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SimCity offline mode spotted in new EA survey

Thursday, 4th July 2013 11:42 GMT By Dave Cook

SimCity could be getting a new ‘Classic Mode’ that allows for offline play, according to a new survey sent to gamers by EA.

Originally discovered by a Reddit user, CVG reports that the survey asks gamers what new features they’d like to see in the game moving forward.

‘Classic Mode’ is explained as follows, “In offline or online mode, play a single functioning city using cheats and unlocks allowing you to create the perfect city.”

More potential new features include:

  • Guilds
  • Bus and Street Car Lines
  • Bridge and underpass creator tool
  • Road and city name personalisation
  • One-way roads
  • Shared online events
  • Larger cities
  • A subway system
  • Terraforming
  • Co-op mode
  • Import The Sims
  • Military complex management
  • Crime syndicate management
  • A monorail
  • Cultural additions such as new museums

There are also hints of tools that will let players recreate elements of London. The survey reads, “Create a portion of London with Big Ben in your city, where you’ll always know when it’s time for tea. Includes Double Decker Bus Terminal that cuts down on traffic with their larger passenger capacities.”

What do you make of the above? Is it odd to see offline play listed after Maxis said it couldn’t be done? Let us know below.

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12 Comments

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  1. mistermogul

    “Is it odd to see offline play listed after Maxis said it couldn’t be done?”

    Yes it is.

    Just another example of a videogame company talking shit and trying to pull the wool over the eyes of gamers. They really don’t give us much credit do they?

    #1 10 months ago
  2. BULArmy

    All of them is a want for me. I don’t have any problem with the always on thing. I have a superb internet that drop rarely(actually in 2013 I don’t have a single drop). I really, really want to see bigger cities. I think the current size is too limiting to unleash your goals.

    #2 10 months ago
  3. OwnedWhenStoned

    All of these things should have been, and could have been, in it from the beginning.

    #3 10 months ago
  4. ArithonUK

    @BULArmy Yes, bigger cities are a huge issue.

    Also, your internet may be 100% perfect 365 days a year, but if EA goes offline, you are stuffed. THAT is the main complained with “always on” DRM – not that the customer can’t be on-line, but that the distributor won’t be, or decides to pull the plug on a whim.

    I had this with UbiSoft and Assassins Creed II, where I was fine but UbiSoft.com was offline for days and the game wouldn’t run. What’s more they had no phone or email support and their only contact was a feedback form on Ubisoft.com….

    #4 10 months ago
  5. OwnedWhenStoned

    @4 Same problem with Settlers too.

    #5 10 months ago
  6. naffgeek

    I am all for listening to player feedback but a Survey..seriously!!

    Is this what game design has come to for EA?

    I bet those developers just love their jobs.

    Like most people I would buy this if they gave you a ‘single player offline build as big a city as you bloody well want’ mode.

    put that in your survey!!

    #6 10 months ago
  7. ps3fanboy

    you see guys… when you decide with your wallets, they come begging. suddenly everything that was impossible is possible. ea and these maxis guys is a fucking joke!

    #7 10 months ago
  8. The_Red

    Once again, it becomes obvious that all the “Cloud power” and “Cloud processing is integral” BS is just that.. BS. It’s simply a DRM method to fight piracy, NOTHING more.

    #8 10 months ago
  9. noamlol2

    because the crack for a single player sim city got released

    this ain’t much of news to me

    #9 10 months ago
  10. NightCrawler1970

    Looks like a sign, that EA gonna shut down the SimCity 5 server, before that happens gamers will get an offline patch…

    #10 10 months ago
  11. Misekato

    @ps3fanboy

    The sad fact is that EA essentially ‘won’. If Simcity has sold 1.6 million copies (back in March), being a PC exclusive in a more niche genre and retailing at a higher than average price (what was it, $50?) across all retailers (even on digital stores such as GMG, etc), then it does provide evidence (at least to unaware business investors), that this form of DRM does work, at least for games with a well-known IP.

    Unfortunately, I do believe this sort of DRM does work contrary to popular belief. I think those who pirate often do so due to convenience, curiosity and obviously the ability not to pay. They want instant gratification. Being able to stall a pirated copy is going to encourage some of them to purchase rather than wait.

    People will probably disagree on this, but if this move towards offline encourages those who didn’t purchase for the sake of the online DRM, then EA will make even more money by capturing the market they actually lost, while being able to encourage those who would have pirated to purchase. Looking at these sales stats, compared to others in the same genre (and even other genres), and being PC exclusive, Simcity did extremely well in my opinion.

    #11 10 months ago
  12. TheWulf

    It seems like EA’s getting the right idea (again). They seem to go through these phases where they get incredibly greedy, then they realise that greed is making them less money so they do the right thing, and the cycle continues. This happened last back when they allowed odd projects like Mirror’s Edge and Dead Space to see the light of day. (Back before Dead Space was turned into a generic action shooter, then a generic co-op action shooter.)

    Currently their thing seems to be fixing past errors — they’re removing online passes and making prior ones free, and they’re fixing Sim City. They might even remove the DRM from Darkspore at this rate. The sad thing is though is that they’ll eventually bow to their shareholders again and embrace the greed, thus going DRM-crazy and ruining all they built.

    It’s a shame, really. If EA kept going as they are now, I could like them much more than I do.

    #12 10 months ago