Ubisoft – Zombie U “wasn’t even close to being profitable”

Monday, 8 July 2013 17:40 GMT By Debabrata Nath

The highest selling third-party game on the Wii U wasn’t even close to being “profitable”, Ubisoft’s CEO Yves Guillemot has confirmed.

Zombie U, a launch title for the Wii U, failed to make a profit and the publisher has no plans for a sequel.

Speaking to GI.Biz, Guillemot said the Wii U exclusive didn’t even come close to recovering the investment the publisher made on the game.

He went on to say that the failure of the game as a Wii U exclusive was the main reason for switching Rayman Legends from being a Wii U exclusive to a multi-platform game.

“We must find a way to ensure the creativity of those games could have a big enough audience,” he said. “We hope it will take off. At the moment, we’ve said ‘let’s do through Christmas and see where we are from there.”

Peter Moore, EA chief operation officer, has also elaborated about why the publisher isn’t actively supporting the Wii U.

“We were there with four games for them [at launch]. It’s been a disappointment when you look at sell-through and, as a company, we have to be very judicious where we deploy our resources,” he told GI.Biz.

Moore cited the lack of online engagement on the console as being one of the main reasons for its titles making little impact on the system.

“The lack of online engagement that we see on Wii U [is troubling]. It’s so integral to what we do. They’re so small it’s hardly worth running the servers. It seems like a box that’s out of sync with the future of EA – which is one that gives a real social feel to our games. The Wii U feels like an offline experience right now.”

Thanks, CVG.


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  1. CyberMarco


    #1 2 years ago
  2. Francis O

    ZombiU was an ok experiment but the game was not that good to begin with. No replay value, no online multiplayer, no multiple melee weapons, framerate issues, and currently has a 77% average on gamerankings.

    Meanwhile Xbox One and PS4 get The Division for a new IP – full online multiplayer, stats, multiple weapons….ect.


    #2 2 years ago
  3. SplatteredHouse

    The toughest part of it, though, is that ZombieU was practically THE launch game for the system. Ubisoft put so much into pushing that game everywhere, and so it’s really bad that this turns out to be the return on that investment. The game didn’t appeal to me in any way, though. As well, I was POd with them for their lack of sense/tack in promoting the thing, pre-launch.

    @2 agreed. That it was an experiment. A crude, half-lopsided stumbling experiment. Could have done with arriving after the hardware had time to evolve (through system updates). It seemed to me as if the game was an ill-matching fit to the system. If one or both had been developed for a longer time, then the game would be better for it.

    #3 2 years ago
  4. Dark

    When was the last time a western game sold really well on nintendo consoles?

    yeah exactly.

    #4 2 years ago
  5. Francis O

    @4 Dark – all of these games were multimillion sellers on the Wii…and were western.

    - COD Games
    - Just Dance games
    - Red Steel 1
    - Zumba Fitness
    - Lego Star Wars
    - Epic Mickey
    - Guitar Hero
    - MJ The Experience
    - Skylanders
    - uDraw Studio
    - Resident Evil Games Darkside/Umbrella Chronicles/ RE4
    - Rock Band / 2
    - Dance Dance Revolution
    - Star Wars The Force Unleashed
    - GoldenEye 007
    - Shawn White Snowboarding
    - House of the Dead games

    #5 2 years ago
  6. Animeboy413

    Everybody saw this coming bring Zombie U over to PS3 & Xbox 360..

    #6 2 years ago
  7. Francis O

    @6 and it will sell like crap on there as well. The game just isn’t that good. BioShock Infinite is struggling on the PS3 right now. If PS3 gamers didn’t buy that game….why would they buy ZombiU

    Same goes for Metal Gear Rising Revengeance on the Xbox 360, that game tanked selling less than 300K worldwide.

    How about No More Heroes on the PS3? less than 100K, Anarchy Reigns, the spiritual successor to Mad Word bombed on the PS3 and Xbox 360 selling well more than 400K lower than Mad World on the Wii.

    #7 2 years ago

    I’m starting to hate my own Wii-U now. :(

    #8 2 years ago
  9. Animeboy413

    @7, Nice Try, Take Two already said, Infinite sales has already outperformed the last two previous Bioshock games.. Not every game is going to sell like COD or GTA or NBA 2K games…

    PS3 version for BioShock Infinite good…

    #9 2 years ago
  10. lexph3re

    Francis I think your definition of failure is kinda off

    #10 2 years ago
  11. Animeboy413

    Zombie U will sell better on both Xbox 360/PS3

    #11 2 years ago
  12. msi

    Mr. nath , I have sent an email to your Web site , please , authorities say .
    thank you

    #12 2 years ago
  13. MCTJim

    I bought it used and returned it within 2 hrs…If you release crap, you get a pile of it in return…about the same thing as Duke Nukem…just a bad bad game.

    #13 2 years ago
  14. kingy

    Nintendo need to get zelda and a decent mario game out fast to sell some hardware it’s the only reason I’ve not got one yet and I bet I’m not alone

    #14 2 years ago
  15. Francis O

    @11 Animeboy

    How come No More Heroes didn’t sell better on the PS3 and Xbox 360?

    BioShock Infinite sold to a install base of over 140 million and it sold about 1 million on the PS3 and 3 million worldwide.

    That is fantastically crappy for the install base.

    If PS3 gamers aren’t going to buy at least 3-4 million copies of a 90% rated game….what makes anybody think they will buy a game that’s rated far lower?

    #15 2 years ago
  16. macronia

    well may be they may consider improving the game and release it to other platforms as PC , 360 and PS3 , like remake Deus ex Human Revolution , just saying :)

    #16 2 years ago
  17. pukem0n

    this console is a train wreck, even the Xbox One wont ever achieve that on this level

    #17 2 years ago
  18. DrDamn

    I thought that doing conversions was really cheap and easy to make your money back on? Or is that just to WiiU?

    It’s a shame as it’s one of the few WiiU titles which really tried to innovate with the screen functionality.

    #18 2 years ago
  19. Francis O


    I never said ZombiU shouldn’t get ported. I just doubt it will sell better than the Wii U version because it’s not that good of a game.

    Innovating is one thing….but the game is not that good. That’s why it didn’t sell. Framerate issues, loading issues, sluggish controls, no replay value, no online….seriously this game wouldn’t sell on any console.

    #19 2 years ago
  20. Lengendaryboss

    Ok, such a shame really but not really surprising.

    #20 2 years ago
  21. Lengendaryboss

    Also the fact that it wasn’t close to being profitable speaks volumes about the success third parties can achieve.

    Nintendo games can reach a million or 2 million although third party games can’t even crack 500k on Wii U.
    Slightly similar with Wii:

    With PS3 and Xbox360 its slightly in addition to games not available on Nintendo platforms there are also publishers having better success on PS3/360 (barring of course if the game is casual)

    #21 2 years ago
  22. DrDamn

    “and it will sell like crap on there as well.”

    That’s not saying it shouldn’t be ported?

    If it makes sense to port financially (cost vs projected sales) they should do it. I tend to agree it won’t sell incredibly well though, and may well not be worth the effort from a profit perspective. They may be able to make money, but can they make more putting the effort in elsewhere?

    #22 2 years ago
  23. nollie4545


    #23 2 years ago
  24. Lengendaryboss

    More from me what in gods name happened to this?

    #24 2 years ago
  25. MrWaffles

    For me, the issue was the name just didn’t follow how serious the game was.

    ZombieU sounds like an iPad game… just imagine (de-troll yourselves) if it was called The Last Of Us… probably the marketing team would’ve had an easier time selling it.

    #25 2 years ago
  26. Sini

    that ended when accounting results showed up.

    on the bright side, this is the reason why in 2015 we’ll see bayonetta 2 sigma : full climax edition on ps4/xbone.

    #26 2 years ago
  27. monkeygourmet

    Or maybe this wasn’t profitable because it had a COMPLETE rethink and changed virtually all the graphics / controls / type of game since its original direction.

    Remember this started life as ‘Killer Freaks from Outta Space’. They even left old art assets in Zombie U as an Easter egg.

    I honestly think that change in direction wouldn’t have helped keep the budget under control. But yet again, lets blame the Wii U….

    As for the game though, I LOVED Zombie U, would absolutely love to have a sequel.

    #27 2 years ago
  28. Lengendaryboss

    Edit: Double Comment WTF! :D
    No one is blaming Wii U, but the fault lies with a few things Audience, Marketing, Install Base, Competition And Hype. Might be more than that. Actually i think a few of those things might be linked to Wii U.

    Take your pick.

    #28 2 years ago
  29. Lengendaryboss

    Because Nintendo is publishing you might have to wait 5/6 years for it to come to other platforms judging by Mass Effect.

    #29 2 years ago
  30. monkeygourmet


    Take your pick out of the comments…

    4, 6, 8, 11, 17 etc… All trying to take swipes at Wii U / trolling.

    The real fact is, we have absolutely no idea where Ubisoft spent there budget and how much they needed to make to get a good return.

    My hypothesis was that the change in game direction added to the cost of development. That coupled with a slow install base and incredibly strong competition from PS3 / 360.

    It’s a chicken and egg scenario. Shareholders can’t see beyond this as they can see the easy money is on the 360 / PS3 and the huge install base they have.

    Also, Yves is being a complete fucking snake here. He could have mentioned this when it was first announced Rayman was now going multiplatform, and the main reason (apparently) was ZombiU… Instead of all the other bullshit they came up with…

    Can’t really believe anything most devs are saying about the Wii U at the moment. All stinks too me, it’s like they are all trying to lock Nintendo out for some reason.

    #30 2 years ago
  31. Eddie Rodrigues

    @Francis O If a game sells bad on a platform it doesn’t mean it is a failure, example given, MGR:R was a success on the PS3, and Dark Souls was a hit on Sony’s console and had poor sales overall on PC (Games for Windows Live and poor porting to thank).

    The thing is, as you said, it is a bad game AND the only platform it could go with is the WiiU, hence the U in the name.

    But stop saying that all that makes a game good is how million units it sold, this is… unwise, to say the least.

    #31 2 years ago
  32. DSB

    Honestly I’m surprised people stuck with the Wii for as long as they did. It was just one long line of third party titles not selling, even though you had the biggest install base on the planet.

    Nintendo screwed the pooch. I’m sure a lot of people will buy a Wii U just to play Nintendo games, but I’m sure a lot of people will pick something else because they want more than that.

    #32 2 years ago
  33. Lengendaryboss




    Thats all i can say, in addition to understanding your point of view and can understand some of the views of others.

    #33 2 years ago
  34. Eddie Rodrigues

    @DSB Most of the people, outside Japan that is, only bought it for fitness, Mario and the possibility of Pokémon. That is how the casual market works, they buy once and never invest nor touch the device and its games.

    #34 2 years ago
  35. monkeygourmet



    #35 2 years ago
  36. jmg24bad

    this francis O guys is hilarious, just because there are 140 mil consoles to be sold to, doesnt mean everyone will buy the same game. Games selling 1 mil is good in some cases

    #36 2 years ago
  37. InsaneZucchini

    @ #26 Bayonetta 2 was published by Nintendo, because no one else wanted to do it. Bayonetta 2 won’t be on another system for a very long time if ever because Nintendo owns the rights to have it on their system exclusively. And Nintendo does not like sharing it’s exclusives, they’ve said they’d rather take their IP’s down with the ship than ever give them to another publisher/developer if they go down. As they paid for Bayonetta 2 to be made, you can bet they’ll hold on to those rights pretty tight for a while to come.

    @ #36 And in some cases selling 3 mil is bad. All that means is how many games need to be sold to make a profit differs, which is not in question. However, when your game sells to less than 1% of possible buyers then porting it over didn’t provide much growth. The point of porting a game is to allow for a greater audience, IF they reached out to to an audience of 140 million and got only 1 million to care about it then the desired growth is probably missed by a long shot. That makes it a failure. The Wii U in it’s first 6 months sold more systems than the PS3 and 360 did in the same amount of time, but because it didn’t reach it’s expected numbers it’s currently considered a failure.

    It’s too bad, I enjoyed ZombiU and it’d have been nice to see how they improved on it. It was an experiment and seeing what changes they’d implement to make it a better game would have been awesome. Especially nice if we could have gotten an online multiplayer, because they multiplayer it had was interesting and had it’s ups, but it was also far too limited.

    #37 2 years ago
  38. Lengendaryboss

    Bayonetta 2 is similar to Mass Effect neither Nintendo or MS owns/owned shit, just a long timed exclusive. In your scenario Nintendo doesn’t own Bayonetta its not part of their owned content: SEGA owns it. They payed for development and just because they are the publisher does not mean they automatically own it.

    #38 2 years ago
  39. gargus

    Yeah the game itself wasn’t that great, but its mostly nintendos fault. No one but the core gamers even knew what the hell that game was because Nintendo doesn’t market anything except their own 1st party titles. That coupled with the fact the wiiu is a gigantic failure didn’t help either.

    #39 2 years ago
  40. DeyDoDoughDontDeyDough

    ZombiU didn’t sell enough copies.

    It didn’t sell enough copies because not enough people bought it.

    Not enough people bought it because not enough people own the only console on which it’s available.

    Not enough people own the console because the console is not appealing enough to enough people that they want to buy it.

    It’s not appealing because it’s expensive, gimmicky, tragically lacking in power and has a small and killer-app-free game library. It has also been very, very poorly marketed.

    All of those things are Nintendo’s fault. All of them.

    Listening to some people in this thread blaming Ubisoft – Nintendo’s number one third-party supporter – for the failure of the Wii U console they have sat, idle, beneath their television is ludicrous. I get it: you love Nintendo. But try at least to look at this objectively. The console is bad. Bad, bad, bad, on every single level. As a result, no one is buying it. Meanwhile, Nintendo thinks that rolling out its fossilised IP for the ninety-seventh time is what’s going to save it. It’s not. Not this time. The console itself needed to be better. It needed to arrive two years earlier or it needed to arrive with a competitive amount of processing oomph.

    Believe it or not, developers don’t want gimmicks to create new worlds, new genres, original ideas and new ways to play. They just want as much power as possible. As big a blank canvas as possible.

    The irony is that Nintendo is the selling-point brand name, while Nintendo thinks it’s Mario and Donkey Kong and so in. Nintendo makes great games, no one will argue with that. They, more than any other company, could be launching new IP every five minutes and the world would be lapping it up. But no. Just the same old shit over and over. That’s been their business model for the last 25-30 years and they’re sticking to it.

    You remember what happened to the dinosaurs when they failed to adapt to the new atmospheric conditions after a meteor impact? Yeah, that.

    If you’re a Nintendo fan and you want to help, now is the time to be highly critical and hope you’re heard. With some of you it’s like Nintendo could actually take a shit in your cornflakes and you’d just eat up and smile on.

    #40 2 years ago

Comments are now closed on this article.

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    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]