcom?”

    Well it’s not coming out for the PS4… so not sure what your argument is. Maybe on the PS4 they would be targeting 15fps?

    Second, the “TEH POWAH O’ TEH CLOUD” allows for dedicated servers. Enjoy playing Peer-2-Peer online gaming, with lag and hackers.

    Don’t be a troll.

    #20 1 year ago
  21. Christopher Jack

    Wouldn’t the cloud be entirely limited by bandwidth? I mean I can barely stream sub HD YouTube vids at time- what’s the AI going to do if I’m struggling to maintain a measly 20KB/s?

    I pray to the giant monster in the sky that Labour wins the next Australian election. Mostly because if the Liberal party wins the fibre is only going to the node leaving the largest bottleneck- the existing copper in the street where it’s degraded most & introducing another bottleneck, the above mentioned node.

    There are other reasons too, mostly that the Liberal party is almost entirely conservative as ironic as it sounds. I just don’t agree with most conservative stances.
    *Illegal immigrants aren’t pure evil. Many current Australians ancestors illegally immigrated.
    *Climate change is real & influenced by humans.
    *Homosexuals do reserve the right to marriage, in my eyes a simple commitment ceremony. While churches reserve the right to not host said weddings- there are many alternatives to churches.
    *You need to spend money now to improve the future for the long term. Health care, education, alternative energies are too important to cut costs.
    *Public services are fully necessary, they are only non essential in la-la-land where everyone is born perfect & without troubles finding their place in society.
    *Abortion shouldn’t be illegal but I believe needs tighter regulations so that the average street corner sluts don’t need to go every month because they’re too lazy to make their men wear condoms or protect their selves- sadly I’ve known people like this.

    #21 1 year ago
  22. Christopher Jack

    Woops, sorry for getting political people. One thought leads to another.

    @20, Sony allows dedicated servers. From what I understand dedicated servers are perfect either, I’ve heard something along the lines of many hosts abuse their powers.

    #22 1 year ago
  23. Clupula

    “Average street corner sluts?!?”

    #23 1 year ago
  24. monkeygourmet

    I must be the odd one out, I thought this looked really good considering how much was going on and how much there looked like you could do / explore in the game.

    Framerate looked a bit ‘off’, but I’m sure it’ll be smoother by launch.

    #24 1 year ago
  25. Se_7_eN

    @20 – “Maybe on the PS4 they would be targeting 15fps?” …. “Don’t be a troll.”

    You’re funny…

    #25 1 year ago
  26. Christopher Jack

    @23, What? You’ve never been around the slums before?

    #26 1 year ago
  27. Belmont

    I think it all boils down to which one developer chooses for the sake of its visual wonders. Even with the most powerful hardware, one developer may choose to go for 30fps instead of 60fps, to get more visual effects and all else.

    #27 1 year ago
  28. ddtd

    @22 – true, but MS has built their online infrastructure for the Xbox One so they can offer dedicated servers to developers. That’s a pretty big thing because devs won’t have to purchase hardware and staff server farms because MS is doing it for them.

    This is the main reason that Titanfall is exclusive to MS platforms; because Respawn couldn’t afford to set up their own dedicated servers without the assistance.

    #28 1 year ago
  29. MFBB

    #28 Titanfall is not a exclusive title, its a multiplatform title, coming to PC/Xbox360 aswell.

    Respawn has to set up their own servers anyway for the PC version or go p2p.

    Also the reason for Sony not having Titanfall for the PS4/PS3 is Microsoft paying them lots of money, not because of setting up servers…. Sony has a shitload of cloud servers themselves + Gakai Servers.

    Dont get brainwashed by Microsofts cloud PR, Sony/Microsoft/Nintendo are using cloud servers since years (Microsofts cloud wont be different from what we had all the time anway, just a lot more than they had before because this next generations is expetect to have even more console players).

    #29 1 year ago
  30. Froseidon

    Am I the only one who doesn’t see a problem with 30fps? It’s the normal on current consoles and it is smooth. Unless it drops, 30fps doesn’t stutter. I don’t see the big need for 60fps. Sure, I can say it looks smoother (only just), but looking at 30 is still smooth. Personally, I barely notice a difference.

    #30 1 year ago
  31. Lengendaryboss

    @30
    No problem either.

    #31 1 year ago
  32. Lengendaryboss

    @29
    I would give it up on the Titanfall, people will see it as exclusive even though it isn’t.

    #32 1 year ago
  33. Erthazus

    That’s what you get with 1080p when you have a lot of enemies around you.

    I’m 100% sure that this game would be possible to make 60 FPS in 720p.

    #33 1 year ago
  34. ddtd

    @29 I didn’t say it was a Xbox One exclusive, but that it was an MS exclusive; Xbox One, Windows and Xbox 360. And yes, the Windows version is using the Azure cloud servers for hosting, just like the Xbox One version.

    As for the 360 cut if the game, no one knows. It’s being done by a different studio and is likely to be a crap port with p2p.

    #34 1 year ago
  35. pcbros

    @22 – They allow dedicated servers, but they don’t provide them. So developers become responsible for setting and maintaining them. Microsoft on the other hand is doing the heavy lifting so that developers can use dedicated servers in their games.

    @25 – I wasn’t taking a hit at Sony. I was just pointing out that if Capcom says it’s ONLY possible on the Xbox One, whose to say it would run better on the PS4? It was a stab at #2.

    #35 1 year ago
  36. OmegaSlayer

    Aiming for 30fps is the most unprofessional thing I ever heard in videogame history.

    That’s the minimum framerate an AAA game should have.

    You might aim for 60fps but 30fps should be a given.

    Aiming to release a smooth game is what a competent developer should do without even telling to press/media.
    That sentence is so idiot, whoever said it for whatever hardware, for whatever reason.

    #36 1 year ago
  37. Froseidon

    @36 – How is this unprofessional? They’re are responding to concerns fans had with the game by telling them it is going to run smoothly, unlike the segment people played. Honestly, I see nothing wrong with aiming for 30fps, it is a good, stable baseline to aim for.

    #37 1 year ago
  38. OmegaSlayer

    @37
    It’s unprofessional.
    How they worded is unprofessional.
    A developer should AIM for something bigger than fans expect, not for the minimum.
    It’s like an olympic archer says he aims at the edge of the target instead of the center.
    It’s quite dumb.

    #38 1 year ago
  39. Froseidon

    @38 – Or they could aim for the achievable and not promise something that wont be there. It’s a safe comment that aims to reduce the concerns of fans. You can’t compare it to an Olympic archer, them hitting 30fps isn’t going to make them lose any medals or a competition. 30fps works fine.

    #39 1 year ago
  40. Cobra951

    Oh? Here I thought the next gen was going full frame rate (60 fps) all the way. They’re already settling for half of it?

    #40 1 year ago
  41. G-Sama

    “aim for the 30 FPS , if you miss … you might hit a 15 FPS ”
    ..
    ….wait what ??

    in all seriousness though .. FUCK , that’s all what i’m saying
    Someone remind me why is this called a “next gen” again ? shouldn’t a “power house” like PS4 and XBONE be capable of at least burying 30FPS down for good ? why are they named next gen ? WHY ? ;/

    #41 1 year ago
  42. SplatteredHouse

    I find it unlikely that the framerate being lower than 60 would make a great deal of difference for a case like Dead Rising (even this take on it), and if the trade-off’s wider areas to awkwardly swat at undead in, and nicer sheen than we saw at E3 – perhaps it’s worth it?

    #42 1 year ago
  43. undermyrules

    “next-gen” hahahahaaaha cant even pull 60 frames…next annauncemnt 1080p is to much for xbox1 to handle we are aiming at 720p for the best experience hahahahaa

    #43 1 year ago
  44. Christopher Jack

    Umm, did people seriously expect a 60fps minimum this gen? 30fps has been accepted as playable for most genres. I mean even the GTX Titan can’t always achieve 60fps, chuck Crysis 3 on a 4k display & watch your max graphics settings to drop to below even 20fps.

    #44 1 year ago
  45. torjs99

    how the xboners have changed their tune…

    you should see this thing run its appalling.

    and remember titanfall does come out until feb! lol

    #45 1 year ago
  46. pcbros

    #43 – DriveClub for PS4 is “aiming” for 60fps, while GT6 on PS3 runs at 60fps.

    #45 – inFamous doesn’t come out til Feb… what’s your point?

    #46 1 year ago
  47. Kreion

    @44
    30fps may have been acceptable, but it kinda shouldn’t be. As much as you can’t really tell the difference between something like 30-40 fps, you really can between 30 and 60.

    The example you have given is at a stupidly extreme end of the spectrum, no one expects Crysis 3 to run at 60 FPS all the time on max. But what PC gamers do expect is that games with acceptable to good graphics constantly run above 60, since the machines have the power for it. If something doesn’t, then that’s a problem with optimization (Assuming the GPU is good enough).

    Consoles don’t have that problem really, or rather the upside to a console is that you can optimize a game for every system. So whilst the launch games can get away with this stuff, proper next-gen titles SHOULD be running at 1080p and 60fps.

    But like I said, I didn’t expect the first lot of games to all be running at that, and anyone that did is being unrealistic. I mean it’s not like the PS4 is any better in that regard, I’ve read reports of FPS drop when people have been playing them. It’s stupid to get up in arms about this, just wait until the next set of titles come out, when the companies have more experience with the tech. Then it’ll be easier to argue if the next-gen consoles are lagging too far behind PC.

    #47 1 year ago
  48. G-Sama

    @CJ … we’re talking 720p or/and 1080p here ,was it that hard to make next gen 60fps and 1080p or even 720p ? why is it called next gen ?

    all of what i’m seeing is some shiner lightning effects and a little better graphics …
    transition between ps2 and ps3 comes to mind , at least with the arrival of last gen we were introduced to something new which is HD graphics and better AI and environment .. i still remember being wowed by the graphical details of GT5 preview for example …
    whereas with this gen , it’s the same technology .. just some better lightning and clearer images .. just as if you’re a pc gamer who’ve bought a new video card which enables you to have better quality ,but not being completely different ..

    #48 1 year ago
  49. Christopher Jack

    @48, But both GPUs are from the AMD 78** series, I just think people had unrealistic expectations due to more mainstream exposure from the PC side of gaming over the past few years. The Xbox 360 & PS3 weren’t spectacular at their launches, both running cards similar in power to the nVidia 7800 GTX but back then I only recall the minority of PC elitists complaining *cough* Erthazus *cough*.

    #49 1 year ago
  50. lookingglass

    lol at thread full of people who think frame rate equals better graphics.

    Cinemas in fact run 24fps. 25fps some places in Europe.

    Video games stutter due to a lack of inherent motion blur. Add a dash of motion blur and even at 24fps a game looks smooth.

    Also, testing shows a 25% frame rate advantage to the PS4 using similar PCs. So the PS4 would run it at ~37.5 fps.

    #50 1 year ago
  51. naffgeek

    @51 You can’t compare cinema to gaming.

    Gaming is about responsive input, frame rate stutter can impact the gameplay and spoil the experience.

    Adding motion blur has nothing to do with it.

    People aren’t complaining about how it looks but how it plays.

    #51 1 year ago
  52. VibraniumSpork

    @51 True enough. The “stuttering gameplay” is still of slight concern though, no? I’ve been lucky enough to see some recent (’bout 3 weeks ago) PS4 builds of AC4 and Watchdogs and there’s an insane amount of stuff going on with those games at any one time. Not a hint of slow-down; it’s pretty amazing and has sold me on both for launch day.

    This just smacks of the classic problems the Dead Rising series have faced though; promising a premium genre experience, delivering a slightly ropey one. If I spent north of £500 to get this next-gen console home and play a stuttering, screen-tearing game? I’d be tempted to throw the Goddamn thing out the window.

    #52 1 year ago
  53. CityCobra

    Here’s a preview from Cerealkillerz (Austria)

    http://cerealkillerz.org/dead-rising-3-preview/

    #53 1 year ago

Comments are now closed on this article.

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