Sections

Arkham Origins – dissonance between gameplay, narrative

Sunday, 16 June 2013 14:11 GMT By Catherine Cai

Warner Bros Montreal has some big shoes to fill with Batman: Arkham Origins, thanks to the populartity of the Rocksteady titles in the series. So, how does it fare? We sent Catherine Cai to E3 to find out for us.

WB Montreal has done a fantastic job overhauling work from the previous two games and for the most part, melee combat still functions very much the same. What I found most impressive was the work that’s been done to touch-up detective mode.

Before I begin, I’m just going to make it clear that the hands-on Batman: Arkham Origins demo I played isn’t actually featured directly in the game itself. Instead, it’s a series of side missions, with elements that may be included in the finished game.

As a result, I wasn’t able to really get a good sense of what was going on, since you’re essentially dropped into the game and there were quests thrown at you in rather quick succession.

One of the first things Batman does as he swoops around Gotham City is beat down some Black Mask thugs, a great introduction to the game’s melee combat. Warner Bros. Montreal has done a fantastic job of overhauling Rocksteady’s work from the previous two games and for the most part, melee combat still functions very much the same.

However, it’s been touched up so that Batman handles a little more lithely and the AI feel like they’re definitely a little bit better equipped to fight back. Rather than functioning as little more than meat sacks with the brain capacity to every so often strike a blow at Batman, enemies are now able to counter Batman’s strikes and force him to counter mid-strike.

What I found most impressive was the work that’s been done to touch up detective mode. For most of the game, detective mode is still just the alternative view to mark out enemies and hint toward things like weakened walls, that otherwise wouldn’t be obvious. However, one of the side missions involved Batman having to solve a mysterious helicopter crash.

In that sequence, detective mode became more like a mini-game. I think the one flaw I did find with Rocksteady’s games is that while they nailed pretty much everything that a Batman comic is supposed to be, there was rather little investigative work to be done in Arkham Asylum and Arkham City. The puzzles, for the most part, were rather obvious after taking a gander around the world in detective mode.

When Batman locates the site of the helicopter crash, he switches to detective mode to figure out the crash trajectory. Detective mode now also involves time, and you can fast forward/rewind events virtually in order to help solve the crime.

Batman: Arkham Origins – Debut Trailer

Playing back the tape of the events, Batman is able to track where the helicopter was exactly when it lost control and crashed. He returns to the building where it stood, and in detective mode, he’s able to see that a bullet struck the tail rotor. He calculates the trajectory of the bullet and follows it up to another building. There lies the body of a cop holding a sniper rifle, but it doesn’t make sense for the cop to have shot down the helicopter.

Winding backwards and forwards through the tape, you’re able to see that someone else fired and killed the cop. The bullet then ricocheted and hit the helicopter, sending it spiraling down into the streets. Of course the shot was intentional and Batman concludes that the only individual capable of pulling off such a move would be Deadshot.

Warner Bros. Montreal has also introduced some new gadgets to add to Batman’s arsenal. The one that one of its developers took time to point out to me was the new Remote Batclaw. Essentially, this new toy allows Batman to tie any two things together, which is rather useful in combat. Enemies can now be tied to different parts of the environment or to each other, rendering them mobile for an easy takedown.

However much I enjoyed playing through Batman: Arkham Origins demo, I did walk away somewhat unsatisfied. Warner Bros. Montreal proved to me that it very much had a good handle on building off and improving the gameplay that Rocksteady had left the series with. That much is obvious. But my problem with Batman: Arkham Origins is that there’s a bit of dissonance between the narrative and the gameplay.

Batman: Arkham Origins is meant to be a prequel to the other two games in the series. In the timeline, it’s set just a few years after Frank Miller’s “Year One”, which features Bruce Wayne just stepping into the role of Batman. “Year One” showed Batman still trying to get his bearings on being a vigilante. The world’s greatest detective wasn’t just magically good at doing what he does. Even he had to be on training wheels and make a few mistakes. However, this inexperience, which supposedly is also a part of the narrative of Arkham Origins, isn’t translated across in the gameplay.

Games don’t necessarily need to have a good narrative in order to be fun. It’s an outdated philosophy because as interactive mediums, games have the potential to bring understanding about an experience in a narrative in a way that other forms of entertainment simply cannot. Unfortunately, it’s a philosophy that plenty of game designers still hold to.

As I mentioned previously, Batman still handles very much the same as he did in Arkham Asylum and Arkham City. This doesn’t necessarily mean that Batman needs to feel “weak”, per se, but there should be something in the gameplay that shows that Batman hasn’t got it all figured out.

I spoke to the game’s art director Jeremy Price. He explained that the decision to not change up much of the gameplay for Batman is intentional.

“Gameplay comes first, right?” said Price. “You want to empower the player. You want the player to be Batman. It was a conscious decision that was made.

“Narratively-wise, yes, it’s a prequel. It’s the formative years of Batman, but at the same time, we still want the player to have a very enjoyable experience.”

I find that rather unsatisfactory.

I understand that Warner Bros. Montreal has some big shoes to fill with the legacy that Rocksteady’s left behind, and that’s a rather bad position to be in from a creative standpoint. Since it’s making another Arkham game, it better handle similarly to its predecessors and be satisfactory to its fans, lest the studio be damned and accused of ruining the franchise or something else equally heinous. But I don’t think this means that it can’t make adjustments to the gameplay in a way that would be true to the narrative without disrupting of how the game handles.

That’s chiefly one of my problems with games today. Games don’t necessarily need to have a good narrative in order to be fun. I think it’s an outdated philosophy to have, because games, as interactive mediums, have the potential to bring understanding about an experience in a narrative in a way that other forms of entertainment simply cannot. Unfortunately, it’s a philosophy that plenty of game designers still hold to.

Ultimately, so far, that’s my only disappointment with Batman: Arkham Origins. In all other aspects, it’s shaping up to be the Batman game that Arkham Asylum and Arkham City fans have been waiting for. Still, I have absolutely no idea what the game’s story will really be about, as the only details that I was given have been pretty much the same ones that have been given out in recent months.

Any inquiries I have about the main storyline had been deflected with responses of “you’ll have to wait and see” and “we won’t talk about it until the game’s released.”

I guess our hands are tied.

Batman: Arkham Origins launches worldwide on October 25 on PC, PS3, Wii U, and Xbox 360.

Latest

  • Microsoft looking into streaming PC games to Xbox One

    With Windows 10, Xbox One users will soon be able to stream their games to PC. Microsoft is also looking into streaming PC games to Xbox One, according to news out of GDC. Speaking with Polygon at GDC 2015, Xbox program director Mike Ybarra said the company is also looking into the ability to stream […]

  • Free! Vindictus Lann Revamp codes worth €25

    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

42 Comments

  1. tatsujin

    0 comments?

    Edit — Guess someone deleted all comments on this.

    #1 2 years ago
  2. Lengendaryboss

    @1
    Could it have something to do with it being the weekend, peoples free days off? Spending it in luxury?

    #2 2 years ago
  3. DSB

    It’s good to see a bit of skepticism in a preview. Nice one.

    #3 2 years ago
  4. MasterMiller

    what about the graphics ??
    cus’ I was a little disappointed about the graphics based on the trailer they showed at sony conf.

    #4 2 years ago
  5. KAP

    @2
    Everyone’s playing The Last Of Us..

    #5 2 years ago
  6. Bomba Luigi

    The Two Batman Games are some of my Favorites of these Gen, but this 3 Titel just don’t get my Attention. I just saw nothing that made my want this Game, its strange… don’t know why it is so.

    Anyway, I have to go, need to play more The Last of Us :P

    #6 2 years ago
  7. Lengendaryboss

    @KAP
    Hit the nail on the head :)

    #7 2 years ago
  8. catherinecai

    @4
    The graphics didn’t blow me away. The game looked akin to Arkham City.

    #8 2 years ago
  9. Edo

    I have to say that I am actually glad that they are not revealing a lot of things that are related to the main plot as I was disappointed that Rocksteady did exactly the opposite.They revealed pretty much every villain that was in the game and don’t even let me start about that ending “game” they played with the Arkham City previews.

    #9 2 years ago
  10. Pytox

    this game just seems more of the same on a different location with new characters

    #10 2 years ago
  11. YoungZer0

    @10: So it’s to Arkham City what Arkham City was to Arkham Asylum?

    #11 2 years ago
  12. SameeR_Fisher

    @catherinecai: really nice preview, and I totally share your concerns regarding overpowering Batman, but personally I don’t think it is the narrative problem, but the developers not wanting to take risks, it is a line they are afraid to cross.

    For example The Grapnel Boost from Arkham City, it was a prototype there, but suddenly Batman has it in Origins as well which takes place years before the events of Arkham City, it doesn’t make any sense from a narrative point of view, but the developers are afraid of removing it, it was one hell of a mechanic in AC, removing it would leave sour taste for some players, but they should have made something different that function somehow similar.

    Also I have to disagree regarding the narrative, the narrative needs to be strong in any game, games without good stories or strong narrative feels bland to me, Dishonored comes to mind, it was an amazing game from gameplay perspective, story was interesting too, but the narrative was so shallow due to Corvo being a silent character, it really affected the game for me in a bad way.

    #12 2 years ago
  13. catherinecai

    @12: I don’t disagree with you about narrative. However, games can lack a narrative and still be fun. It just doesn’t work out when you have a game like Dishonored and Arkham Origins that DO has a semblance of a narrative. I think if you’re going to commit to having a story in your game, you should commit all the way. AAA games these days suffer from lazy storytelling because a lot of developers operate off the idea that gameplay comes first and narrative comes second. I think that’s a rather foolish notion to have.

    Thanks for reading and sharing your thoughts. :)

    #13 2 years ago
  14. Max Payne

    Problem with Arkham Origins seams that only story is ”Origins” and not gameplay. Which is fine, every game did it, from God of war,Gears of War, Halo Reach… Imagine you play prequel and you have worse weapons and less gadgets ? That would be just stupid.

    #14 2 years ago
  15. DSB

    @14 Not really, it would be perfectly logical.

    If you don’t care to regress, then don’t do a prequel.

    You don’t have to have less gadgets or worse weapons, you just have to have weapons and gadgets that make sense in preceding the ones you had in the “sequels”.

    #15 2 years ago
  16. Max Payne

    @15 Yea but just imagine people bitching up how their precious game has change how game is not up to Rocksteady standards, how WB is milking…
    Also I don’t they had many options really , obviously Rocksteady is working on some kind of next gen sequel so obviously they don’t want to intervene

    #16 2 years ago
  17. DSB

    @16 If they truly care about that, then an origin story is a bad idea.

    I don’t think doing the most obvious thing is the best way for a new studio like Warner Brothers Montreal to prove themselves.

    They could take any of those gadgets, weapons and mechanics and put their own spin on them. And obviously, since they’re working a moment in time that hasn’t been described, they’d be so much more within their rights to do so.

    Personally I’d hate to have a series as good as the Arkham games turn into CoD, BF or Assassins Creed.

    #17 2 years ago
  18. zinc

    @17, I see where your coming from & agree. Way i see it, Batman will become a cash-cow & this is Warner Brothers Montreals test-run.

    A multimillion dollar test-run, but test-run, nontheless.

    If this recieves a good reception, expect more experimentation in their biannual releases.

    #18 2 years ago
  19. YoungZer0

    @14: Why worse? Why not different? A low-budget version of the detective mode that highlights different objects. A rawer version of his Arkham Asylum gadgets. Completely different gadgets that are kind of like his newer gadgets but have a different effect.

    This is a younger Batman, so I’d imagine that he should be faster and rely less on his gadgets, as he doesn’t have as many.

    From what I’ve seen they kind of ruined it already, his Origins gadgets are better than his Arkham City gadgets and he can do things he could only do in Arkham City.

    Tbh though, it’s not enough to make me care. I’ll keep my eye on the game. For once I’d actually be happy with just getting more of the same.

    #19 2 years ago
  20. SameeR_Fisher

    @catherinecai: Totally agree, developers these days don’t really invest in good stories, I personally play video games for stories above, I feel heartbroken when there is a game with great gameplay but the story is lacking or 7hrs long.

    I also agree about lacking narrative and being fun, almost every NES title was like that, Crash Bandicoot was something similar, and other tons of games.

    I hope to see more writing from you :)

    #20 2 years ago
  21. SameeR_Fisher

    @14: you got a point, but you also not taking developers creativity into considerations, for example in Batman’s case, take out some of his gadgets and introduce other raw gadgets, or abilities that are as helpful.

    The Explosive Gel for example, take it away, and instead introduce some sort of Flash Bang Grenade, of course Batman will put a twist on it, make it smaller or something, it will have a similar function but it is very raw.

    Take away the Grapnel Boost, but make Batman more athletic and can jump better or faster between building, something like that.

    you see removing stuff from characters may sound bad, but actually playing as a yet to mature character is a great thing, like Lara Croft in TR, Origins should have made you experience Batman becoming the ultimate crusader he is, rather than already being one.

    #21 2 years ago
  22. YoungZer0

    @20: If you look past most AAA titles then you’ll find a lot of good games with an interesting story. Hell, even AAA titles have a better story than a lot of older games. We got Last of Us this month for christs sake.

    So I can’t say I agree with the typical “Everything was better back then” view so many overly nostalgic people seem to have.

    @21: Instead of the explosive gel he simply could have C4 shaped like a bat or something. The gel takes way too much time to place anyway.

    #22 2 years ago
  23. Jerykk

    The devs are right. You shouldn’t compromise gameplay for the sake of narrative. People enjoyed the player’s abilities and tools in Arkham City so removing them would just make Origins less fun. The new Tomb Raider game is a perfect example of this. They severely reduced Lara’s move set, which in turn limited the gameplay. Yes, they introduced some new mechanics but these mechanics were primarily used for gating the player rather than making Lara more interesting to play. It felt like a step down from Underworld where Lara had the most moves of any TR game.

    #23 2 years ago
  24. Clupula

    The fact that Rocksteady is not working on this is a big deal to me. And honestly, I don’t like the idea of giving him stuff he doesn’t supposedly get until later.

    You know what one of my favorite things in the God of War games is? The Icarus Wings. And yet, that mechanic is not in any of the prequel games, nor should it be, because, canon-wise, Kratos doesn’t get it until GOW2.

    It wouldn’t have killed them to come up with a different solution for certain mechanics in Origins, if they’re so determined to have them in here.

    When you are so focused on narrative, you HAVE to make the gameplay reflect that narrative, as well, or you’re just going to throw the player off. Arkham City is, in my opinion, one of the greatest games ever made, and the connection between the story and the gameplay is a big part of that. They’re stripping the game of something that made it special in the first place, and it’s a bad move.

    My favorite game of all time is Metal Gear Solid 3, yet it’s missing the remote controlled rocket launcher from MGS1 & MGS2 that was my absolute favorite weapon in the game. The rest of MGS3 is so good, I didn’t miss it. Maybe the members of Origins should think about that.

    #24 2 years ago
  25. SameeR_Fisher

    @22: seems you misunderstood me ?, I didn’t say every developer sucks at telling stories, nor did I say old times where better.

    I said that some developers don’t invest in good stories, again like Dishonored, it got a somewhat good story, rich history, but Corvo being silent ruined it, and the narrative to me turned out weak, heck actually the whole Good ending was very weak, while the bad ending held the better narrative design.

    Another example is Castlevania Lords of Shadow, I freakin loved that game, and it had an amazing story for me, full of twists, lore, history, and great characters.

    When I say bad stories, it is when developer don’t take the time to actually think about their stories.

    & your suggestion for a C4 in the shape of a Bat, totally love it, very good idea indeed, why can’t devs implant something like that !!

    #25 2 years ago
  26. Max Payne

    @21 Yea I can agree with that, its just I think developers are playing way to safe.
    Who knows maybe there are still lot of stuff that we don’t know ?
    I am wondering does anybody know more about story than just” 9 assassin’s want to kill batman” ?

    #26 2 years ago
  27. YoungZer0

    @25: Okay, I can agree on that. I just don’t think that developers back then focused more on story than they do now.

    I too was mad about Arkane’s decision to make Corvo a silent character. That is the laziest decision they could’ve made. I heard the new DLC makes things better though, as you play a different character who actually speaks with others.

    It also hurt the narrative of Metro 2033/Last Light, but the game still had a fantastic story.

    Dishonored’s story was mediocre, but it had a rich history and amazing atmosphere. That was enough for me to enjoy it.

    I wish the ending would’ve mattered though. The only thing I cared about when I finished the game was that I completed it without killing anyone.

    @26: They are very secretive about the story. I don’t think the story is as simple as it seems. Remember, we thought Arkham City would be about the Joker taking control over the City. Yet the game was far from being that simple.

    One example: Bane in Origins seems to be one of assassins Black Mask hired. Yet – for some reason – he works for Joker.

    #27 2 years ago
  28. SameeR_Fisher

    @26: indeed, they are playing it way safer than they should, they won’t be taking risks I am afraid, and there are 8 Assassins, I think as YoungZero said they will be so secretive when it comes to the story, personally I don’t mind that.

    @27: very true, old games had next to no stories, actually when I got PSOne my friends/neighbors who were gamers use to skip every single cutscene, I hate that, they didn’t care about stories at all, and I kinda found it insane.

    I am yet to try Dishonored’s DLCs, but your words for it got me excited.

    Did you go for the High Chaos Ending ?!, it features a way better narrative and a better ending in my opinion.

    As for WBMontreal, I am so happy they got Bane right, and reduced him from being a Titan to actually being just a Muscular Guy, he looked more awesome and intimidating this way, I hated his Titanic representation.

    #28 2 years ago
  29. Clupula

    @28 – I remember how happy I was when I played the Ninja Gaiden games on NES and they had the earliest example I can remember of cutscenes, to move the story forward. Thought it was awesome.

    Same reason why I always preferred SNK fighters to Capcom ones.

    #29 2 years ago
  30. YoungZer0

    @28: Nope, not killing anyone doesn’t grant you the High Chaos Ending, but I saw it on Youtube and I agree with you. Still both endings are far from satisfying.

    I’m also happy they seem to do a different Bane this time. Remember how Batman defeats Bane in Arkham City? He closes the elevator door.

    -_-”

    I like the different art-direction here. Hate that so many of the Arkham characters look like muscles glued together. Bane and Batman being among them.

    “actually when I got PSOne my friends/neighbors who were gamers use to skip every single cutscene, I hate that, they didn’t care about stories at all, and I kinda found it insane.”

    Agree. I loved watching cutscenes. It was one of the reasons why I got myself a PS1. I still remember starting a few games just to watch the cutscene at the beginning.

    One of the reasons why I got Oddworld and Heart of Darkness were the cutscenes. The gameplay was the icing on the cake.

    #30 2 years ago
  31. SameeR_Fisher

    @29: Ninja Gaiden was one of my fav. on NES, I think it was NGIII that I was playing, always spent hrs to reach the final boss yet never able to kill him, LOL — good times.

    @30: Bane encouter in AC was …… underwhelming, the whole Elevator scene was meeeh indeed, and I agree regarding the art style, you see WBMontreal got Bane right, but they turned around and screwed Batman, he is a lump of muscles now, his thighs are so huge, I hate it.

    My starting days on PSOne were Resident Evil -which had puzzles confusing as hell for a kid who doesn’t know English that good-, Spider Man, and Syphon Filter -where I mistakenly thought the Green screens of Night Vision Goggles to be screens of some sort of survival horror- LOL

    #31 2 years ago
  32. YoungZer0

    @31: Wait, no … I thought that was just armor?

    #32 2 years ago
  33. SameeR_Fisher

    @32: naaah, I think it is his thighs that are so big.

    #33 2 years ago
  34. YoungZer0

    @33:

    Looks like armor to me:

    http://www.technobuffalo.com/wp-content/uploads/2013/04/Batman-Arkham-Origins-13-1280×1976.jpg

    He seems to be completely covered in armor this time around.

    Also another example of the IMO better character-design:

    Black Mask in Origins:

    http://www.batman-game.de/sites/www.batman-game.de/files/batman-arkham-origin-blackmask.jpg

    Black Mask in City:

    http://images2.wikia.nocookie.net/__cb20111123105310/batman/images/8/87/Black_Mask-character.png

    #34 2 years ago
  35. SameeR_Fisher

    @34: isn’t above the knee a bit too bulky ?!, even in comparison to his arms, his Bi-ceps are acceptable, his hands are covered in armour, it isn’t the same for his thighs.

    and totally agree on Black Mask, he is more fearsome in Origins.

    #35 2 years ago
  36. ps3fanboy

    i tell you guys this will be my first batman game on the ps3… i know other have praised earlier batman games to the death on the ps3 but i felt it wasn’t for me, it just felt to nerdy in a kind of way and batman was a joke. but it looks like it will change now, Arkham Origins looks and feels like a real batman game. so i am looking forward to it :D

    #36 2 years ago
  37. YoungZer0

    @35: I think he’s too bulky anywhere you look, but that’s mostly thanks to his armor. We simply do not know how thick the layers are.

    @36: “Arkham Origins looks and feels like a real batman game”

    How would you know?

    #37 2 years ago
  38. Clupula

    37 – I think it’s time we stopped entertaining his rambles.

    #38 2 years ago
  39. Tvz

    I think WB Montreal should have done some kind of spin-off, like a game with only Catwoman or Robin or Nightwing… It would have allowed them to use the already existing world/mythos of Arkham City without messing around with Batman and annoying fans.

    #39 2 years ago
  40. YoungZer0

    @38: Yeah, I guess you’re right.

    @39: Ohh, I’d love to play a game that is completely focused on Robin. Why not go a step further and add Coop?

    Wait, scratch that. I don’t like forced Coop.

    Just a game about Robin.

    #40 2 years ago
  41. BellAlan

    #41 2 years ago
  42. tnyhughes

    Initially, I have been expecting Arkham Origins, and when I see the gameplay, it looks pretty amazing. But the narrative is a prequel, yet the grapnel boost appears when it is not supposed to have existed yet, or the upgraded detective mode and the new gadget called the remote claw make Batman’s techniques used in Arkham City unnecessary. Then, there’s an explanation about Batman not bringing all his gadgets everyday. Well, the new gadgets mentioned seems to be useful when applied in Arkham City, so it does not really give a reason for the always-prepared-Batman to not bring them. Even though the game has not been released yet, Arkham Origins has jumped out of the story.

    #42 2 years ago

Comments are now closed on this article.

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]