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Oculus Rift venture funds used to expand staff, no new platforms planned

Wednesday, 19th June 2013 05:21 GMT By Brenna Hillier

Oculus Rift is using the $16 million in venture capital it raised recently to expand its already top-notch team of engineers.

“We’re using the funding to ramp up on hiring more smart people, the best and brightest that we can find,” CEO Brendan Iribe told Engadget.

Iribe said the majority of new employees will be engineers, but apart from the new hires little will change at the tech company, which will remain focused on building the world’s best VR platform.

“The dev kit as it is now, that we’re shipping, will stay the same, and the software side will just keep getting better,” he said.

Rhe money won’t be used to develop the tech for other platforms, unfortunately.

“We’re always looking at other platforms – looking at consoles, we’re also looking at Android and the mobile side in a big way – but right now we really are focused on the PC platform,” Iribe said.

Thanks, Joystiq.

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3 Comments

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  1. TheWulf

    Android would be the next logical step. I can understand their thinking, here. With something like this, you really need an open platform. And the only two truly open platforms I know of right now are the PC (running whichever OS) and the Android OS.

    #1 1 year ago
  2. Gekidami

    http://www.engadget.com/2013/06/12/playstation-4-oculus-rift/

    #2 1 year ago
  3. TheWulf

    @2

    Nothing about that contradicts this article or what I said. They said that they have dev kits, and they kind of dig them. I mean, since Sony had sent them dev kits, what were they supposed to say? It’d be burning bridges for future markets by saying they didn’t want them, now wouldn’t it?

    Like I said, I can see consoles down the road, as a thing they’ll do in the future, but my point was that an open platform allows you to do fun things like really digging into the system on a level that a proprietary architecture just doesn’t allow for. With a proprietary system, you’re limited to very restrictive APIs. When you’re using an open system, you can write your own.

    The reason that working on open systems now and proprietary systems later makes sense is because with an open system you can keep changing things, experimenting, even building things you don’t like from the ground up. And you have no one to submit changes to, you don’t have to jump through hoops or endure any bureaucratic red tape. On an open system you just do stuff.

    Look at the consoles as they are, right now. They’re stuck with older hardware. There hasn’t been any optimisation updates or hardware improvements. Both of these are due to the nature of a console, which is a very closed system. They’re way more static. It’s like comparing a block of ice with a stream. You have to carve your way into a block of ice, but you can have a stream flow the way you want it to.

    It just means that it’s a big hassle to do anything for a system that’s closed unless you have the product already nailed down and polished, you can’t really experiment or innovate with a closed system. This is why, for example, the Android OS is being used for nifty things like Ouya and the Nvidia Shield; Yet the closed, proprietary iOS remains as it always has.

    So whilst, yes, they have kits, it may not show up on the PS4 for a long time yet. They’ll be experimenting on open platforms first, they’ll be toying with new designs and new software on the fly, with no barriers between them and their desire to tinker. Then, when they think they have something they won’t want to tinker with any more, they’ll be landing it on the PS4 as a finished product. Then they’ll go back to doing fun, experimental stuff on the open platforms again.

    It’s the way of things.

    #3 1 year ago