Sony didn’t “purposefully decide” to release so many indie exclusives on PS4, it just happened naturally says Yoshida

Wednesday, 21st August 2013 21:12 GMT By Stephany Nunneley

Sony World Wide Studios president Shuhei Yoshida has said the company didn’t “purposefully decided” to release so many indie exclusives on PS4, it just happened naturally now that the “indie games ecosystem has taken off.”

Speaking with CVG at gamescom, Yoshida said Sony “decided some time ago” to support indie developers, and with the future of games heading more towards digital, it makes it easier for smaller developers to reach a wider audience.

“They want to focus on making great games, and that’s really healthy,” he said. “It’s very natural for us [the traditional industry] to be very conservative with the games we make, especially at larger studios. So we need these small guys to come up with something unique.

“Usually just looking at the big titles, maybe we are just chasing the same people. Which is why the smaller developers are so important and will bring new ideas to the platform. I think we will see more great things come out in a few years that will again reach out to a broader market.”

Smaller digital titles are something Sony is interested in creating itself as well, but at present its not “necessarily the focus.”

“It’s healthy for our developers to try something new. some people work on the same franchise for six years, so it’s good that our teams can unleash their creative talent,” said Yoshida. “So we don’t limit what the internal guys do, so they can start some smaller projects, but they tend to make big things.”

This applies to innovation as well, because the system architecture in PS4 “has to be good” before any talk of innovation in new ways to create and play games can be discussed.

“Internally we have a lot of work to do,” Yoshida continued. “We are focused on getting everything done for launch before we have a chance to really take a look at what everyone’s been saying. But I’m very excited by what people are saying.

“So, the hardware and software teams are heads-down day and night, and because they have been looking at the same thing for a long time, they can’t really get a feel for how [PS4's] going to be perceived. So when they hear the responses from fans, it’s a huge morale boost.

“The system has to be good before we can talk about innovation. We looked at all the options in terms of technology, and all the potential devices to include in PS4, and we feel we’ve made a very good choice. It’s really up to developers how they use the technology, and it’s what they make from this technology that will make people say – wow, that is really innovative.

PS4 is out November 15 in US and November 29 in Europe, and in terms of teams, Yoshida said the shift “is now on PS4, but we will continue to support PS3 in slightly different ways.”



  1. monkeygourmet

    When are we going to stop calling it ‘indie’?

    It’s like garage bands playing at Glastonbury and still being called ‘garage bands’…

    #1 1 year ago
  2. Lengendaryboss

    Speaking of indies, speaking of exclusives, speaking of lack of new big gaming reveals, speaking of unannounced projects, speaking of weak gamescom, speaking of indie filled gamescom, speaking of old ports for PS Vita, speaking of i’m exhausted ;)

    #2 1 year ago
  3. Djoenz

    Im generally not interested in indies..independent devs on the other hand can and might produce creative gems.

    Its like Kickstarter I guess. People seem to love them so why not.

    #3 1 year ago
  4. lookingglass


    It’s like garbage bands playing at Glastonbury and still being called Garbage bands. Makes sense.

    I had a console once that played only Indie style games. It was called Super Nintendo. It had side scrollers, 2D RPGs, and some other stuff that is totally indie. You should check it out.

    #4 1 year ago
  5. _LarZen_


    Indie developers are independent devs…or have I missed a big part of the puzzle? :)

    #5 1 year ago
  6. Djoenz

    Sorry im dutch lol I might have phrased it incorrectly? I just stated im not into indies all that but they do create magical things sometimes aye?

    #6 1 year ago
  7. Tech-N9ne

    Sony, Captain Indie. Savior of the indie. God, they need to shut up already.

    Apple and to a lesser extent Microsoft pretty much pioneered this indie game dev thing, I don’t see them boosting all the time.

    #7 1 year ago
  8. Javinator

    MS has the cash to get the Big AAA Eclusives.
    Sony doesn’t.
    So,…. Sony goes the cheapy route: Indie games. Which i can play on the Ouya. Lol

    #8 1 year ago
  9. _LarZen_


    Aye :)

    #9 1 year ago
  10. Joe Musashi

    Javinator, that’s (at least) 3 identical posts you’ve made saying precisely the same thing. LOL. It’s cool you’ve found an exciting new way to compare apples to oranges though. Bravo.

    @8 Somebody needs to check out their indie dev history. Net Yaroze predates anything Apple or Microsoft made available, for example.

    Indie = independent developer not some trendy label or hipster attitude. It’s valid categorisation. Better start getting used to hearing it because with the rise of the self-publishing platforms the profile of that nature of game development is going to keep rising. Numerous developers are leaving large publishers to do their own thing. Corporations that don’t adapt and adopt are going to look increasingly out of touch and out of pace.

    Fostering creative talent, freedom and expression – regardless of platform or even industry should never be downplayed or dismissed. Without auteurs, thinkers, creators throughout human history we’d never be as culturally rich and diverse as we are today. Furthermore, it can help legitimise the industry it represents. As Citizen Kane did for films or Watchmen did for graphic novels. It would be folly to underestimate its significance, scope or reach.


    #10 1 year ago
  11. fearmonkey

    Sony having Lorne Lanning on Stage at E3 won big points with me. I have never considered myself a huge indie gamer, though i buy them from time to time. Sony’s attitude towards them has to be commended, and they brought MS into the light, they deserve credit for that.

    #11 1 year ago
  12. monkeygourmet


    One things for sure though, that amazing unique style or creativity doesn’t mix too well with big business or deadlines etc…

    That will make or break a lot of smaller devs IMO, they are in danger of being chewed up and spat out this coming gen, or complaining about lack of marketing from companies…

    Basically, I expect to see a lot more ‘phill fish’ types having ‘melt downs’.

    The first wave (especially from Sony), are treated like darlings, it’s going to be interesting to see how things work when the market is more flooded and quality control starts to kick in.

    #12 1 year ago
  13. Joe Musashi

    Being an indie dev doesn’t mean you close the door to the realities of the real world. You aren’t going to develop much if you can’t afford to by the electricity bill.

    Good management is good management whether you’re a one-man developer working on a 6-week project or a 500 staff 3-year opus.

    Some people are better at that than others. It’s all part of what’s involved.

    A good case study is: Confessions of a failed Indie Developer. Which tells the other side of the story.

    It’s true – we hear about big success stories, but for every one success there’s going to be dozens of failures. That’s industry for you.

    Games Brief is another site that covers the business of games and tends to focus on the more indie-centric topics. This covers pc, console, web (facebook games etc), tablet. Topics about securing capital, marketing, networking and lots of case studies make for very compelling reading.

    Indie development isn’t a hobby, it’s a businesss. Approach it with the wrong attitude and you’re going to crash and burn – no matter how wonderful your game may be.

    You’ll only get more ‘Phil Fish’ type meltdowns if you get more ‘Phil Fish’ type narcissists. Google “Derek Smart” if you want an idea of a Phil Fish predecessor. ;)


    #13 1 year ago

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