Oculus Rift CEO would like to see PS4 and Xbox One compatibility down the line

Thursday, 11th July 2013 12:58 GMT By Dave Cook

Oculus CEO Brendan Iribe has stated that while his company is purely focusing on Rift for PC and Android at the the time being, he’d like to see PS4 and Xbox 360 compatibility at some point in time.

Speaking with OXM at the Develop conference in Brighton, Iribe stressed that Oculus is keen on consoles, but that it “made more sense” for the company to target PC first due to its open platform nature and room for free innovation.

Iribe is hopeful that Sony and Microsoft are eye-balling the VR space as well, and would like to see them come up with a similar device, “We love what both the console guys are doing. I hope one or both of the console guys make VR headsets, or something similar, like an AR headset.

“The more that they push into this space, even if it’s a different device, or their own device, a different experience, the more that they’re throwing into AR and VR, the better it is for everybody.”

That said, Iribe would also like to see Oculus Rift compatibility hit both formats at some point, “We just want this to work, ourselves. We want to put on a headset and for it to be awesome. We’re going to try our best to make the very best experience, the very best VR device. We’d like to see it eventually become compatible with consoles, but right now we’re mostly focussed on the PC side – we’d love them to come up with something.”

What do you make of Oculus Rift and VR tech in general? Could it be a good fit for PS4 and Xbox One? Let us know below.



  1. SlayerGT

    Rift and Move..a match made in heaven.

    #1 1 year ago
  2. Bam007

    Not a fan of the VR thing, but would love to see how it would work with the Xbox One and the power of Kinect.

    #2 1 year ago
  3. The_Red

    Xbox One will probably try to focus on IllumiRoom in the future. Sony on the other hand will either add the support with a small announcement or simply ignore it.

    #3 1 year ago
  4. SlayerGT

    @3 Or make their own. I believe Sony have their own VR tech too.

    #4 1 year ago
  5. VibraniumSpork

    Love the idea of the Rift but I feel like its hype-balloon will pop as soon as the price is revealed; this is sure to cost as much if not more than a PS4/XB1 at retail right? That’d be a difficult sell for most (including me).

    #5 1 year ago
  6. melonbuster1

    Neither one will support it.. which is dumb. . Add support and if it sells so be it.. I just see both companies as big bullies who tell you what’s going on rather than ask you

    #6 1 year ago
  7. dotfaust

    Oooh… Oculus support or some type of vr headset is imo exactly what the ps4/x1 need. Higher resolutions and improved online infrastructure is nice and all, but this would be the true leap into next gen gaming.

    #7 1 year ago
  8. Gekidami

    Well Shuhei Yoshida has already hinted at it maybe coming to PS4:

    #8 1 year ago
  9. powerbuoy

    @2 Combining mocap and VR is an awesome idea imo. Here’s an experiment with Kinect and Oculus Rift:

    Here’s a better example but not using Kinect or the Rift:

    I was super hyped about the Rift at first but after reading about the resolution problem it’s kind of died down for me.

    #9 1 year ago
  10. Len

    Forget next gen this is the next step in gaming. I will be there day one for this, just hope they can get it out under $1000.

    Cannot bloody wait… :)

    #10 1 year ago
  11. Strings

    For all you people worrying about the price, if the devkit is going for 300$, the retail will almost certainly be at or below that price point. By the time they release the consumer version in late 2014, 1080p screens will already be cheap as hell as major manufacturers pick up production for cell phones and start looking towards 4K.

    The only thing that could POSSIBLY make this cost more than 300$ is absolute positional tracking (I.E. UP and DOWN, BACK and FORWARD). But I wouldn’t be surprised if the team is either working on a custom sensor or have started looking for companies already making a relatively inexpensive sensor who were just looking for a mass market product where an economy of scale can kick in. A wireless version would obviously increase the price as they’d be forced to use ultra low latency connections. (Though it might be worth it as some ultra low latency connections are actually faster than wired connections)

    I’m betting 250 to 350$ USD for the wired consumer version and 350 to 450$ USD for the wireless.

    #11 1 year ago

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